just a username wrote:
(OOC: I'll try to avoid what clan did)
Meanwhile in a bar, a human magician named Michael was NOT drinking as if drunk, he could misuse his powers and harm others, but having a chat about the events of the town, after the chat he went outside to get some fresh air.
(OOC: Sorry if this was bad)
<GM's note: Welcome to the game, Username. (Hey, that rhymes!)
Just a note about magic: There's basicly five kinds of Magic in this world:
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Divine magic, which does healing, sumoning/banishing of spirits (Good spirtits, bad spirits, nature spirits, etc), sumoning/banishing of the undead (skeletons, zombies, vampires, etc.), blessings/cursings, and so on. Preists, clerics, druids, shamans and cultists do the Divine kind of magic. Users of Divine Magic get their spells by winning favor with their specific deity, usualy though prayer, rituals, donations, sacrifice, or alms. The more powerfull the spell, the more favor one must win. Thus, spells such as those that raise the dead can require a considerable expenditure of resources, and usualy involve more than one spellcaster.
(2)
Arcane magic includes the following ares of study:
Manipulation (moving objects around, creating whirlwinds, levitating, etc) spells;
Transformation (Changing an objects's size or shape or color, turning a prince into a frog, making your staff become a sword, etc.) spells;
Illusion (making illusionary effects that seem real to everyone but the spellcaster) spells,
Elemental (a special catagory that manipulates and combines the four "Classical" elements or Earth, Air, Fire and Water; potentialty very powerfull, but notoriously hard to controll)spells, and
Animation (A rather expensive kind of magic to pursue; gives inanimate objects a life an intelegence of their own; Used to create Golums and Automatons, which can be extemely powerfull) spells.
Each user of Arcane Magic is usualy specialised in one specific area of study but some have been known to be proficient in more than one. Arcane spellcasters do not need to expend resources when casting a spell, but the do need to buy a copy of a spell they want to cast and then learn that spell. Unlike other spellcasters, Arcane spellcasters must pay both for the spell
and for the training required to learn the spell. Once a Arcane spellcaster knows a specific spell, he or she can cast it virtualy at will: This contrasts with Divine spellcasters, who must spend time preparing for the spell each time they cast it.
For an arcane spellcaster the more powerfull the spell the more dificult it is to cast. This difculty can produce fatigue in the caster, just as physical excerise does. As the spellcaster becomes more experienced, he can learn to handle greater ammounts of spellcaster fatiuge. However, the more clever Arcane spellcasters have found ways around this particular limitation. Some have paid for the development of spells that reduce or even eliminate spellcasting fatiuge, while others have aquired magic items that achive the same effect.
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Alchemy: This dicipline allows the user to permenantly change any one element into any other. This is a very rare kind of magic, and is outlawed in Skara Brae becasue it holds the potential to totaly unbalance the economy. A special group of the King's own mages hunts down and executes anyone who dabbles in Alchemy.
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Thamutology: This is a purely scholory and clerical dicipline, but it is one that the other four diciplines all depend upon. Thamutologists catatlog, copy, create and sell copies of the spells the other kinds of magic users use. Thamutologists can be found selling their spells in markets and places of learning throughout the world. There's one in the market square in Glenarbor, right next to the weaponsmith.
(5)
Talismonging: The practitioners of this lucrative dicipline (known as Talismongers) create, study, collect and trade in objects of power. This includes rings, potions, magic weapons & armor, wands, staffs, pendants, and other objects. Talismonging is not as common as Arcane or Divine magic, but it's not as rare as Alchemy. There is no Talismonger in the city of Glenarbor, and no magic items in the market at the gem merchant.
In addition to these five types of magic, there is also the dicipline of
Herbology. Many people think that Herbologists practice magic, but there's actualy no magic involved: It's all just a very convoluted combination of folklore, science, psudoscience and trial-and-error. Herbologists offten make potions, poltices, garlands and other concoctions that can have seemingly miraculous effects. There's no Herbology products for sale in Glenarbor, but it's fairly common in other parts of Skara Brae, especialy the rural areas.
Player characters may only choose to be Divine or Arcane spellcasters, but they might encounter NPCs that practice one of the other three types.
Was that clear enough?