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PostPosted: Thu Oct 06, 2005 1:07 am 
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Location: Where do you think? Right here sitting at my computer. DUH!
Dark_Link_Skywalker wrote:
Google is my friend, true, but every way I can find to run an exe on a mac is either incompatible with my version of this computer, or costs money. Google is a good pal, but he is not good when it comes to searching for stuff that is very interesting.


Don't worry man, I know how you feel. I run on a mac to. I don't feel like byeing virtual PC either, so I guess I'll never put my opinion on this thing so... I vote a 0/10 for your siggy...I mean game editor.

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 Post subject:
PostPosted: Thu Oct 06, 2005 1:30 am 
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You know what...I think i may be able to get a Mac version running. I'll talk to superjoe30 and see if he may be willing to let me port it.

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 Post subject: REAL basic
PostPosted: Fri Oct 07, 2005 2:12 am 
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Wow, this REAL basic thing is really neat! Thanks for showing it to me.

Soon Mac and Linux users will be able to use the Stinkoman Level Editor!

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 Post subject:
PostPosted: Fri Oct 07, 2005 8:07 pm 
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Yeah, again, I'll be available to run either OS if you need someone doing it natively. I wouldn't mind maintaining the ports.

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 Post subject: level editor
PostPosted: Sat Oct 08, 2005 2:38 pm 
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This is really sloppy and I'm sure it's full of bugs, but you can edit level 9 levels with it.

http://joesarcade.tripod.com/stinkoedit.htm

I have a ton of projects I'm working on right now, but when the work load lightens, I'll work out a version that is not a "pre-release."

tangy wrote:
Yeah, again, I'll be available to run either OS if you need someone doing it natively. I wouldn't mind maintaining the ports.

Ok, thanks. I'll take a while to port because a lot of my code is windows-only. I have to learn how to read and write files and how the file system works in Mac and Linux.

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 Post subject: Re: level editor
PostPosted: Sat Oct 08, 2005 6:53 pm 
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superjoe30 wrote:
tangy wrote:
Yeah, again, I'll be available to run either OS if you need someone doing it natively. I wouldn't mind maintaining the ports.

Ok, thanks. I'll take a while to port because a lot of my code is windows-only. I have to learn how to read and write files and how the file system works in Mac and Linux.


REALBasic should work the same on all platforms, if not, I'll help you fix it up.

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 Post subject: Help with stinkoman level editor run. It just don't do anyth
PostPosted: Sun Oct 09, 2005 9:21 pm 
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I tried to run that program again but it don't work. This is annoying the crap out of me.


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 Post subject: Re: Help with stinkoman level editor run. It just don't do a
PostPosted: Tue Oct 11, 2005 2:10 pm 
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markyjoe1990 wrote:
I tried to run that program again but it don't work. This is annoying the crap out of me.

It'll probably work when I port to REALbasic.

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 Post subject: blank
PostPosted: Tue Oct 11, 2005 11:28 pm 
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I c... :-|


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 Post subject: Re: level editor
PostPosted: Wed Oct 12, 2005 10:02 pm 
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superjoe30 wrote:
This is really sloppy and I'm sure it's full of bugs, but you can edit level 9 levels with it.

http://joesarcade.tripod.com/stinkoedit.htm

I have a ton of projects I'm working on right now, but when the work load lightens, I'll work out a version that is not a "pre-release."

tangy wrote:
Yeah, again, I'll be available to run either OS if you need someone doing it natively. I wouldn't mind maintaining the ports.

Ok, thanks. I'll take a while to port because a lot of my code is windows-only. I have to learn how to read and write files and how the file system works in Mac and Linux.


Actually, I have found only one bug.

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 Post subject: Re: level editor
PostPosted: Thu Oct 13, 2005 2:21 pm 
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Oh yeah I forgot to ask, how do you guys like that map I added?

Total Spaceship Guy3 wrote:

Actually, I have found only one bug.


So, what is it?

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 Post subject:
PostPosted: Tue Oct 18, 2005 10:37 pm 
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I, um.... Forget now.

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 Post subject: BUGS!
PostPosted: Wed Oct 19, 2005 2:06 am 
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Total Spaceship Guy3 wrote:
I, um.... Forget now.


Oh. Well if it happens again, tell me so I can fix it.

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 Post subject:
PostPosted: Wed Oct 19, 2005 9:11 pm 
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Oh! Oh! I remember! I found two now.

1. Sometimes when I choose more that one enemy, I can't unselect them. And I can't do anything else for about 1 minute when it suddenly fixe itself.
2. When you Scroll, The Background is Cut Off Until you scroll a bit farther.

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 Post subject:
PostPosted: Thu Oct 20, 2005 11:20 pm 
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Yeah the background is pretty messed up; if you haven't noticed it goes backwards. But that doesn't mess with your editing.

That first error you were describing sounds like a painting error. Which means that the program is just displaying the graphics wrong. If it is a painting error, all you have to do is get the program to repaint/refresh. To do this, minimize the program and then bring it up again. If it fixed the error, that means it was a painting error.

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 Post subject: Level Editor, Website, Custom Levels
PostPosted: Sun Jan 15, 2006 6:49 pm 
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Hey everyone,

I have a new website with a custom stinkoman levels page! Come download, upload, and rate levels:
http://www.superjoesoftware.be/software ... levels.cgi

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 Post subject:
PostPosted: Sun Jan 15, 2006 7:14 pm 
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Hey! I didn't know you came on here! I've been using your editor for a while, and I have to say it rocks. And now that I can upload some of my levels, you rock even more! Awesome!!!

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 Post subject:
PostPosted: Sun Jan 15, 2006 7:24 pm 
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Mr.KISS wrote:
Hey! I didn't know you came on here! I've been using your editor for a while, and I have to say it rocks. And now that I can upload some of my levels, you rock even more! Awesome!!!


Can you show us URLs of some of them?

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 Post subject:
PostPosted: Sun Jan 15, 2006 7:25 pm 
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Sure! Go on the link that Superjoe guy posted and go on the second page. The level is called "Obstacle course" (it's near the bottom).

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 Post subject:
PostPosted: Mon Jan 16, 2006 6:39 pm 
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Mr.KISS wrote:
Hey! I didn't know you came on here! I've been using your editor for a while, and I have to say it rocks. And now that I can upload some of my levels, you rock even more! Awesome!!!

Curse you! I hate that ladder! Can't! Get! ON!
I uploaded a few.

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 Post subject:
PostPosted: Mon Jan 16, 2006 11:57 pm 
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ed 'lim' smilde wrote:
Mr.KISS wrote:
Hey! I didn't know you came on here! I've been using your editor for a while, and I have to say it rocks. And now that I can upload some of my levels, you rock even more! Awesome!!!

Curse you! I hate that ladder! Can't! Get! ON!
I uploaded a few.


Which one? there's a butt load of suspended ones and crap (there's a really hard one that just ticks the tip of your hand almost near themiddle of the level, or the begginijg if you took that cheat ladder I put near the start.

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 Post subject:
PostPosted: Tue Jan 17, 2006 12:14 am 
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Mr.KISS wrote:
Which one? there's a butt load of suspended ones and crap (there's a really hard one that just ticks the tip of your hand almost near themiddle of the level, or the begginijg if you took that cheat ladder I put near the start.
Grrrr. Like all of them. I'm going to beat it, I promise.

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 Post subject:
PostPosted: Tue Jan 17, 2006 12:16 am 
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ed 'lim' smilde wrote:
Mr.KISS wrote:
Which one? there's a butt load of suspended ones and crap (there's a really hard one that just ticks the tip of your hand almost near themiddle of the level, or the begginijg if you took that cheat ladder I put near the start.
Grrrr. Like all of them. I'm going to beat it, I promise.


I did a couple of yours, I liked that hard one. Especially when all the stuff...happened.

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 Post subject:
PostPosted: Tue Jan 17, 2006 12:28 am 
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Those levels I made were still with my old level editor I tried to make. Now that I have superjoe's, I should be able to make some really good/long/hard ones. As for your level, I got through the ladders, I just can't figure out how to get over that cactus way at the top. The one right by the powerup. (grr... superjoe said it took him a long time to beat)

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 Post subject:
PostPosted: Tue Jan 17, 2006 12:34 am 
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Ya, you got to lan right on the corner to get by that one, I put that power up there so that if you hit the cactus thing, you have to die slowly in that pit with full health. :)

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 Post subject:
PostPosted: Wed Jan 18, 2006 2:49 am 
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Mr.KISS wrote:
Ya, you got to lan right on the corner to get by that one, I put that power up there so that if you hit the cactus thing, you have to die slowly in that pit with full health. :)


That happened to me! Augh!

I defeated your level though. It was hard! It took me about 6 lives and 30 minutes to beat. I rated it a '5' ;)

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 Post subject:
PostPosted: Thu Jan 19, 2006 2:39 am 
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I made a new one. Hopefully this will be easier. I made it shorter this time, but it has enimies in it so....Ya. Try it out.

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 Post subject: level editor
PostPosted: Thu Apr 13, 2006 10:16 pm 
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Hey guys. Just letting you know that I'm working on the ol' level editor again. Here are some improvements so far:
    -made warp point draggable
    -fixed control+arrow keys undo function
    -made shift + mouse do straight lines
    -made right click on multiple selection pop menu instead of changing selection
    -fixed background error
    -added negatory background
    -added evil forest background
    -added mouse wheel scroll


I don't know if anybody noticed, but my website went bye bye. Eventually I'll find another host. Sorry about that for anybody who cares.

Mac users: I'm learning how to program for Macs, so hang in there.

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 Post subject:
PostPosted: Mon Apr 17, 2006 5:07 am 
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is there anyway to impliment a new Boss into a custom level?

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 Post subject: level editing
PostPosted: Mon Apr 17, 2006 5:16 am 
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Nope. Sorry. The bosses are contained in the game file, not the level files.

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