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 Post subject: 10th level ideas
PostPosted: Thu Sep 15, 2005 8:13 am 
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What would be a good idea for the 10th Stinkoman level?

I say nightmare dark zone, with Shadowy Figure as End Boss.

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 Post subject: Re: 10th level ideas
PostPosted: Thu Sep 15, 2005 11:27 am 
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Kinsey wrote:
What would be a good idea for the 10th Stinkoman level?

I say nightmare dark zone, with Shadowy Figure as End Boss.


I'd say it would be a really long one, with his Fortress. And some minibossess...then some kinda teleproter.

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PostPosted: Thu Sep 15, 2005 2:37 pm 
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These are all just crazy ideas of mine, whatcha think?:

I think it should be like, 4 stages long "Level 10 - Part I" stage 1 and 2 then "Level 10 - Part II" with another 2 stages.

It should be very varied with each stage similar but different. They could incorporate the "Keep moving while the screen automatically scrolls or you'll probably wind up dead" type idea like in all those tank/ship levels in Mario 3... where your under constant attack by stuff while the screen keeps moving... this could even be part of a mini-boss or the final boss... it could take place in a mine cart since it IS inside a mountain apparently. We had a cavern/volcano level... but not a mine cart chase type thing. It could be Futuristic mine carts! lol.

The way you open the final boss door should be by getting on the giant hamster wheel and pressing the A and S buttons rapidly to make the wheel open the door... or maybe one of the mini-bosses will be a giant hamster? i dunno! TBC are nuts.

Maybe a mini-boss could be a mechanical duplicate of Stinkoman. Like a robo stinkoman. Like Sonic's Mecha Sonic or Shadow Link in Ocarina of Time.

The final battle should be incredible. I think you should be able to use Stinkoman's Double Deuce in-game during that battle or something. He shoudl definitely gain a new attack of some kind.

Eh... just my thoughts. I'm sure TBC will come up with something much better. Probably will be mid-October before we get the final level though.


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 Post subject:
PostPosted: Thu Sep 15, 2005 6:44 pm 
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Why not do like many other games: have the final boss's (?) pet as a boss. Y'know, like Velguarder in MMX. I think that would be a good way to introduce a 20X6 version of some minor character, like the Goblin...

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 Post subject:
PostPosted: Thu Sep 15, 2005 8:18 pm 
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Obomaru wrote:
Why not do like many other games: have the final boss's (?) pet as a boss. Y'know, like Velguarder in MMX. I think that would be a good way to introduce a 20X6 version of some minor character, like the Goblin...


Or 20x6 The Cheat?

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 Post subject:
PostPosted: Thu Sep 15, 2005 10:45 pm 
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Maybe this topic should have been posted here.

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 Post subject:
PostPosted: Fri Sep 16, 2005 10:15 pm 
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Yeah, Ace, you're right. But I decided to let it slide because it'll more than likely be the last level of the game. Therefore, maybe more exciting. Or something. Yeah.

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 Post subject: No Shoes Level!
PostPosted: Sun Sep 18, 2005 12:44 am 
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I think the last level will probably have some part where Stinkoman has to walk across something hot without his shoes on.

Also, I hope we get to play as Pan Pan, if only briefly. Maybe Stinkoman and 1-Up will need to escape the crumbling fortress, and the only safe escape route requires them to use Pan Pan as a flotation device as they make their way down a river.

But I definitely hope this next level is a "no shoes" level.

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 Post subject:
PostPosted: Sun Sep 18, 2005 4:22 pm 
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Maybe they could make part 1 1-up and pan pan escaping, but it would be
stealth side scrolling, like metal gear solid.Yeah, and like you could hide in
the shadows and pull guards offscreen and pummel them.The part two
would be stinkoman with some kinda mech suit and you fight all the bosses
again, only with half their original health and since stinkoman is like super
poweful in his mech suit, he has a health bar that fills up the entire status
bar.then when you confront the shadowy figure, it's like in the last level in
most of the sonic games, and you turn into super stinkoman.Then, when
you beat it, it would zoom out to show strongbad playing it saying "woohoo!
I finally beat it!"

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 Post subject: The 10yth level
PostPosted: Thu Sep 22, 2005 1:31 am 
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Tenth level, shmenth level. I just want to be able to make levels but I can't. See my topic PLEASE!!!


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 Post subject: Re: No Shoes Level!
PostPosted: Thu Sep 22, 2005 3:16 am 
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Butter-Da wrote:
Also, I hope we get to play as Pan Pan, if only briefly. Maybe Stinkoman and 1-Up will need to escape the crumbling fortress.


Yeah, like in Ocarina of Time. And you have to use all of the characters' powers to escape. And then you fight the ultimate boss.


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 Post subject:
PostPosted: Thu Sep 22, 2005 4:15 am 
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it needs the cliched "shadow fight" where you fight a dark clone of Stinkoman.. Only then will this game be truly complete

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 Post subject:
PostPosted: Thu Sep 22, 2005 12:13 pm 
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Butter-Da wrote:
Also, I hope we get to play as Pan Pan, if only briefly. Maybe Stinkoman and 1-Up will need to escape the crumbling fortress.

That would be cool. So many games including Little Samson (NES) and Bionic Commando (NES) used that, so I guess that could count as a cliche.

But now thinking of it, this game's story's only cliches are kidnapped characters and the mysterious figure who keeps his eye on the main character all the time.

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 Post subject:
PostPosted: Thu Sep 22, 2005 5:33 pm 
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Markyjoe, please stop asking for help everywhere other than where you should be asking for it, which is in the Level Editor thread. And yelling about how no one is paying attention to you is not the way to get people to help you out.

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 Post subject:
PostPosted: Thu Sep 22, 2005 10:49 pm 
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There are new powerups, Double Deuce powerups, and every time you collect one you can use a Double Deuce once, which does double damage. And at the end you control a giant robot piloted by Stinkoman, 1-up, and Pan Pan against 20X6 Coach Z


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 Post subject:
PostPosted: Fri Sep 23, 2005 7:14 pm 
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This one's definitely gonna be there: many forms of the final boss.
But I wonder what should it be.

As this is mostly a Megaman parody, the final boss should be in a machine for the first form. And then he'd maybe jump out and start fighting by himself.

Or have the first form be just him and have him transforming to some huge monster.

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 Post subject:
PostPosted: Fri Sep 23, 2005 7:57 pm 
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The stage would be an elite fortress. At the end of 10.1 would be Cyborg Homsar as a sub-boss.

The boss of 7.2 would be Stinko-Man 2.0 that would have all the same moves but has shinier boots! That's why Stinkoman hates him!

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 Post subject:
PostPosted: Fri Sep 23, 2005 10:40 pm 
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A really hard level that involves Zelda-like puzzles as you progress thru the mysterious villian's fortress. The final boss will be some hybrid 1-Up and Pan-Pan turned against you due to some dark magic.

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 Post subject:
PostPosted: Fri Sep 23, 2005 10:47 pm 
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Perhaps they should do a "Dr Wiley's" castle type thing, where you fight all of the previous bosses, then you fight the person behind everything... Not the shadow guy, you'll fight him, too.. The guy behind it all is the guy controlling Shadow man... Of course, I'm talking about the 20X6 Homsar...

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 Post subject:
PostPosted: Fri Sep 23, 2005 10:54 pm 
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I'd like to see soem logic puzzles, as I think Metallic mentioned.


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 Post subject:
PostPosted: Wed Sep 28, 2005 9:53 pm 
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I've said it before, but I hope there will be a plain castle level.

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 Post subject:
PostPosted: Wed Sep 28, 2005 9:54 pm 
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Well, it's shaping up to be one. But still, no weepy princess crap!

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 Post subject:
PostPosted: Thu Sep 29, 2005 6:07 pm 
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Acekirby wrote:
I've said it before, but I hope there will be a plain castle level.

Yeah, the final level should test how good you are at regular levels.
But if they put in some little cool extras, it wouldn't be bad.

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 Post subject:
PostPosted: Fri Sep 30, 2005 9:25 pm 
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I'm hoping they have a world terminus like in Kingdom Hearts. That would be sweet.

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 Post subject:
PostPosted: Sat Oct 08, 2005 8:27 am 
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Obomaru wrote:
mysterious figure


URRG! I can't take it any more, WARNING: Spoiler alert.

I already know who that type-guy is. I think it's pretty obvious to. 20X6 Coach Z. I do think we should play as Pam-Pam though! I wonder what his attack would be... body-slam? That's all I got.

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 Post subject:
PostPosted: Sat Oct 08, 2005 8:35 am 
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Snailmail wrote:
Obomaru wrote:
mysterious figure


URRG! I can't take it any more, WARNING: Spoiler alert.

I already know who that type-guy is. I think it's pretty obvious to. 20X6 Coach Z. I do think we should play as Pam-Pam though! I wonder what his attack would be... body-slam? That's all I got.

Heh. I know it's him. I just don't like calling characters "20X6 Coach Z" or "20X6 The Cheat". I just said it because when we're making up names, we'll probably make the same mistake as with "Kidstar." I even have a vision...
Image

Okay, I'll stop and be on-topic.
Pan-Pan should be playable because the intro shows all three of them and such a thing in oldschool games usually means that he's playable. But I'm thinking it will maybe not happen. I'm losing faith in that. I can't really think of a level that has Pan-Pan in the first part and Stinkoman in the second one. (There's no way you're not gonna be Stinkoman for the final battle)

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 Post subject: Re: No Shoes Level!
PostPosted: Sat Oct 08, 2005 2:11 pm 
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Smorky wrote:
Butter-Da wrote:
Also, I hope we get to play as Pan Pan, if only briefly. Maybe Stinkoman and 1-Up will need to escape the crumbling fortress.


Yeah, like in Ocarina of Time. And you have to use all of the characters' powers to escape. And then you fight the ultimate boss.


MAYBE we'll have the power to switch charries in the midst of battle ((Stinkoman can't jump high enough so 1 up makes a way out))


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 Post subject:
PostPosted: Thu Oct 13, 2005 1:31 pm 
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All i know is that it should end in:

(stinkoman enters a huge room, and u see the boss there)
Then Stinkoman says: WWWWHHHHAAAATTTT ARE YOU DOING???

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 Post subject:
PostPosted: Sun Oct 16, 2005 5:01 am 
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all these intricate ideas...ughh....it probably just going to be a plain castle level with coach z (20X6 version) at the end.

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 Post subject: ...
PostPosted: Sun Oct 16, 2005 7:01 am 
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this sounds stupid,but i think panpan shoots lasers out of his eyes.

in the intro, when they fly by as gold, a shine appears on stinkoman's fist. He punches. A shine appears on 1-up's leg. He kicks. A shine appears on panpan's eye so...

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