| Homestar Runner Wiki Forum http://forum.hrwiki.org/ |
|
| Thy Dungeonman http://forum.hrwiki.org/viewtopic.php?f=12&t=242 |
Page 1 of 1 |
| Author: | furrykef [ Mon Jul 05, 2004 12:20 pm ] |
| Post subject: | Thy Dungeonman |
I once made a conversion of Thy Dungeonman to the Z-Machine (the Infocom interpreter) as my first interactive fiction project. I sent it to The Brothers Chaps but I got no response. I'm thinking about touching it up and adding in Thy Dungeonman 2 (which hadn't been made at the time). Would anybody be interested? - Kef |
|
| Author: | Tom [ Mon Jul 05, 2004 3:22 pm ] |
| Post subject: | |
Totally cool, man. I would be interested in playing such a game. I love the witty parser. For more information for some of you non-nerds, check out the WIkiPedia page on Inforcom. Notice a few Homestar Runner references, don't ya? "The Lurking Horror" and "Shogun" to name a few. See if you can find them all! |
|
| Author: | InterruptorJones [ Mon Jul 05, 2004 4:55 pm ] |
| Post subject: | |
One of my assignments for my PLC (Programming Language Concepts) course last sememster was to write a text adventure game in Prolog (which is such a perfect match for adventure games), and I almost wrote a Thy Dungeonman 2 clone. But I decided it would be too easy and I'd want to add more features, so I wrote a game called Trailer Park Adventure. I wonder if I still have that around. |
|
| Author: | furrykef [ Mon Jul 05, 2004 9:58 pm ] |
| Post subject: | |
I don't have any experience with Prolog. In fact, I haven't the slightest clue as to what Prolog code looks like. Maybe I should have a look. I think Inform is the best tool for making adventure games; I'm sure it makes it even easier than Prolog. It can compile to the Z-Machine or to glulx (a new virtual machine made to get around the Z-Machine's restrictions). I'd probably have to remake the game pretty much from scratch, though. I went through contortions to get the game to behave just like the original (where possible), but many times something I did would have been done a better way, so I just ended up with lots of ugly code. That's what always happens with your first experience with a programming language...lots of pointlessly messy code.
- Kef |
|
| Author: | InterruptorJones [ Mon Jul 05, 2004 10:11 pm ] |
| Post subject: | |
Oh, I didn't mean to suggest that Prolog is better for making adventure games that Inform. Prolog is a programming language, not a game building environment, so I imagine Inform beats the pants of it in that category if you don't want to actually program the whole thing yourself. What I mean that Prolog is good at making adventure games compared to C++, Java, Lisp, ML, etc.. |
|
| Author: | furrykef [ Mon Jul 05, 2004 10:14 pm ] |
| Post subject: | |
Yeah, I knew that. But since I'm an all-around programmer (I know Python, C, C++, Java, and a couple assembly languages, and could fake my way through Smalltalk, Lisp, Perl, etc...) I thought I could give it a look.
I imagine Python wouldn't be half bad for adventure games either, though I don't think I'll really bother since Inform is already available...and pretty freakin' powerful.
|
|
| Author: | No Loafing [ Mon Jul 05, 2004 10:45 pm ] |
| Post subject: | |
Well, videletrix should make arcade machines and be a real company. |
|
| Author: | InterruptorJones [ Tue Jul 06, 2004 1:59 pm ] |
| Post subject: | |
furrykef wrote: I imagine Python wouldn't be half bad for adventure games either
Really any solid OO language makes it pretty easy to knock off a basic adventure game pretty quickly. Hmm, makes me want to write some code. Too bad I'm at work. |
|
| Author: | HHFOV [ Sat Apr 29, 2006 12:37 am ] |
| Post subject: | |
You guys know how to do code? Lucky...... I wish I could make my own Text-based adventure... Maybe I'll learn someday...sunday.... 2 year old thread ressurected'd! (Or, with abbreves, 2yotr'd) |
|
| Author: | ed 'lim' smilde [ Sat Apr 29, 2006 12:40 am ] |
| Post subject: | |
HipHoppityFrogOfValue wrote: 2 year old thread ressurected'd! Yeah... don't try to do that. Once a thread hasn't been posted in for two years, no one really cares about it anymore.
(Or, with abbreves, 2yotr'd) |
|
| Author: | Choc-o-Lardiac Arrest [ Sat Apr 29, 2006 12:40 am ] |
| Post subject: | |
HipHoppityFrogOfValue wrote: You guys know how to do code? Lucky......
I wish I could make my own Text-based adventure... Maybe I'll learn someday...sunday.... 2 year old thread ressurected'd! (Or, with abbreves, 2yotr'd) Congradulations, youve ressurected a thread that is two years old. you earn one of the poopsmith's special cookies with the special sauce. |
|
| Author: | Steve [ Sat Apr 29, 2006 12:57 am ] |
| Post subject: | |
why was this given up on? |
|
| Author: | furrykef [ Sat Apr 29, 2006 1:03 am ] |
| Post subject: | |
HipHoppityFrogOfValue wrote: You guys know how to do code?
It's not very hard to do. It just takes a little patience and a little critical thinking to learn. (Of course, lots of stuff is like that...) - Kef |
|
| Author: | Choc-o-Lardiac Arrest [ Sat Apr 29, 2006 3:00 am ] |
| Post subject: | |
furrykef wrote: HipHoppityFrogOfValue wrote: You guys know how to do code? (Of course, lots of stuff is like that...) like women. |
|
| Author: | Code J [ Sat Apr 29, 2006 5:28 am ] |
| Post subject: | |
HippHoppityFrogOfValue, you reviving dead threads is seriously starting to get annoying. Do you think you could give it a rest? Mmm k? |
|
| Page 1 of 1 | All times are UTC |
| Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |
|