NAME: Sarge of Lonelywood
Alignment: LN
Race: Human
Class: Fighter
Level: 1 EXP:___________
Initiative: 15
Speed: 20ft
Weapon: 1D8 +4 (Critical: 19/20 x2) (Longsword + large sheild) d20(Roll for attack)
Armor Class: 16 (Chain Mail + large sheild)
Hit Points: 11
____________SKILLS________________
Diplomacy:d20+/-X
Disable Device:D20+/-X
Hide:D20 -4
Listen:d20+/-X
move Silently: D20-4
Open Lock:D20+/-X
search:D20
Spot:D20+/-X
OPTIONAL SKILLS:
Concentration: D20+1[+2] (Used for resisting the effect of the Taunt feat.)
Dicipline: D20+8[+9]( Allows me to resist any combat feat such as Called Shot, Disarm, Knockdown, etc.)
Intimidate: D20+2 (to make a bully back down or to bully others)
Lore: D20+4 (Used to identify the properties of a given magic item. Magic item must be in character's possestion first. Fighters are limited to identifing weapons, armor, sheilds, boots and gloves.)
Parry D20-4 (A successfull roll gives a temporary bonus to the armor class)
Taunt D20+0 (Allows the character to turn an NPC hostile who would otherwise be non-hostile. Does not work against Lizardmen, Drow, or extra-planar beings)
_________ABILITY SCORES__________
Strength: 18/ +4
Dexterity: 11/ +0
Constitution: 13/ +1
Intelligence: 10/ +0
Wisdom: 10/ +0
Charisma: 10/ +0
_____________SAVING THROWS_____________
Fortitude: D20+4
Reflex: D20+1
Will: D20+1
Armor:
>Chain Mail (Base Armor Class: 5, Max DEX bonus: 2, Armor Check Modifier: -5, Feats Required: Medium Armor, Weight: 40)
>Large Steel Sheild (Base Armor Class: 2, Armor Check Modifer: -2, Feats Required: Sheild, Weight: 15)
>Simple Leather Helm (Adds a bonus of 1 to Concentration and Dicipline checks, no AC bonus) (Weight: 1, Feats Required: None)
Weapons:
>Long Sword: (Base Damage: 1D8, Critical Threat: 19/20 X2, Base Dammage Type: Slashing, Weapon Size: Medium, Feats Required: Martial Weapons)
Misc. Gear: 1 Longsword Scabbard, 3 torches, 50' of rope, Cold Weather Cap, Cold Weather Clothing, Bedroll, Backpack, 1 Tinderbox w/flint stones, 1 Set of Whetstones, 1 Bar of Soap, 1 stick of chalk, 1 sewing needle, 1 waterskin, 1 sheet of paper, 1 candle.
Gold: 10gp
Feats:
Armor, Light (Proficiency)
Armor, Medium (Proficiency)
Armor, Heavy (Proficiency)
Blind Fighting (Invisible combatants get no bonus to hit me, Once per oponent I can re-roll to see if I hit them, if I missed on the first roll.)
Luck of Heroes (+1 bonus on any saving throw once per day; This feat can only be taken at character generation)
Sheilds (Proficiency)
Weapon Focus: Longsword (+1 to hit with the Longsword)
Martial Weapons (Proficiency)
Simple Weapons (Proficiency)
There. All done. I deleted the three potions of CLW 'casue undfer the D20 rules the darn things cost 50Gp EACH!! I threw in a few extra thingies I thought would come in handy in a dungeon crawl. I'd tell you what it's all for, but then the GM would know what I'm thinking.
And before you ask, my waterskin is actualy full of... water.
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