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Author:  Sarge [ Tue Mar 21, 2006 12:22 am ]
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Whoops.. doublepost. I think I clickede the button twice or something.

Author:  Krazed Squirell [ Tue Mar 21, 2006 12:28 am ]
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's no problem COLA. I'm kinda burned out on the double D myself what with my character in another game getting his arm ripped off and all.

A one-armed ranger doesn't quite have the same oomph... -KS

Author:  Simon Zeno [ Tue Mar 21, 2006 12:39 am ]
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Krazed Squirell wrote:
's no problem COLA. I'm kinda burned out on the double D myself what with my character in another game getting his arm ripped off and all.

A one-armed ranger doesn't quite have the same oomph... -KS


Roflmao! Most of the reason for being a ranger is either two-weapon fighting or using a bow, and now you can do neither... lol.

Author:  Krazed Squirell [ Tue Mar 21, 2006 12:56 am ]
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Santa Zeno wrote:
Krazed Squirell wrote:
's no problem COLA. I'm kinda burned out on the double D myself what with my character in another game getting his arm ripped off and all.

A one-armed ranger doesn't quite have the same oomph... -KS


Roflmao! Most of the reason for being a ranger is either two-weapon fighting or using a bow, and now you can do neither... lol.


Ah, but you underestimate how ridiculously easy it is to heal in a high level D&D campaign. I will have my arm back (or a good substitute), even if it kills me...

...wait a minute... -KS

Author:  Choc-o-Lardiac Arrest [ Tue Mar 21, 2006 2:59 am ]
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Krazed Squirell wrote:
Santa Zeno wrote:
Krazed Squirell wrote:
's no problem COLA. I'm kinda burned out on the double D myself what with my character in another game getting his arm ripped off and all.

A one-armed ranger doesn't quite have the same oomph... -KS


Roflmao! Most of the reason for being a ranger is either two-weapon fighting or using a bow, and now you can do neither... lol.


Ah, but you underestimate how ridiculously easy it is to heal in a high level D&D campaign. I will have my arm back (or a good substitute), even if it kills me...

...wait a minute... -KS


it would be better if you got a robot arm, think of the weapons and strength!

Author:  Simon Zeno [ Tue Mar 21, 2006 3:01 am ]
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Choc-o-Lardiac Arrest wrote:
Krazed Squirell wrote:
Santa Zeno wrote:
Krazed Squirell wrote:
's no problem COLA. I'm kinda burned out on the double D myself what with my character in another game getting his arm ripped off and all.

A one-armed ranger doesn't quite have the same oomph... -KS


Roflmao! Most of the reason for being a ranger is either two-weapon fighting or using a bow, and now you can do neither... lol.


Ah, but you underestimate how ridiculously easy it is to heal in a high level D&D campaign. I will have my arm back (or a good substitute), even if it kills me...

...wait a minute... -KS


it would be better if you got a robot arm, think of the weapons and strength!


What do you think this is, Fullmetal? Ain't no robo-arms in D&D.

Author:  Choc-o-Lardiac Arrest [ Tue Mar 21, 2006 3:03 am ]
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Santa Zeno wrote:
Choc-o-Lardiac Arrest wrote:
Krazed Squirell wrote:
Santa Zeno wrote:
Krazed Squirell wrote:
's no problem COLA. I'm kinda burned out on the double D myself what with my character in another game getting his arm ripped off and all.

A one-armed ranger doesn't quite have the same oomph... -KS


Roflmao! Most of the reason for being a ranger is either two-weapon fighting or using a bow, and now you can do neither... lol.


Ah, but you underestimate how ridiculously easy it is to heal in a high level D&D campaign. I will have my arm back (or a good substitute), even if it kills me...

...wait a minute... -KS


it would be better if you got a robot arm, think of the weapons and strength!


What do you think this is, Fullmetal? Ain't no robo-arms in D&D.


there are i alot of my campaigns! toobad none in here, but there is a gun that shoots out Electricity.... crap, i just gave away one of the finer points of the campaign...

Author:  Sarge [ Tue Mar 21, 2006 5:52 am ]
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As far as I know, only the NWN variant rules include specifying an area of the body you want to dammage. In NWN there's the Called Shot feats. They let a character who has this feat specify what area of the body his attack is targeted against instead of just attacking the target's hit points.

Called Shot: Combat Feat. Selectable as a Figher Bonus Feat.
Prerequistie: Base Attack bonus +2 or higher.
Required for: Improved Called Shot, Greater Called Shot, Epic Called Shot, Trick Shot.
Upon declareing that he is attemping a Called Shot, a Player Character that has the Called Shot feat must select a body part of his intended victim and attempt to deal dammage to it. Invisible and/or non-corporeal entities are not valid targets of a Called Shot attack. Either a ranged or a melee attack may be freely employed. Spellcasting attacks are limited to spells that deal physical damage and have either a Touch or a Line Of Sight components, but not an Area Of Effect component. (Thus, Magic Missile can be used, but Cloudkill or Colorspray cannot be used) If the Player Character uses a ranged or melee attack he gets a -2 attack penalty for targeting an arm, a hand, a foot, or a leg; -4 for targeting a head, -6 for targeing an eye, or an ear. If the player character casts a Spell to make the Called Shot, there is an automatic +5% spell faluire penalty regardless of what body part is targeted. Wands or other similar items that produce a spell effect cannot be used for making a Called Shot attack.
If the Called Shot attack hits, it deals it's normal hit point damage and it also results in a Crippling atempt: To resolve a Crippling attempt, the DC is a number equal to the dammage dealt by the Called Shot attack, which is resisted by a XD20 roll (where X is a number equal to how many size classes larger then the atacker the victim is. If the victim is the same size class as the attacker or is a size class smaller than the attacker, the roll is 1D20) modified by the victim's CON modifier. If the victim fails to beat the attacker's DC, the targeted body part is Crippled until the character heals completely (that is, until his Max HP equals his Current HP).
However, if the DC exceded the D20 roll by more than half, then the body part in question is considered to be permanently crippled and can only be made useable again with the apropriate healing magic. In the case of an eye or an ear, this means patial or complete blindness or deafness, depending on how many functioning eyes or ears are left. In the case of a head, this means instant unconciousness if the victim has just the one functioning head. (Note that the undead and creatures that do not have brains are immune to the crippling of their heads)
If the DC was more than double the D20 roll, then the body part is lost completely and cannot be restored at all unless the victim is capable if Regeneration. If the victim had just one head and it is lost in this manner, this results in instant death. (Again, note that the undead and creatures that do not have brains don't mind it so much when their head falls off).

Author:  Choc-o-Lardiac Arrest [ Tue Mar 21, 2006 6:13 am ]
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what do you mean by Class Size? dont you mean Level?

Author:  Sarge [ Tue Mar 21, 2006 6:23 am ]
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Choc-o-Lardiac Arrest wrote:
what do you mean by Class Size? dont you mean Level?

Not class size, size class. You know... small, medium, large, etc. It means that a Frost Giant or a Dragon is very much harder to cripple than an Orc is.

Author:  Krazed Squirell [ Tue Mar 21, 2006 5:54 pm ]
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I think the DM just winged it when I lost my arm. Some of the offical books touch on the subject of dismemberment.

And no, there are no robo-arms in classic Dn'D, although there are neat loopholes. In an Elric campaign I played in once, I got this neat but utterly evil metal arm thing (I seem to lose arms a lot in my games).

If you want yer orcs and robo-arms, I suggest looking for an old copy of the Shadowrun RPG. D&D meets Cyberpunk, very awsome. Or else get Palladium Games RIFTS. RIFTS would be right up your alley COLA.

Er...uh...this might be a good place for some Toastpaint.

Author:  Sarge [ Wed Mar 22, 2006 2:08 am ]
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Hey, I used to GM for a Shadowrun campaign... the Second Edition (SR2) rules is what we used to play. Very interesting stuff, Shadowrun. It was originialy pubished by FASA (Same guys that brought you Crimson Skies, Earthdawn, Battletech and Mechwarrior), but the Shadowrun pen-and-paper RPG property was sold to FanPro LLC after FASA folded. WizKids LLC bought the CCG rights, while Microsoft bought the CRPG rights. Microsoft has sat on the Shadowrun CRPG rights since then, but they made good use of the Mechwarrior and Crimson Skies rights that they got at the same time they picked up the Shadowrun rights.

Anyways, the Shadowrun universe, the Earthdawn universe (and possibly the Crimson Skies universe) are linked. The earth of the Shadowrun universe is the "Sixth World" while the earth of the Earthdawn universe is the "Fourth World". The Crimson Skies universe was planned to be linked to the Shadowrun universe somehow, but FASA folded before the link was explained and the Crimson Skies pen-and-paper game died when FASA did. This lead to speculation that the Battletech/Mechwarrior universe is set in the future of the Shadowrun universe, but FASA never said anything one way or another about this (that I know about, anyways) and now that Shadowrun and Mechwarrior are owned by seperate companies, it's highly unlikely that a crossover would occur.

It's very confusing. Sufffice it to say that if you really wanna stretch continuity, you can have elves and dwarves and dragons fighting giant mechas while sky pirates fight overhead and cyberhackers try and hack into the matrix. Beware of head explosions.

Author:  Krazed Squirell [ Wed Mar 22, 2006 5:47 pm ]
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Yeah, I was never too happy with how FASA tried to connect everything. I mean the connection betweeen Shadowrun and Earthdawn is obvious, but neither really had anything in common with Battletech and Crimson Skies.

I always wanted to try the CS pen and paper game though. FASA pumped out a miniatures game in the vein of Battletech before they went under, and I own the computer game which is decent whenever my computer decideds to run it.

Suffice to say, combining all that together...well Sarge said it best, beware of head explosions. And that doesn't mean cranial bombs.

Author:  Sarge [ Wed Mar 22, 2006 6:59 pm ]
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Wait a sec.. your computer decides if it wants to run Crimson Skies or not? :eek:
Sheesh.. and I thought my computer was powerfull.... :mrgreen:
But enough with the off-topicness. We Want D&D!
Hack! Slash! Spellcast! Ocasionaly roleplay for a bit!
That's the life for me! :eekdance:

Author:  Sarge [ Fri Mar 24, 2006 4:44 am ]
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Come on, guys.

Author:  Sarge [ Fri Mar 24, 2006 2:41 pm ]
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Did you all die or something?
:tumbleweeds blow by: :((

Author:  Krazed Squirell [ Fri Mar 24, 2006 6:16 pm ]
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COLA hasn't been online for the last two days or so. So, yeah....

*Wanders off*

Author:  Choc-o-Lardiac Arrest [ Sun Apr 02, 2006 7:34 am ]
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It begins.... On Monday.

Author:  Krazed Squirell [ Sun Apr 02, 2006 7:53 am ]
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Choc-o-Lardiac Arrest wrote:
It begins.... On Monday.

I'm most likely going out of town on Monday, so for me it begins... Another time.

Author:  Choc-o-Lardiac Arrest [ Sun Apr 02, 2006 7:54 am ]
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Krazed Squirell wrote:
Choc-o-Lardiac Arrest wrote:
It begins.... On Monday.

I'm most likely going out of town on Monday, so for me it begins... Another time.


fine, when are you coming back?

Author:  Krazed Squirell [ Sun Apr 02, 2006 7:56 am ]
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It's just a day trip, but don't delay the game on my account. I've missed whole days before on this thing.

Wait, did everyone else update thier chars?

Author:  Sarge [ Sun Apr 02, 2006 3:30 pm ]
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No, we're still waiting for everone else to finish leveling up. But, they've had two weeks already so I don't think we should wait on that account.

Author:  ikwaylx [ Sun Apr 02, 2006 4:05 pm ]
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Ummm guys, I'm starting to get all confused with the D&D thing, I don't know what I'm doing. So yeah, that's why I've not been in this topic.

Author:  Sarge [ Sun Apr 02, 2006 8:24 pm ]
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ikwaylx wrote:
Ummm guys, I'm starting to get all confused with the D&D thing, I don't know what I'm doing. So yeah, that's why I've not been in this topic.

Well if you need some help, ask. We can help you level up.

Author:  Krazed Squirell [ Mon Apr 03, 2006 5:32 pm ]
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Of course, the moment I say I'll be out of town, my plans fall through. I'm ready whenever everyone else is.

And I second what Sarge said, ik. That goes for everyone else too, this hasn't been a typical D&D game so I cn see where one could get confused.

Author:  Sarge [ Mon Apr 03, 2006 6:50 pm ]
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Krazed Squirell wrote:
Of course, the moment I say I'll be out of town, my plans fall through. I'm ready whenever everyone else is.

And I second what Sarge said, ik. That goes for everyone else too, this hasn't been a typical D&D game so I cn see where one could get confused.

:nod nod:
Yeah, a typical D&D campaign would have had us doing a lot more sword & sorcery type stuff. Think of everything up 'till now as the prelude.
Ok, Iky (Can I call you Iky?): Your character is a Rouge, so look at this page from D20.org:
http://www.d20srd.org/srd/classes/rogue.htm
See that "Table: The Rogue" table? It shows you the basics for leveling up.
You are now Level 3, so your Base Attack Bonus (BAB) is now +2. (It was previously +0). When you make an attack, the BAB gets added to any other attack bonuses you might have (for example, as a Halfling you get a Size bonus if you're attacking cretaures that aren't Small or Tiny) and that's the number you add to the number you roll on a twenty-sided die when you make an attack. Simple, no? Halfings get a +1 racial Attack bonus, but only with thrown weapons or slings so it's only added to the BAB when you attack with a thrown weapon or a sling.

You can also see on that table what your new base Fortitude, Reflex and Will save bonuses are. These REPLACE your previous base saves, so don't add them to your existing numbers. To calculate what your efictive save bonus is, you add the applicable base number to any other saving bonus that applies. Whan you make a saving throw, the DM (that would be COLA) will tell you what type of throw you have to make and which of your bonuses apply.

The next line on that tabe shows you that when you hit Lvl 2, you got the Extraordinary Ability of Evasion. D20.org describes Evasion thusly:
Quote:
"At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If he or she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion."


It also shows that at Lvl 3, your Sneak Attack ability improved. Instead of a Sneak Attack doing 1d6 bonus dammage, it now does 2D6.
You also picked up the Extraordinary Ability of Trap Sense +1. Again, here's what D20.org has to say about that:
Quote:
"At 3rd level, a rogue gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the rogue reaches 6th level, to +3 when she reaches 9th level, to +4 when she reaches 12th level, to +5 at 15th, and to +6 at 18th level."


You also get to pick a feat for which you qualify. See the Feat list at http://www.d20srd.org/indexes/feats.htm. I'd recomend either the Dodge, Mobility, or Combat Reflexes feat.

Author:  Choc-o-Lardiac Arrest [ Mon Apr 03, 2006 9:35 pm ]
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Too late, IT BEGINS!

___________________________________
From the many ashes of time, you all awake in a place that is strange and cold towards you. you are in shackles, chains, ropes, in a giant human sized bird cage, except for the halfling, hes being hung upside down six feet from the floor by a rope. theres not much in this room, except a sign that says "Please, Be Nice". theres a big steel door to the south with bars in the window. there is a darkend red glow from behind the window. theres nothing else in here. oo, theres a metal box with an open lid.

youve been given your situation, you guys have your options of what to do, Begin.

Author:  Krazed Squirell [ Mon Apr 03, 2006 10:03 pm ]
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Alright, COLA, I'm afraid I'm going to have to draw the line. I've been mum on how this hasn't been anything like a D&D game, and frankly I'm okay with that. But when you start a campaign without considering the bulk of your players, I need to speak my mind.

I suggest you contact Hi Guys, Exhibit A, Puphles, and ikwaylx to see if any of them even have an interest in this game anymore. If they do not, I suggest you find new players. Otherwise, I'm going to have to drop out. Sorry for playing the jerk card, but I just don't like the way this is going.

Author:  Choc-o-Lardiac Arrest [ Mon Apr 03, 2006 11:49 pm ]
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PM's sent out, one Reply, HG will get around to it.

EDIT: HG is out, we got one open spot.

Author:  Sarge [ Mon Apr 03, 2006 11:57 pm ]
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Well, I'm willing to give COLA the benifit of the doubt and assume that he's going somewhere with all this... but without other players its not much of a game. To be honest, I wasn't thrilled with how the game went. We never did any combat and the mage and the cleric never got to cast any spells.

On the plus side, your presentation and role-playing for the NPCs was good Cola. The setting and the set-up did have my interest, but then you started to dictate the way the game went instead of letting us drive the story. We were not hiting the main quest, to be sure, but fumbling around trying to figure out what you're supposed to be doing is part of the fun in role playing games.

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