Hi Guys wrote:
I have no idea if this is right, but...
NAME: Hi Guys
Race: Elf
Class: Wizard
Level: 1 EXP:___________
Initiative: +1
Speed: 30ft
Weapon: 1D8 +4 (Critical: 19/20 x2) (Longsword + large sheild) d20(Roll for attack)
Armor Class: 15 (+1 Dex, +3 studded leather, +1 light shield), touch 11, flat-footed 14
Hit Points: 11
____________SKILLS________________
Hide +1
Listen +2
Search + 3
Spot +2
OPTIONAL SKILLS:
Concentration: D20+1[+2] (Used for resisting the effect of the Taunt feat.)
Dicipline: D20+8[+9]( Allows me to resist any combat feat such as Called Shot, Disarm, Knockdown, etc.)
Intimidate: D20+2 (to make a bully back down or to bully others)
Lore: D20+4 (Used to identify the properties of a given magic item. Magic item must be in character's possestion first. Fighters are limited to identifing weapons, armor, sheilds, boots and gloves.)
Parry D20-4 (A successfull roll gives a temporary bonus to the armor class)
Taunt D20+0 (Allows the character to turn an NPC hostile who would otherwise be non-hostile. Does not work against Lizardmen, Drow, or extra-planar beings)
_________ABILITY SCORES__________
Strength: 13
Dexterity: 13
Constitution: 10
Intelligence: 10
Wisdom: 9
Charisma: 8
_____________SAVING THROWS_____________
Fortitude: D20+2
Reflex: D20+1
Will: D20-1
Armor:
+3 studded leather
+1 light shield
Weapon:
Longsword +2 melee(1d8+1/19-20)
Gear:
1 Longsword Scabbard, 3 torches, 3 potions of CLW, 50' of rope, Cold Weather Cap, Cold Weather Clothing,, Bedroll, Backpack, 1 Tinderbox w/Flintstone (for lighting campfires, torches, etc.), 1 Set of Whetstones (for sharpening blades).
Um, no. You didn't even pick your feats or your spells, and there's no way in hell you can start at LVL 1 with +3 Studded Leather. Here's something more like it:
Name: HiGuys
Race: Elf
Class: Wizzard (Generalist)
LVL: 1 XP:___________
Init:
Speed:
Weapon:
>1D8 (19/20 X2): Light Crossbow. Attack Bonus +3
>1D8 (19/20 x2): Longsword. Attack bonus +0
*NOTE! You cannot use the crossbow while equiped with the sheild!
Armor Class: 14[16] (Wizzard robe + dex bonus + Tumble bonus)[sheild gives +2 bonus]
Hit Points: 5
____________SKILLS________________
Hide: 3
Listen: 3
Search: 5
Spot: 3
OPTIONAL SKILLS
Concentration: 5
Dicipline: 2
Lore: 7 (Wizzards can identify anything with this skill, including scorlls and spellbooks)
Taunt: 2 (DC is target's Concentration roll. Sucess means that the target suffers a AC penalty equal to the difference between the Taunt roll and the Concentration roll, to a maximuim of -6. Also, the defender suffers a 30% penalty to their Spell Failure. Duration of taunt effects: 5 Rounds.
Tumble: 5
_________ABILITY SCORES__________
Strength: 10
Dexterity: 16
Constitution: 12
Intelligence: 16
Wisdom: 12
Charisma: 10
_____________SAVING THROWS_____________
Fortitude: 1
Reflex: 3
Will: 3
Armor:
Wizzard's Robe: (AC:0, Max Dex Bonus: N/A, Armor check penalty: 0, Arcane Spell Failure chance: 0%)
Sheild: (AC: 2, Armor Check Pnealty: -2, Arcane spell failure: 15%)
FEATS:
Hardiness Vs. Enchantments: (+2 saving throw bonus vs. Mind-affecting spells. Elven racial bonus feat)
Immunity to Sleep: (Immunity to all sleep spells and effects. Elven racial bonus feat)
Keen Sense: (May apply the full Search skill even when making a passive search. Elven racial bonus feat)
Low-light vision (allows the character to see in the darkl, but not as far as the Darvision feat. Eleven racial bonus feat)
Scribe Scroll: (spellcaser 1st Lvl bonus feat. Can create a scroll of any spell you know. Scribing costs gold. See the player manual for more information)
Sheild proficiency: Character can equip and use a sheild. All classes except monks, sorcerers, wizzards and rouges have this feat for free.
Skill Affinity: Listen (+2 to the listen skill. Elven racial bonus feat)
Skill Affinity: Search (+2 to the search skill. Elven racial bonus feat)
Skill Affinity: Spot (+2 to the spot skill. Elven racial bonus feat)
Summon Fammiliar. (Allows the wizzard to bond to summon a fammiliar. Wizzard LVL 1 bonus feat. See
http://www.d20srd.org/srd/classes/sorce ... #familiars for more. Required for the Improved Familiar feat.)
Weapon Proficiency: Elf (Character is proficient with longsword, rapier, longbow, and shortbow. Elven racial bonus feat.)
Weapon Proficiency: Wizzard (Character is proficient with club, dagger, light crossbow, heavy crossbow, and quarterstaff.)
Spells:
>Cantrips (
http://www.d20srd.org/srd/spellLists/so ... Spells.htm )
>>Daze, Light, Ray of Frost, Resistants, Flare, Acid splash, Electric Jolt
>LVL1: (
http://www.d20srd.org/srd/spellLists/so ... zardSpells )
>>Sheild, Charm Person, Identify, Sleep, Magic Missile, Mage Armor