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Thy Dungeonman
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Author:  furrykef [ Mon Jul 05, 2004 12:20 pm ]
Post subject:  Thy Dungeonman

I once made a conversion of Thy Dungeonman to the Z-Machine (the Infocom interpreter) as my first interactive fiction project. I sent it to The Brothers Chaps but I got no response.

I'm thinking about touching it up and adding in Thy Dungeonman 2 (which hadn't been made at the time). Would anybody be interested?

- Kef

Author:  Tom [ Mon Jul 05, 2004 3:22 pm ]
Post subject: 

Totally cool, man. I would be interested in playing such a game. I love the witty parser.

For more information for some of you non-nerds, check out the WIkiPedia page on Inforcom.

Notice a few Homestar Runner references, don't ya? "The Lurking Horror" and "Shogun" to name a few. See if you can find them all!

Author:  InterruptorJones [ Mon Jul 05, 2004 4:55 pm ]
Post subject: 

One of my assignments for my PLC (Programming Language Concepts) course last sememster was to write a text adventure game in Prolog (which is such a perfect match for adventure games), and I almost wrote a Thy Dungeonman 2 clone. But I decided it would be too easy and I'd want to add more features, so I wrote a game called Trailer Park Adventure. I wonder if I still have that around.

Author:  furrykef [ Mon Jul 05, 2004 9:58 pm ]
Post subject: 

I don't have any experience with Prolog. In fact, I haven't the slightest clue as to what Prolog code looks like. Maybe I should have a look.

I think Inform is the best tool for making adventure games; I'm sure it makes it even easier than Prolog. It can compile to the Z-Machine or to glulx (a new virtual machine made to get around the Z-Machine's restrictions).

I'd probably have to remake the game pretty much from scratch, though. I went through contortions to get the game to behave just like the original (where possible), but many times something I did would have been done a better way, so I just ended up with lots of ugly code. :P That's what always happens with your first experience with a programming language...lots of pointlessly messy code.

- Kef

Author:  InterruptorJones [ Mon Jul 05, 2004 10:11 pm ]
Post subject: 

Oh, I didn't mean to suggest that Prolog is better for making adventure games that Inform. Prolog is a programming language, not a game building environment, so I imagine Inform beats the pants of it in that category if you don't want to actually program the whole thing yourself.

What I mean that Prolog is good at making adventure games compared to C++, Java, Lisp, ML, etc..

Author:  furrykef [ Mon Jul 05, 2004 10:14 pm ]
Post subject: 

Yeah, I knew that. :) But since I'm an all-around programmer (I know Python, C, C++, Java, and a couple assembly languages, and could fake my way through Smalltalk, Lisp, Perl, etc...) I thought I could give it a look.

I imagine Python wouldn't be half bad for adventure games either, though I don't think I'll really bother since Inform is already available...and pretty freakin' powerful. :)

Author:  No Loafing [ Mon Jul 05, 2004 10:45 pm ]
Post subject: 

Well, videletrix should make arcade machines and be a real company.

Author:  InterruptorJones [ Tue Jul 06, 2004 1:59 pm ]
Post subject: 

furrykef wrote:
I imagine Python wouldn't be half bad for adventure games either


Really any solid OO language makes it pretty easy to knock off a basic adventure game pretty quickly.

Hmm, makes me want to write some code. Too bad I'm at work.

Author:  HHFOV [ Sat Apr 29, 2006 12:37 am ]
Post subject: 

You guys know how to do code? Lucky......
I wish I could make my own Text-based adventure... Maybe I'll learn someday...sunday....


2 year old thread ressurected'd!
(Or, with abbreves, 2yotr'd)

Author:  ed 'lim' smilde [ Sat Apr 29, 2006 12:40 am ]
Post subject: 

HipHoppityFrogOfValue wrote:
2 year old thread ressurected'd!
(Or, with abbreves, 2yotr'd)
Yeah... don't try to do that. Once a thread hasn't been posted in for two years, no one really cares about it anymore.

Author:  Choc-o-Lardiac Arrest [ Sat Apr 29, 2006 12:40 am ]
Post subject: 

HipHoppityFrogOfValue wrote:
You guys know how to do code? Lucky......
I wish I could make my own Text-based adventure... Maybe I'll learn someday...sunday....


2 year old thread ressurected'd!
(Or, with abbreves, 2yotr'd)

Congradulations, youve ressurected a thread that is two years old. you earn one of the poopsmith's special cookies with the special sauce.

Author:  Steve [ Sat Apr 29, 2006 12:57 am ]
Post subject: 

why was this given up on?

Author:  furrykef [ Sat Apr 29, 2006 1:03 am ]
Post subject: 

HipHoppityFrogOfValue wrote:
You guys know how to do code?


It's not very hard to do. It just takes a little patience and a little critical thinking to learn. (Of course, lots of stuff is like that...)

- Kef

Author:  Choc-o-Lardiac Arrest [ Sat Apr 29, 2006 3:00 am ]
Post subject: 

furrykef wrote:
HipHoppityFrogOfValue wrote:
You guys know how to do code?

(Of course, lots of stuff is like that...)

like women.

Author:  Code J [ Sat Apr 29, 2006 5:28 am ]
Post subject: 

HippHoppityFrogOfValue, you reviving dead threads is seriously starting to get annoying. Do you think you could give it a rest? Mmm k?

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