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Time now for some srs bznss regarding grinding in games, particularly MMORPGs.
tl;dr version: Grinding sux, your thoughts?
Now, I personally think that grinding ruins a game. I don't have fun while grinding; in fact, it's more like work than anything. The way I see it, it's nothing more than filler, and a way to keep people playing.
However, nearly all modern MMORPGs force the player to grind. In my brief experience with WoW, I found myself grinding to the point where the whole thing seemed to be a continuous grind, occasionally broken up by a few bits of good, solid gameplay. Yeah, you can do quests too, but those are usually just in the form of "Kill X amount of Y monster." Now, don't get me wrong, I liked WoW a lot, but I didn't like the fact that I was playing the game as a means, rather than just to play. That is, I got to the point where I was only playing so that I could advance further, in the hopes that at some point I would hit the level cap, where the game apparently begins for real. Of course, WoW's grinding isn't nearly as bad of a problem as it is in some of those Korean MMORPGs, like Flyff and Space Cowboy.
Thus, I'd like to see an MMORPG that somehow removes the grind. Richard Garriot's Tabula Rasa claims to have done this, but I've actually heard that TR has just as much grinding as any other MMORPG, and more monotonous grinding at that.
The way I see it, the easiest way to get rid of grinding is to reduce the importance of levels and money, the two main things for which players grind (I don't have as big of an issue with grinding for rare loot, since that's supposed to be hard to come by). All a level really is is a mark of how long the player has been playing, and the same can generally be said of money.
Well, I've ranted long enough, let's hear your opinions on grinding, and, more importantly, ideas on how to have a successful MMORPG without a grind.
_________________ Sincerely,
Vitruvian Zeno
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