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 Post subject:
PostPosted: Tue Sep 06, 2005 9:53 pm 
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Location: Some secret base of sorts.
No you arent seeing things. The propellers are definately missing.


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PostPosted: Tue Sep 06, 2005 11:31 pm 
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Heh, I'm an R-Type & Friends fanatic. ;) Beat 9.1 and 9.2 first try, losing two lives total (one in Fundlake Alley, which is harder in my opinion than Shield Alley; one at the boss).

I notice though, that at the very end of 9.2 the walkthrough recommends to use a shield to get through the narrow spot. LIES.
I think that it's totally unnecessary and a waste of a shield to do that, unless you all have hand seizures or something. :p


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 Post subject:
PostPosted: Wed Sep 07, 2005 7:38 pm 
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I beat it! It was holy-crap-freakin'-hard!

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 Post subject: I Chapman! I hunger!
PostPosted: Wed Sep 07, 2005 9:08 pm 
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Location: All the way on the other side of the internet. Really.
According to my trusty flash decompiler, (YAY FOR GOOGLE!) the Videlectrix sequence at the beginning is titled "tenderVittles". Heh.

Seems they were hungry when they made this game.

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 Post subject: new level.
PostPosted: Wed Sep 07, 2005 10:17 pm 
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This level was a ittle bit harder, but I could beat it easily once I got the entire level and the boss down to a science. Some stuff seemed a little out of place, but I love the line, "BUILDING THE STINKOWING'S GARAGE ON THE EDGE OF THIS EVIL JUNGLE IS THE BEST DECISION I EVER MADE." There are a lot of games were vehicles and ships have conviently located hangars.

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 Post subject:
PostPosted: Sat Sep 10, 2005 9:01 am 
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Location: 5th Dimension
Level 9.1 was pretty easy, due to the excessive Power Crunches (I'm not complaining. And I was glad that they give you a free Power Crunch before the end after you miss out on a stockpile of goods). But level 9.2 was harder with the smaller amount of goods. Plus, there is the part with the excessive purple thingies, the pink thingies, and the excessive octopuses. Thank goodness for the Power Crunches.

And there was this one time I died in level 9.2 because my mom was cleaning the computer and messed up my gameplay. And I was doing GOOD! I got past the purple thingies without losing a health unit after getting the Power Crunch! And she wasn't sorry at all. Now I know how Jason felt when his mother unplugged the NES while he was in a roll on Super Mario Bros.

As for Harvax IV, at first, I tried the alternate strategy on the walkthough. Bad idea. Instead, I just went agressive and dodged a lot. After dying twice (once because I was already low on health), I WON!

Can't wait for the last level.

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 Post subject:
PostPosted: Sat Sep 10, 2005 2:42 pm 
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Ugh....I really suck at this game.....I can barely get past maybe a quater of 9.1.

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 Post subject:
PostPosted: Sat Sep 10, 2005 5:25 pm 
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HEY!! I was the guy who said it would be cool to fly Stinkoman's ship in a level. REMEMBER THAT. Yeah, 'twas me. And it makes me SO happy that it came true!

Judging from the fortress type design in the preview... I think it will be comprised of all the level-types that haven't been utilized yet... or maybe a mix of allt hat have. or maybe im wrong. or maybe uhh uhh...

i love the brothers chaps.


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 Post subject:
PostPosted: Sat Sep 10, 2005 5:26 pm 
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ramrod wrote:
Ugh....I really suck at this game.....I can barely get past maybe a quater of 9.1.

Keep try!

I'm right there with you, doge. I can't barely get past the fast shrimp thing.


:poop:

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 Post subject:
PostPosted: Sun Sep 11, 2005 3:54 am 
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It took me something like, 5, tries to finnally beat it. For taht I mean every section of the level (5 tries on 9.1, 5 tries on 9.2, 5 tries on Harvax) but it's def-IN-at-IVELY easier on the cheat version.

<don't pay any attention to anything past this>

Sucks that we can't edit anything on the wiki. Stupid new server. And I'm gonna kill the person who shut down the bonus stage wiki.</don't pay any attention to anything before this>

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 Post subject:
PostPosted: Mon Sep 12, 2005 11:55 pm 
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Anyone else think that the secret base place looks like the DK isles? Check it out:

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 Post subject:
PostPosted: Tue Sep 13, 2005 2:14 am 
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Location: Trapped in a van outside of New York.
Yes, but it's based on Dr. Wily's Castle. (Too lazy for picture)

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 Post subject:
PostPosted: Tue Sep 13, 2005 8:57 pm 
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A hamster wheel? hmm.


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 Post subject:
PostPosted: Tue Sep 13, 2005 9:51 pm 
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Location: Trapped in a van outside of New York.
That might be a minigame. Ooh! What if after you beat "Myterious shadow" Level 10 becomes minigame land. Or at least you gain a minigame land, like in Spyro 2.

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 Post subject:
PostPosted: Wed Sep 14, 2005 4:54 pm 
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occasional_JD wrote:
That might be a minigame. Ooh! What if after you beat "Myterious shadow" Level 10 becomes minigame land. Or at least you gain a minigame land, like in Spyro 2.

That is a good idea. We don't want the game to die on us after we finish it, right? Or you'll gain some cheat or something fun like that.

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 Post subject:
PostPosted: Wed Sep 14, 2005 10:35 pm 
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Location: Puttin the voodoo in the stew, I'm tellin you
FireBird wrote:
ramrod wrote:
Ugh....I really suck at this game.....I can barely get past maybe a quater of 9.1.

Keep try!

I'm right there with you, doge. I can't barely get past the fast shrimp thing.

Hey, we're in the same boat. Or Stinkowing. Level 9 is easily the hardest so far.

I'm kind of disappointed there won't be a water level. Perhaps TBC is just doing this to irritate me. :P

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 Post subject:
PostPosted: Wed Sep 14, 2005 11:28 pm 
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I just beat the big boss. He was hard.
The Stinkomanual won't go past level 5 for me either.

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 Post subject:
PostPosted: Thu Sep 15, 2005 3:25 am 
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Acekirby wrote:
I'm kind of disappointed there won't be a water level. Perhaps TBC is just doing this to irritate me. :P


Level 9 is like... an underwater level they decided would be a flying level. Undersea enemies in the Junlge, in the air... ??? WHAT? lol. Maybe it's their way of giving us the best of both worlds.


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 Post subject:
PostPosted: Thu Sep 15, 2005 11:30 am 
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Location: looking at my post and/or profile
Power Crunch wrote:
Acekirby wrote:
I'm kind of disappointed there won't be a water level. Perhaps TBC is just doing this to irritate me. :P


Level 9 is like... an underwater level they decided would be a flying level. Undersea enemies in the Junlge, in the air... ??? WHAT? lol. Maybe it's their way of giving us the best of both worlds.


Yeah, this was a water lelvel. And a jungle level...and a flying level. And a Mafia/City level.

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 Post subject:
PostPosted: Fri Sep 23, 2005 7:27 am 
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Location: Being an outcast at Homsar's house
um, i dont really know if this has been covered here, but i have a small problem...
if i get to a boss in a level then die before beating it, when i come back on my next 'man', the floor is gone and i just fall through the air and die! does this happen to most people? its so annoying! :sm:


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 Post subject:
PostPosted: Fri Sep 23, 2005 8:37 am 
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Location: Australia
Yep, it's a bug in levels 1.3 and 2.3
The others should work fine.

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 Post subject:
PostPosted: Fri Sep 23, 2005 10:46 am 
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Location: In my house with my two kids, Bulldozer and topofsm.
I have that same problem. That's why I can never beat Brody anymore.

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 Post subject:
PostPosted: Fri Sep 23, 2005 10:07 pm 
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Man, I finally beat it today. That level was freakin' hard!

I can't wait for Level 10. The final level.

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 Post subject:
PostPosted: Sat Sep 24, 2005 2:03 pm 
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That level was cool. I'm glad they added a ship level. The boss was irritating though.


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 Post subject:
PostPosted: Fri Sep 30, 2005 8:47 pm 
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Location: In my house with my two kids, Bulldozer and topofsm.
Woo! I finally beat Ekersby! Now the only bosses I have yet to beat are Harvax and Sargsston.

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 Post subject:
PostPosted: Fri Sep 30, 2005 8:55 pm 
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Shopiom wrote:
Woo! I finally beat Ekersby! Now the only bosses I have yet to beat are Harvax and Sargsston.


And the non-existant level 10 boss. :p

By the way, they should add that soon. Hopefully.

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 Post subject:
PostPosted: Fri Sep 30, 2005 8:57 pm 
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Well, when they do have the level 10 boss, (which is probably gonna be the shadowy guy,) I'll make it a priority to beat him.

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 Post subject:
PostPosted: Mon Oct 03, 2005 3:16 pm 
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Beaten level 9. ImageImageImageImageImageImage

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 Post subject:
PostPosted: Wed Oct 12, 2005 1:05 am 
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Did anyone else notice that the Shadowy Guy's lair had a hampster cage in it?

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 Post subject:
PostPosted: Wed Oct 12, 2005 1:09 am 
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Shopiom wrote:
Did anyone else notice that the Shadowy Guy's lair had a hampster cage in it?

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Yeah, I noticed that. Weird.

I have a strange, eerie feeling that the hampster cage will be thrown into the level somewhere.

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