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PostPosted: Sat Aug 19, 2006 4:14 pm 
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Einoo T. Spork wrote:
Eh, this is complicated. I can't figure out breeding very well and stuff. But I did find this one hilarious little creature...... basically, it's a little blue line that swims around all day long. But man, the only thing this guy can THINK about is sex. It's hilarious. All the time I watched him he was pursuing mates like Nobody's Business. XD

EDIT: Right now these large orange tentacled things are pretty much taking over.... the other species are dying out or something......



HAHAHAHAHAHA! That made me crack up Einoo. XD But that long orange tentacle took over for me, too, so I kinda maybe took it down. X3 And they couldn't swim well, either, they just mated. The orange things. I'm gonna restart my Gene Pool and try what Joshua did.

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PostPosted: Sat Aug 19, 2006 5:05 pm 
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Dang. I had succeded in breeding a bunch of these really fast orange and red worm guys (about 30 of 'em, i think), but they act really stupid and just swim into walls! What's up with that? Eventually, most of them died out because they were too busy ramming their heads into walls to eat food or mate. And then the only species left were these sluggish guys, so I killed them off too 'cause I was in a bad mood.

This happens to almost all of my fast species, and I don't know why. It seems they can't turn...any idea how I can fix that?

And Einoo, ROFFLE.

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PostPosted: Sat Aug 19, 2006 11:07 pm 
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I started up a new pool and populated it with nothing but crazylegs after a little while I split it in half.
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then the left side just died out.
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Any ideas why that happened?

Oh, and homerun, first you should breed for mobility, then for speed.
So the ones that can actually go and find and then eat stuff are good. The ones that just go forward at high speeds hoping to eat and mate are bad.

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PostPosted: Sat Aug 19, 2006 11:11 pm 
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Holy crap Neo. It's like they migrated! And as for me, I got this REALLY cool species, when I started a new Gene pool, but it died after like, 5 seconds. o_o

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PostPosted: Sat Aug 19, 2006 11:18 pm 
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Teh Ch8t wrote:
Holy crap Neo. It's like they migrated!


They do that. Actually, it seems like their stratigy is the move around the pool in a massive herd. Constantly breeding to keep the population from dieing out and moving to where the food is. I actually had to remove the line in the middle because they were eating all the food on their side and starting to die also!

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PostPosted: Sun Aug 20, 2006 12:23 am 
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Hmm. So what parts give moblity?

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PostPosted: Sun Aug 20, 2006 12:28 am 
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The ones that move :p

You really have to look at the swim-bots and see what they're good at to tell if they're good or not.

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PostPosted: Sun Aug 20, 2006 12:35 am 
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be able to move is the first thing. Being able to turn is the second. Being able to do them efficently is the third.

And, while breeding good species to make thei population is good, breeding them with other species can be beter. Even those sticks that sit there with their mouthes open, noit doign anything and thereofre not losing any enegry and therefore never dying can even breed into semi-good species. Though, most of the time they breed into big blobs that have many rms and can't do anything. And a good species will rise on its own - the best way to see if they're good enough to breed and make dominant is if they do it themselves. You shouldn't have to interfere with much, unless you're aiming towards a certain thing.


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PostPosted: Sun Aug 20, 2006 12:41 am 
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Ju Ju Master wrote:
be able to move is the first thing. Being able to turn is the second. Being able to do them efficently is the third.

And, while breeding good species to make thei population is good, breeding them with other species can be beter. Even those sticks that sit there with their mouthes open, noit doign anything and thereofre not losing any enegry and therefore never dying can even breed into semi-good species. Though, most of the time they breed into big blobs that have many rms and can't do anything. And a good species will rise on its own - the best way to see if they're good enough to breed and make dominant is if they do it themselves. You shouldn't have to interfere with much, unless you're aiming towards a certain thing.


Like today I left the game on for a few hours, and a red species of them multipled taking over my Gene Pool. And they were the kind that couldn't move much at all. But I like the ones that don't move doing anything, once they mate they have good swimming AND turning, that IS until they find food, then they stop again.

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PostPosted: Sun Aug 20, 2006 1:04 am 
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I'm gonna see how four seperate colonies evolve (mostly on their own) in good food conditions. Basically Quadrent I, II, III and IV, seperated when they were all boring old frogs.


Alike so...
2 - 1
3 - 4


Quadrants II and IV are doing not too well. Like, close to dying out. Hopefully increased food rations will help.

Quadrant I is decent, and seems to be growing some sort of orange breed that's going okay.

Quadrant III, on the other hand, is going awesome. It evovled toes, which took off and caused it to become super populated. It's basically exploded with many times more creatures than the others.

Edit: After an hour or so of forgetting about them, we have an update. Quadrent II has completely died out. Quadrant IV and III (which used to be super-populated) are about to die out as well. Only Quadrant I has a decent amount of creatures remaining: Those orange long blobs seem to be sustaining themselves and have taken over.

Eh, back to the drawing board.


Last edited by Joshua on Sun Aug 20, 2006 2:57 am, edited 1 time in total.

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PostPosted: Sun Aug 20, 2006 1:46 am 
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That's a pretty interesting concept. I'mma try it right now.

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PostPosted: Sun Aug 20, 2006 2:29 pm 
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The problem with dividing it into quadrants is that quite often food eaten in one quadrant will respawn in another.

So, if Quadrant III becomes super-evolved, they start eating a bunch of food. But because they eat faster than the other quadrants, they start hitting diminishing returns. In the end, only the slowest quadrant will have food.

One way to solve this is to decrease the food birth spread radius. You could let a simulation run without walls for a while, so that the food is evenly distributed across the pool, then drop the food birth spread to something very small. I'm pretty sure that makes it so that food keeps respawning in the same spot it was eaten.

I have this species, which I call Bluebird, and it's the most efficient thing I've ever had. I had a colony of around 75 living with a food delay of one minute. They lasted for about two hours. Good stuff.


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PostPosted: Sun Aug 20, 2006 2:44 pm 
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Well, right now in my Gene Pool these yellow things (I call them wishbones) are dominating the rest. We'll see how it balances out, though..

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PostPosted: Sun Aug 20, 2006 5:57 pm 
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All right, I wanna know what happened in that flat part:
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Seriously, what the crap?


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PostPosted: Sun Aug 20, 2006 8:52 pm 
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My most efficent creatures seem to be either squids or ones that are nothing but straight lines. The line guys are hard to come by, though. ><

And the reason those fast snakes tend to fail is because they can't turn.

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PostPosted: Tue Aug 22, 2006 12:59 am 
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Well, I was going to be out for the day, so right before I left, I got on a pond full of frogs and gave them excelent feeding conditions and normal love type.

Seven hours later with absolutely no human supervision, we have a pond full of 1400 long sluggish green worms. Yippie!

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PostPosted: Tue Aug 22, 2006 3:52 am 
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Location: I'm still hiding out under there. (Did I make you say "underwear" again?)
Hey, has anybody else gotten any of those guys who swim in Figure 8 shapes? I love those little guys. They're pretty efficient too, yanno.

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PostPosted: Tue Aug 22, 2006 3:48 pm 
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I've gotten some figure eight ones, but none of them were very good.


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