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PostPosted: Tue Apr 04, 2006 12:44 am 
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Location: Falling off a cliff. Please send help.
I'm sorry guys, I just don't have the time to devote to this anymore. Count me out.

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PostPosted: Tue Apr 04, 2006 12:50 am 
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Location: He remembered Socks!
oi, well...err... were gonna have to put this off until....later...

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PostPosted: Tue Apr 04, 2006 5:58 pm 
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Location: I SAID IT FIRST!
Sorry guys, I've still nto got the hang of this game on a forum, I would if I had the actual game but. On a forum, it's difficult to just pick up. I'll probably never post anyway here.
So yeah, ssorry guys. C.M.O

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PostPosted: Tue Apr 04, 2006 9:34 pm 
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Location: He remembered Socks!
okay, so thats three open spots.

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PostPosted: Fri Apr 07, 2006 10:45 pm 
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Joined: Sat Oct 22, 2005 3:57 pm
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Location: An underground fortress in Stu's backyard
I'd love to join!

Name: Wraithguard
Race: Half-Orc
Stats: Let the dice decide!
Weapon: Scythe
Class: Sorcerer

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PostPosted: Sat Apr 08, 2006 12:18 am 
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Clan rHrN wrote:
I'd love to join!

Name: Wraithguard
Race: Half-Orc
Stats: Let the dice decide!
Weapon: Scythe
Class: Sorcerer


heh heh heh... okay, ill put you on the list...hahahahahahahahahahahahahahahahahahaha! ooo wow, ohh right! yeah, like imma add you in!!

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PostPosted: Sat Apr 08, 2006 7:50 pm 
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Location: Over there, next to that thing.
Half-orcs do not make good sorcerers. The prime ability for a sorcerer is Charisma, but Half-orcs have a racial -2 Charisma penalty. Are you sure you want to play a Half-orc sorcerer?

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PostPosted: Sat Apr 08, 2006 8:53 pm 
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Sarge wrote:
Half-orcs do not make good sorcerers. The prime ability for a sorcerer is Charisma, but Half-orcs have a racial -2 Charisma penalty. Are you sure you want to play a Half-orc sorcerer?


Positive.

The dice don't lie.

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PostPosted: Sun Apr 09, 2006 2:31 am 
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Sarge wrote:
Half-orcs do not make good sorcerers. The prime ability for a sorcerer is Charisma, but Half-orcs have a racial -2 Charisma penalty. Are you sure you want to play a Half-orc sorcerer?


Sarge, No, he's not in this. on second thought....i would be in control of his fate so....

Yes, you are in!

[size=0]Muwahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha![/size]

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PostPosted: Sun Apr 09, 2006 3:58 am 
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Choc-o-Lardiac Arrest wrote:
Sarge wrote:
Half-orcs do not make good sorcerers. The prime ability for a sorcerer is Charisma, but Half-orcs have a racial -2 Charisma penalty. Are you sure you want to play a Half-orc sorcerer?


Sarge, No, he's not in this. on second thought....i would be in control of his fate so....

Yes, you are in!

[size=0]Muwahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha![/size]

You noticed how I was trying to discourage him, right? B-)

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PostPosted: Sun Apr 09, 2006 4:09 am 
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Sarge wrote:
Choc-o-Lardiac Arrest wrote:
Sarge wrote:
Half-orcs do not make good sorcerers. The prime ability for a sorcerer is Charisma, but Half-orcs have a racial -2 Charisma penalty. Are you sure you want to play a Half-orc sorcerer?


Sarge, No, he's not in this. on second thought....i would be in control of his fate so....

Yes, you are in!

[size=0]Muwahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha![/size]

You noticed how I was trying to discourage him, right? B-)


whatever, now i can do what ive always wanted to do to him... WHATEVER THE HECK I WANT

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PostPosted: Sun Apr 09, 2006 2:40 pm 
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Location: An underground fortress in Stu's backyard
Good for you guys. Apparently, my Charisma dice rolled 4 sixes.

6 x 4= 24. 24 - 2= 22.

Charisma= 22
Strength= ??
Wisdom= ??
Constitution= ??
Agility= ??
Intelligence= 3 + x - 2(Standard algebra formula for a Half-Orc's intelligence, since it would start to be at 3 and you roll the dice for more, and then you subtract 2)

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PostPosted: Sun Apr 09, 2006 7:58 pm 
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Clan rHrN wrote:
Good for you guys. Apparently, my Charisma dice rolled 4 sixes.

6 x 4= 24. 24 - 2= 22.

Charisma= 22
Strength= ??
Wisdom= ??
Constitution= ??
Agility= ??
Intelligence= 3 + x - 2(Standard algebra formula for a Half-Orc's intelligence, since it would start to be at 3 and you roll the dice for more, and then you subtract 2)

UM, no.
You can't start any D&D character with base stats (before racial modifiers) higher than 18. Ever. No matter what character generation model you use. Read the players handbook if you don't believe me.
Also, if you make a character that has Int lower than 3, he's automaticly considered an NPC becasue he's mentaly retarded; he probably can't even tie his shoes. That's why Half-orc Player Character must have an Intelegence of at least 3 (after racial modifiers).

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Last edited by Sarge on Sun Apr 09, 2006 8:07 pm, edited 2 times in total.

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PostPosted: Sun Apr 09, 2006 8:05 pm 
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Location: An underground fortress in Stu's backyard
Alright, then.

Charisma: 16

My formula works fine for the INT stat.
I rolled a 2, a 5, and a 6.

3 + 15 - 2= 3 + 13= 16.

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PostPosted: Wed Apr 12, 2006 10:25 pm 
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Location: He remembered Socks!
so like... when sould we start?

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