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PostPosted: Fri Dec 30, 2005 9:08 pm 
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There are no teams! Let me do it my way; No Sonic, definately nothing to do with Sonic Heroes, and no teams. I have this planned, and even if I wasn't, there'd be not even a snowball's chance in me being able to do a Sonic game. I'm not that experienced, Ju Ju's decided that he'll help me out a little in programming this game as it is.

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PostPosted: Sat Dec 31, 2005 6:48 pm 
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You can make a sonic game your self. Hence the first post.

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PostPosted: Sun Jan 01, 2006 3:38 am 
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Don't look at me! I'm knee-deep in Kliktz! Plus, I totally blow at platformers anyway. I've tried making two so far, and one was just awful (Posie's Quest) and one, though cool, got messed up at the boss part. (Starli.) Anyway, I've almost finished the battle system! YAH! The only problem is, I'm having a hard time setting up the enemy A.I. Sort of. See, I set up the percentages that decide which move to use, but getting them all properly ordered and randomizing is proving a real pain. And I still have nothing done with the animations, except for their existance. But that will come later...

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PostPosted: Sun Jan 01, 2006 8:43 am 
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Im kind of a lose cannon when it comes to gamemaker. I start projects and dont finish them. Like Megaman 9 which I was making. Alos started a game called Soldier of Fate (didnt get into programming it). And I stated the worlds smallest pong (almost done surprisingly). Right now Im working on a game called Escape.

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PostPosted: Sun Jan 01, 2006 3:09 pm 
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http://forums.gamemaker.nl/index.php?showtopic=139903

That game rules. I got master nerd.

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PostPosted: Sun Jan 01, 2006 10:07 pm 
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I downloaded Game Maker, and I've stared on an isometric fighting game. I've read Mark Overmars' tutorials, (they owned) and I've gotten on my way.

I've so far made some tiles for the floor, simple walls, the main character and some movement functions, and also tried a bit at some interface.

Here's a lil screenie:
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PostPosted: Sun Jan 01, 2006 10:11 pm 
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I don't really wanna put my time into something like that. I mean, I'm sure the end result is great, but all I'd really want to do with video gaming is to write scripts; I don't enjoy doing graphics or anything involving sprites. If I did that, my game would be a remake of A Boy and His Blob.

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PostPosted: Sun Jan 01, 2006 11:26 pm 
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That looks pretty good so far, DukeNuke. I might try to make an adventure type isometric game, but I'm not great with graphics.


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PostPosted: Mon Jan 02, 2006 5:16 am 
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How in the world do you play this game


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PostPosted: Mon Jan 02, 2006 2:11 pm 
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Lunar Jesty wrote:
I don't really wanna put my time into something like that. I mean, I'm sure the end result is great, but all I'd really want to do with video gaming is to write scripts; I don't enjoy doing graphics or anything involving sprites. If I did that, my game would be a remake of A Boy and His Blob.


You can write scripts! Infact, even I do some times.


butt dance again wrote:
How in the world do you play this game
You download it. Take a look at my sig. Click the link to download. P.S: I didn't make that. If I did, The loading screen would say F.L.U.N.G.O games loading.

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PostPosted: Tue Jan 03, 2006 1:49 pm 
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DS kid, do you know how to set variables relivive in GML?

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PostPosted: Tue Jan 03, 2006 7:54 pm 
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How to set variables? Well, for a variable within the object, it's just <variable name> = <value>; occasionally you may want to use self.<variable name> = value. To set them for outside objects, use <object name>.<variable name> = <value>, or <object ID>.<variable name> = <value>. Object ID numbers must be in parenthesis. Value can be a string (surrounded by " " or ' '), number value, or the name of another object or sprite or somesuch.

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PostPosted: Thu Jan 05, 2006 12:57 am 
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no I mean like, relitive. You know like, setting a variable relitive to 4
is the same thing as it increasing by 4. I can do it w/ the drag and drop
thing but not in GML.

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PostPosted: Thu Jan 05, 2006 7:27 pm 
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Oh! You can use the following operators to do that.

+= Adds the value to the variable
-= Subracts the value from the variable
*= Multiplies the vatriable by the amount
/= Divides the variable by the amount
The manual has more operators listed for more complex things like round, sine/cosine/tangent, pi, and all sorts of calculators like that...

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PostPosted: Tue Feb 14, 2006 11:32 pm 
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Okay, thanx

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PostPosted: Wed Feb 15, 2006 4:19 pm 
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strongfan wrote:
I also did a test to see how many steps there are per second. I came out w/ the answer of 39.


If you read the manual, you'll see that the standard steps per second in Game Maker is 30. I think you can change it in the global settings.


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PostPosted: Sat Feb 18, 2006 9:41 pm 
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Tried, can't set.

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PostPosted: Sat Feb 18, 2006 9:47 pm 
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I believe the steps you have per second has to do with the room speed. So, if you have a room speed of '20', there will be 20 Frames Per Second and 20 steps. At least, that's how I think it goes.

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PostPosted: Sun Feb 19, 2006 3:04 am 
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DS_Kid wrote:
I believe the steps you have per second has to do with the room speed. So, if you have a room speed of '20', there will be 20 Frames Per Second and 20 steps. At least, that's how I think it goes.


Exactly, the speed of the room is the steps per second. The default is 30.


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PostPosted: Sun Feb 19, 2006 11:41 pm 
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It should be noted that if you increase/decrease the room speed, all the image animations will move faster/slower (unless you set them differently), and so will moving objects. So, if you adjust the room speed, be sure to adjust speed and image speed setting accordingly.

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PostPosted: Mon Feb 20, 2006 12:04 am 
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I can't use Game Maker because my graphics card apparently "can't handle" it.

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PostPosted: Mon Feb 20, 2006 12:45 am 
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Einoo, which version are you trying? I use old-fashioned 5.3 (still available for download from the site, you just have to dig for it) because Ver 6 disagrees with me, too.

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PostPosted: Mon Feb 20, 2006 2:19 am 
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Cybernetic Teenybopper wrote:
Einoo, which version are you trying? I use old-fashioned 5.3 (still available for download from the site, you just have to dig for it) because Ver 6 disagrees with me, too.


Thanks.

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PostPosted: Mon Feb 20, 2006 3:36 pm 
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ver 6.1 works w/ me!

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PostPosted: Mon Feb 20, 2006 3:42 pm 
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strongfan wrote:
ver 6.1 works w/ me!


Same here. It was the first one I tried to use, so I'm used to it.


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