In this forum-wide game, you must keep children alive as long as you can.
You can either: Feed One Teach One Shoot One Exercise One Put One on lookout
Feed One- You increase HP a point, but if HP gets higher than the heart-rate, heart-rate will go down a point, and if heart rate goes down to 0, the child will become obese and die.
Teach One- Brain power is also another factor, brainpower protects them from the wolves, if you decide to put a child against an oncoming wolf that is dumber than the wolf, the wolf will eat the child and gain his/her brainpower, wolves will start out with 0 brain power but every 72 hours that goes by, they gain one brain point. Every 24 hours that goes by for a child without teaching will lose one brainpower point.
Shoot One- Sometimes, 'tis better to shoot a child, for every child you keep alive when a day passes, the forum gains a point, but (for each child) if they die of starvation, high heart rate, being too stupid and eaten by a wolf, the forum loses two points, but if you simply shoot them, the forum only loses one point. To lose less points for a child that will surely die anyways, just shoot them, use this only as a last resort, try to keep as many children alive as you can.
Exercise One- To increase heart-rate a point for a child, you must give them exercise time, every time you do that, they gain a heart-rate point, but for every point heart-rate gains, HP goes down one, if HP goes down to 0, the child's heart will explode and he/she will die.
Put One on lookout- Wolves are about, and every 24 hours that go by, you must put a different child on lookout, if no one is put when 24 hours go by, then wolves will eat every child and points will be deducted as listed, for every child that is put on lookout, once their 24 hour shift is over, they will take a break and a new child must be put before another 24 hours go by. Every child still alive must be put on lookout at least five times before children are put out for more than that, every time a new child is brought into the group, all turns on lookout will reset down to 0.
1 point deducted for every child that dies. 1 point gained for each child that is still alive every time a day goes by. HP Heart-rate Brainpower
Every time the forum gains 10 points, a new child must be brought into the game with the appropriate starting points.
Alive: Simon:-5-10-5 Denise:-5-10-5 Alfred:-5-10-5
The Cemetery:
Forum Score:0 One action per post. No double posting. If the Forum goes down to negative points, it automatically loses the game, and a new one begins. Play appropriately (No purposely ruining the game, etc.)
I'll start by: Putting Alfred on Lookout
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