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 Post subject: Doom
PostPosted: Tue Sep 19, 2006 3:53 am 
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iKipapa wrote:
J-Man wrote:
Doom still wins.


OKAY.
This thread is for Talk Like a Pirate Day.
Make a Doom Thread if that's all you wanna talk about.

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Good idea


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PostPosted: Tue Sep 19, 2006 3:58 am 
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The word "cacodemon" just sounds cool. Those are in doom right? κακοδαίμων. It had some cathartic guns to fire too.

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PostPosted: Tue Sep 19, 2006 4:04 am 
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meh..
Doom was cool. Quake was superior to me, though.

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PostPosted: Tue Sep 19, 2006 4:57 am 
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Never played it. Maybe I'll buy it someday.

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PostPosted: Tue Sep 19, 2006 3:01 pm 
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Duke Nukem FTW.

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PostPosted: Tue Sep 19, 2006 6:26 pm 
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I finished Doom 2 on Saturday and started playing the Evilution mission pack.

Oh, and if you know of a good mod, post a link! :)

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PostPosted: Tue Sep 19, 2006 7:52 pm 
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I've played Doom3, and a bit of doom 1 at a freinds house.

...It seems to me like it's just a generic FPS shooter that doesn't really do anything interesting.


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PostPosted: Tue Sep 19, 2006 8:12 pm 
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Doom (1 and 2) practically defined the FPS genre. They may be boring nowadays, but they were the height of cool in their time.

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 Post subject:
PostPosted: Tue Sep 19, 2006 9:46 pm 
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Kids these days don't understand what an important game Doom is in the history of FPS and gaming in general. Yes, there was Wolfenstein 3d (and a few others, actually) before it, but it was Doom that kicked life in to the genre and started the boom. Later on, more FPS games started to appear rapidly - games like Duke Nukem 3d, Quake (also made by id Software), Heretic, Hexen, System Shock etc.

If you compare today's Unreal Tournament, Half-Life 2, Halo 2, Metroid: Prime or anything to Doom, of course it looks mediocre; you just run, shoot, pick keycards, push buttons and enter the next level. But, Doom is a milestone in FPS games and the genre would look very different - maybe even worse - today, had there not been Doom.

It has an important place in the history of mods too:
Wikipedia article on Doom wrote:
The ability to create custom levels and otherwise modify the game, in the form of custom WAD files, turned out to be a particularly popular aspect of Doom. Gaining the first large mod-making community, Doom affected the culture surrounding first-person shooters, and also the industry. Several to-be professional game designers started their careers making Doom WADs as a hobby, among them Tim Willits, who later became the lead designer at id Software.


Doom 3, on the other hand, failed in several aspects. While it had state-of-the-art graphics, the gameplay hadn't really changed since the mid-90's: Run, shoot, keycard, buttons, next level.

Some nice Wikipedia links:
http://en.wikipedia.org/wiki/Doom
http://en.wikipedia.org/wiki/Doom_WAD

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 Post subject:
PostPosted: Tue Sep 19, 2006 9:57 pm 
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Ohh sweet Archvile, i am a Doom Nerd! Doom Master! Only second by Bugkiss.

heres a Utility to use to make your own Doom Wads, it takes a while to learn, but when you do you can make as complicated and intricate maps as i and many others from the 90's.

Doom Builder
The best Wads of the last Ten Years.
one of my Favorite Wads.
and zDoom, the best Doom Source port.

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 Post subject:
PostPosted: Tue Sep 19, 2006 9:58 pm 
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didnt Wolfenstein 3D come before Doom?

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 Post subject:
PostPosted: Tue Sep 19, 2006 10:01 pm 
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Caustic Window wrote:
didnt Wolfenstein 3D come before Doom?

Yes, but Wolfenstein3D wasnt as big as doom, because Wolfenstein lacked several things that doom had, such as Ambiant lighting, better sound, and was alot easier to understand.

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 Post subject:
PostPosted: Tue Sep 19, 2006 10:05 pm 
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Choc-o-Lardiac Arrest wrote:
Caustic Window wrote:
didnt Wolfenstein 3D come before Doom?

Yes, but Wolfenstein3D wasnt as big as doom, because Wolfenstein lacked several things that doom had, such as Ambiant lighting, better sound, and was alot easier to understand.


Wolfenstein lacked those things because the technology didn't exist. Still, Wolfenstein is probably the game that kicked off the FPS genre. I remember thinking that, the first time I played Doom, I felt like it didn't match up to Spear of Destiny.

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 Post subject:
PostPosted: Tue Sep 19, 2006 10:08 pm 
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StrongRad wrote:
Choc-o-Lardiac Arrest wrote:
Caustic Window wrote:
didnt Wolfenstein 3D come before Doom?

Yes, but Wolfenstein3D wasnt as big as doom, because Wolfenstein lacked several things that doom had, such as Ambiant lighting, better sound, and was alot easier to understand.


Wolfenstein lacked those things because the technology didn't exist. Still, Wolfenstein is probably the game that kicked off the FPS genre. I remember thinking that, the first time I played Doom, I felt like it didn't match up to Spear of Destiny.

i never played Spear of Destiny, do you got a Shareware Version of it or know wher ei could download a Shareware version of it?

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 Post subject:
PostPosted: Tue Sep 19, 2006 10:16 pm 
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Choc-o-Lardiac Arrest wrote:
StrongRad wrote:
Choc-o-Lardiac Arrest wrote:
Caustic Window wrote:
didnt Wolfenstein 3D come before Doom?

Yes, but Wolfenstein3D wasnt as big as doom, because Wolfenstein lacked several things that doom had, such as Ambiant lighting, better sound, and was alot easier to understand.


Wolfenstein lacked those things because the technology didn't exist. Still, Wolfenstein is probably the game that kicked off the FPS genre. I remember thinking that, the first time I played Doom, I felt like it didn't match up to Spear of Destiny.

i never played Spear of Destiny, do you got a Shareware Version of it or know wher ei could download a Shareware version of it?

You could try Google or Home of the Underdogs, I'm sure you can find something there.
Basically, it's like Doom, only you're fighting Nazis and various supernatural monster type things. It contains a really good (for its time) 3-D engine.

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 Post subject:
PostPosted: Tue Sep 19, 2006 10:25 pm 
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J-Man, What extremejon sees wrote:
Historical Importance > Gameplay


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 Post subject:
PostPosted: Tue Sep 19, 2006 10:57 pm 
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Not really. Like I said, it's not a complex game gameplay-wise compared to today's FPS games. But saying Doom sucks because of it's nature is like saying Space Invaders sucks because it's just a pointless shoot 'em up or Pac-Man sucks because all you do is eat a bunch of pills while trying to avoid some colorful ghosts.

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 Post subject:
PostPosted: Wed Sep 20, 2006 12:28 am 
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if anybody has any cool custom wads, Send em here! i'll have some of mine up soon...

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 Post subject:
PostPosted: Wed Sep 20, 2006 1:58 am 
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J-Man wrote:
Not really. Like I said, it's not a complex game gameplay-wise compared to today's FPS games. But saying Doom sucks because of it's nature is like saying Space Invaders sucks because it's just a pointless shoot 'em up or Pac-Man sucks because all you do is eat a bunch of pills while trying to avoid some colorful ghosts.


I never said that Doom sucks, I said it was generic.

And Pac-man Rules, Although Ms.Pac-man and Pac-Jr. are better.


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 Post subject:
PostPosted: Wed Sep 20, 2006 10:02 pm 
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Does anyone know where I can get the original Doom WAD? Not the Shareware one.

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 Post subject:
PostPosted: Wed Sep 20, 2006 11:22 pm 
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Mr. Sparkle wrote:
Does anyone know where I can get the original Doom WAD? Not the Shareware one.


As far as I know, that's still copyrighted material and hasn't been freely released.

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 Post subject:
PostPosted: Wed Sep 20, 2006 11:25 pm 
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Wow, they release the engine code, but not the actual game. Who would actually buy this game now?

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 Post subject:
PostPosted: Wed Sep 20, 2006 11:30 pm 
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Mr. Sparkle wrote:
Wow, they release the engine code, but not the actual game. Who would actually buy this game now?


Me. And other enthusiasts, I'm sure.

I've actually lost my original Ultimate Doom CD (and the box). :( Must've borrowed it a long time ago to some dumbwad who never returns stuff...

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 Post subject:
PostPosted: Fri Sep 22, 2006 12:40 am 
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Hey, we should all make a WAD together! Maybe even with additional music and graphics.

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 Post subject:
PostPosted: Fri Sep 22, 2006 12:43 am 
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hrwiki.WAD? I like, but how would it work?

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PostPosted: Fri Sep 22, 2006 12:58 am 
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Mr. Sparkle wrote:
hrwiki.WAD? I like, but how would it work?


The easiest way to play a custom WAD in Win XP is to use a source port like ZDoom. But then again, you do need either DOOM.WAD or DOOM2.WAD (or one of the Final Doom WADs), depending on which one is used (DOOM2.WAD seems to be more popular).

I usually just drag and drop a WAD on zdoom.exe.

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 Post subject:
PostPosted: Fri Sep 22, 2006 1:17 am 
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I know, but what what would the WAD contain?

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PostPosted: Fri Sep 22, 2006 1:24 am 
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Mr. Sparkle wrote:
I know, but what what would the WAD contain?


All the data ("Where's All the Data?"). :)

So yes, pretty much anything from custom levels to custom graphics, sounds, music etc.
Doom Builder is an excellent level editor, while I find XWE (Extendable WAD Editor) a great tool for just generally editing WADs.

There seems to be a lot of musicians and graphicians on this board and some of us have even made levels before. Anyone interested?

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 Post subject:
PostPosted: Fri Sep 22, 2006 3:18 am 
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I know what WAD stands for. How would the WAD be unique to us, if possible?

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PostPosted: Fri Sep 22, 2006 5:54 pm 
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I'm talking about putting together our own levels, plus adding some new music, sounds and maybe even new graphics. It could use Doom 2's WAD as the core for all the stuff that already exists.

It's actually basically just about replacing some of the existing stuff with our own stuff -> our own WAD.

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