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PostPosted: Thu Mar 24, 2005 4:51 am 
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ok, its funney, everything works fine online, but when i put it on my harddrive, and open it from there, I have the whole falling endlessly at beginning problem.

Also, unfortunatly, you cant open the stinkoman game in flash cuz its protected...

edit: I figured out to play it alright.

edit#2: how hard would it be to upload cusum stinkoman maps? cuz ive been fiddling around with the first lvl and so far ive made so at the beggining, he falls down and hits an enemy:)or 3:)

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PostPosted: Thu Mar 24, 2005 5:35 pm 
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Just thought I'd post an update of where I'm at with level creating / the database. I have created the database, and all the objects etc are in it. I haven't yet gotten the query right to have it looking up which objects are allowed under a certain object type (It can't yet tell the difference between Platform 0 and Ornament 0, etc) but I'm working on that.

However, I have used it to generate a level. It's only a long set of grass, but all the correct tags were exported from the database itself.

I export the XML to a test.xml file, then I just have to select all the tags generated (to get rid of the MS-Headers, etc) and copy-paste them into a level file that have the <levelproperties> tag. Save and load.

I'm working on getting proper level turned out, and then I'll be working on functionality.

-B

Edit: Other things I have learned. Stinkoman can jump between 60 and 65 "pixels (y values)" high. (Ie, standing on a platform at 299, he can jump to a platform at 240, but not one at 230). The game 'engine' accepts decimal co-ordinates (I have a platform at 762.5) without problems.

A thought occurs to me. Perhaps a seperate topic for discussing 20X6 level editing would be in order?


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PostPosted: Thu Mar 24, 2005 8:13 pm 
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I just beat level 1.3. I can't believe I finally beat the brain. Now on to fight chickens.

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PostPosted: Thu Mar 24, 2005 8:24 pm 
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Revisited the game, now the continute button works. Well....I still had to beat the game...again...to unlock all the stages. (AND I'M IN FIREFOX. Take that, theory!) I think they just fixed it or something. So now I can watch my favorite scenes over and over.....but I still can't rip the sprite for the upgraded "Grey Fist" Stinkoman because it is too blurry.


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PostPosted: Thu Mar 24, 2005 8:51 pm 
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Okay I can't find anywhere to upload my .xml file so here's the code:

Quote:
<SO><y>272</y><x>0</x><d>0</d><cT>Platform</cT><sT>18</sT></SO>
<SO><y>272</y><x>64</x><d>1</d><cT>Platform</cT><sT>18</sT></SO>
<SO><y>272</y><x>128</x><d>2</d><cT>Platform</cT><sT>18</sT></SO>
<SO><y>272</y><x>192</x><d>3</d><cT>Platform</cT><sT>18</sT></SO>
<SO><y>272</y><x>256</x><d>4</d><cT>Platform</cT><sT>18</sT></SO>
<SO><y>272</y><x>320</x><d>5</d><cT>Platform</cT><sT>18</sT></SO>
<SO><y>272</y><x>384</x><d>6</d><cT>Platform</cT><sT>18</sT></SO>
<SO><y>272</y><x>448</x><d>7</d><cT>Platform</cT><sT>18</sT></SO>
<SO><y>272</y><x>512</x><d>8</d><cT>Platform</cT><sT>18</sT></SO>
<SO><y>272</y><x>576</x><d>9</d><cT>Platform</cT><sT>18</sT></SO>
<SO><y>272</y><x>640</x><d>10</d><cT>Platform</cT><sT>18</sT></SO>
<SO><y>272</y><x>704</x><d>11</d><cT>Platform</cT><sT>18</sT></SO>
<SO><y>272</y><x>768</x><d>12</d><cT>Platform</cT><sT>18</sT></SO>
<SO><y>272</y><x>832</x><d>13</d><cT>Platform</cT><sT>18</sT></SO>
<SO><y>272</y><x>896</x><d>14</d><cT>Platform</cT><sT>18</sT></SO>
<SO><y>198</y><x>384</x><d>15</d><cT>Platform</cT><sT>18</sT></SO>
<SO><y>198</y><x>448</x><d>16</d><cT>Platform</cT><sT>18</sT></SO>
<SO><y>198</y><x>512</x><d>17</d><cT>Platform</cT><sT>18</sT></SO>
<SO><y>198</y><x>576</x><d>18</d><cT>Platform</cT><sT>18</sT></SO>
<SO><y>198</y><x>640</x><d>19</d><cT>Platform</cT><sT>18</sT></SO>
<SO><y>198</y><x>704</x><d>20</d><cT>Platform</cT><sT>18</sT></SO>
<SO><y>198</y><x>768</x><d>21</d><cT>Platform</cT><sT>18</sT></SO>
<SO><y>198</y><x>320</x><d>22</d><cT>Platform</cT><sT>18</sT></SO>
<SO><y>124</y><x>16</x><d>23</d><cT>Wall</cT><sT>0</sT></SO>
<SO><y>161</y><x>320</x><d>24</d><cT>Hazard</cT><sT>4</sT></SO>
<SO><y>198</y><x>320</x><d>25</d><cT>Hazard</cT><sT>4</sT></SO>
<SO><y>161</y><x>832</x><d>26</d><cT>Hazard</cT><sT>4</sT></SO>
<SO><y>198</y><x>832</x><d>27</d><cT>Hazard</cT><sT>4</sT></SO>
<SO><y>198</y><x>512</x><d>28</d><cT>Trap</cT><sT>5</sT></SO>
<SO><y>198</y><x>768</x><d>29</d><cT>Trap</cT><sT>5</sT></SO>
<SO><y>290</y><x>384</x><d>30</d><cT>Trap</cT><sT>2</sT></SO>
<SO><y>290</y><x>640</x><d>31</d><cT>Trap</cT><sT>2</sT></SO>
<SO><y>272</y><x>320</x><d>32</d><cT>Enemy</cT><sT>0</sT></SO>
<SO><y>198</y><x>576</x><d>33</d><cT>Enemy</cT><sT>3</sT></SO>
<SO><y>272</y><x>896</x><d>34</d><cT>Enemy</cT><sT>3</sT></SO>
<SO><y>180</y><x>1120</x><d>35</d><cT>Enemy</cT><sT>8</sT></SO>
<SO><y>235</y><x>960</x><d>36</d><cT>Platform</cT><sT>19</sT></SO>
<SO><y>198</y><x>1024</x><d>37</d><cT>Platform</cT><sT>19</sT></SO>
<SO><addProps><maxVel>3</maxVel><rRange>193</rRange></addProps><y>106</y><x>832</x><d>38</d><cT>XMovingPlatform</cT><sT>0</sT></SO>
<SO><y>180</y><x>1088</x><d>39</d><cT>Platform</cT><sT>18</sT></SO>
<SO><y>87</y><x>704</x><d>40</d><cT>Ladder</cT><sT>0</sT></SO>
<SO><y>124</y><x>320</x><d>41</d><cT>Platform</cT><sT>18</sT></SO>
<SO><y>124</y><x>384</x><d>42</d><cT>Platform</cT><sT>18</sT></SO>
<SO><y>124</y><x>448</x><d>43</d><cT>Platform</cT><sT>18</sT></SO>
<SO><y>124</y><x>512</x><d>44</d><cT>Platform</cT><sT>18</sT></SO>
<SO><y>124</y><x>576</x><d>45</d><cT>Platform</cT><sT>18</sT></SO>
<SO><y>198</y><x>448</x><d>46</d><cT>Enemy</cT><sT>3</sT></SO>
<SO><y>198</y><x>704</x><d>47</d><cT>Enemy</cT><sT>3</sT></SO>
<SO><addProps><facingDir>right</facingDir></addProps><y>124</y><x>448</x><d>48</d><cT>Enemy</cT><sT>2</sT></SO>
<SO><y>124</y><x>640</x><d>49</d><cT>Platform</cT><sT>18</sT></SO>
<SO><y>124</y><x>320</x><d>50</d><cT>Ornament</cT><sT>5</sT></SO>
<SO><y>28</y><x>224</x><d>51</d><cT>Goal</cT><sT>1</sT></SO>
<levelProperties><playerStartY>198</playerStartY><playerStartX>128</playerStartX><ScrollLockY>false</ScrollLockY><ScrollLockX>false</ScrollLockX></levelProperties>

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PostPosted: Thu Mar 24, 2005 10:35 pm 
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I've been using firefox since the game came out, and it always saved for me. Probably has something to do with your cookie or security settings.


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PostPosted: Thu Mar 24, 2005 11:01 pm 
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Last edited by Prophet on Tue Mar 29, 2011 11:50 pm, edited 1 time in total.

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PostPosted: Thu Mar 24, 2005 11:19 pm 
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Just so people can have a look at how mine is going, I've got 3 or 4 levels I want to work on, and I'm just getting the first part of 1 done.

http://members.dodo.com.au/~odoru_unit/level1.1.1.xml

Credit if you figure out where I'm getting my level designs from. ;)

-B


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PostPosted: Thu Mar 24, 2005 11:22 pm 
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Location: In my own little world....
How am I supposed to access poptart's level?

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PostPosted: Thu Mar 24, 2005 11:30 pm 
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You can copy the entire thing (highlight, copy, paste) to notepad and then save it as level1.1.1.xml and it should work.

-B


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PostPosted: Thu Mar 24, 2005 11:30 pm 
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click on link. go to file>>save as and save the .xml file somewhere on your harddrive.

after getting stinkoman flash/level/object files onto your harddrive via instructions on page 3 of this thread i think, rename his file as...uh....what the first level is, and put it in its place. and play. this should work if u figure out what im talking about.

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PostPosted: Thu Mar 24, 2005 11:40 pm 
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nigy wrote:
ed 'lim' smilde wrote:
nigy wrote:
when i go to the xml pages it says some error with xml and .....how do you create your own levels?

Save all the files (stinkogame.swf, objectlibrary.swf, XMLs), put the XMLs in a folder named "levelData." Then, open the XMLs in notepad and see if you understand how the file works. If you don't, someone around here'll (I'm trying) maybe make a level editor.


the "leveldata" folder, is that something i create or what?

yes, create it inside the folder that the game and the objectLibrary file is in. Then put all the XML files in that folder.

PS I'm still trying to make a level editor program

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 Post subject:
PostPosted: Fri Mar 25, 2005 12:10 am 
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This has got to be the best game on the website! It's almost like the old Megaman games, right down to being pretty hard.

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PostPosted: Fri Mar 25, 2005 12:31 am 
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beeawwb wrote:
Credit if you figure out where I'm getting my level designs from. ;)

Super Mario Brothers! :-D

But those platforms are too high, you can't jump onto them... Unless you're not supposed to.

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PostPosted: Fri Mar 25, 2005 12:40 am 
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No Smorking wrote:
I've been using firefox since the game came out, and it always saved for me. Probably has something to do with your cookie or security settings.

Or sometimes your version of flash, even.




BTW, SW on the LE

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PostPosted: Fri Mar 25, 2005 12:40 am 
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We have a winner! I'm remaking the first 3 levels (1-1, 1-2 and 1-3) of SMB, and a level of Kid Icarus.

And yes, they're supposed to be too high. They're just scenery as far as I'm concerned. If you could jump on them, would you be able to do anything with them / up there? No, so I just put them at "Mario view" height, so it looked authentic. Platforms he has to jump on will be either a) shortened, or b) added vertical moving platforms.

-B


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PostPosted: Fri Mar 25, 2005 1:37 am 
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w00t! finaly got passed level 1

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PostPosted: Fri Mar 25, 2005 2:53 am 
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Ugh. This game is terrible. It would be awesome if it weren't so freakin' hard. I mean, I can't get past the first freakin' level! It most certainly needs checkpoints.

Maybe that's just me. That's probably it.


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PostPosted: Fri Mar 25, 2005 3:04 am 
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nigy wrote:
Also, unfortunatly, you cant open the stinkoman game in flash cuz its protected...


Well, There's this little thing called Flash decompiler. It costs money, but you can always get the free trial.
BOT: The game's pretty good, but it'd be so much cooler if you could play as 1-up or Pan-Pan.

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PostPosted: Fri Mar 25, 2005 3:48 am 
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Kih-mar-bah-goy wrote:
nigy wrote:
Also, unfortunatly, you cant open the stinkoman game in flash cuz its protected...


Well, There's this little thing called Flash decompiler. It costs money, but you can always get the free trial.
BOT: The game's pretty good, but it'd be so much cooler if you could play as 1-up or Pan-Pan.


and what would the flash compiler do?(and where would i get the free trial)?

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PostPosted: Fri Mar 25, 2005 4:01 am 
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http://www.eltima.com/products/flashdecompiler


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PostPosted: Fri Mar 25, 2005 4:52 am 
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Jman4ever wrote:
This has got to be the best game on the website! It's almost like the old Megaman games, right down to being pretty hard.
You got that right, I can't get past the first level.

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PostPosted: Fri Mar 25, 2005 4:53 am 
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About creating a level with Access...why? It's easy enough to get an XML library for your language of choice and use that to quickly read in and save level files. Then you could put it into an editable format - even if it's just editing each field manually and hoping it works.

OK that isn't working well, here's a couple of hypothetical dialogs illustrating my point:

Image

Image

You know, as I was putting that together, I realized...hey, I can code this! Just get a decent XML library and use that to read/write data to/from the level files.

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PostPosted: Fri Mar 25, 2005 5:13 am 
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If you are coding a level editor in VB, I beg you to come up with a way to preview, so as to avoid having to reload the game every time. It shouldn't be too difficult. The only part that would be hard would be extracting the objects from objectLibrary.swf. But I suppose for our purposes, you could just use preconfigured sprites.

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Last edited by Chorch on Wed Apr 06, 2005 5:40 pm, edited 1 time in total.

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PostPosted: Fri Mar 25, 2005 12:33 pm 
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I noticed that when it came out, at the bottom, it would say V1.2 now it says V1.3

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PostPosted: Fri Mar 25, 2005 1:10 pm 
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Well, I've played the game a few times this week. The first times, I thought it was impossible to get past the first level (or at least Level 1.2), but today, I played again and got past every level you're given in this game. I liked it! This totally revolutionizes 20X6 (well, maybe not, but 20X6 Homestar's name is finally revealed: 1-Up). I thought the first level was good, for it had action and nice music, but the second level had slow music and action, and the third level was kind of hard with the clouds and rain drops (with the clouds sometimes guarding the rain drops/nuggets I'm supposed to destroy/get), but the rest was easy, until the boss with the fists.
I also liked the ending with Stinkoman simply taking the boss' fist and using it as his new left hand.

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PostPosted: Fri Mar 25, 2005 2:25 pm 
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Level 1.3 is hard, how do I finish it? I keep trying to shoot the rain drops but the clouds keep killing me.


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PostPosted: Fri Mar 25, 2005 3:11 pm 
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Chorch wrote:
If you are coding a level editor in VB, I beg you to come up with a way to preview, so as to avoid having to reload the game every time. It shouldn't be too difficult. The only part that would be hard would be extracting the objects from objectLibrary.swf. But I suppose for our purposes, you could just use preconfigured sprites.


Either that or mod stinkogame.swf to start on a level of choice. Can't be terribly difficult.

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PostPosted: Fri Mar 25, 2005 4:12 pm 
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breadtangle wrote:
About creating a level with Access...why?


Cause I'm stuck in what I know / etc. When I thought to myself "hey I should look into making something to catalogue these objects" access was the first thing that popped into my mind, as I don't have much experience elsewhere.

But I love the look of your editor 'pics' so to speak, I certainly think they'd work a lot better than what I'm coming up with.

-B


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PostPosted: Fri Mar 25, 2005 7:46 pm 
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Weird I went to continue and I could select Stage 3.2 so I skip 3.1?


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