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 Post subject: Stinkoman Level Editor
PostPosted: Mon Aug 01, 2005 6:10 pm 
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Oh, I get it. You're making a joke because the level is called "the negative zone" so it HASN'T been made yet. It's the same type of level editing, there's just weird new objects, like inivisible platforms.

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 Post subject:
PostPosted: Mon Aug 01, 2005 6:44 pm 
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-0 isn't a number anyway x.x. I wonder how the black background code works...


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 Post subject: Stinkoman Level Editor
PostPosted: Mon Aug 08, 2005 3:04 pm 
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It's going to be a bit longer before I can post the new level editor. I'm improving it a little bit, as well as working out some issues with the negative level. Also, I'm busy with a couple of other projects.

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 Post subject:
PostPosted: Mon Aug 08, 2005 8:26 pm 
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:( I thought today would be when you were gonna release it.


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 Post subject: Stinkoman Level Editor
PostPosted: Mon Aug 08, 2005 11:23 pm 
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I already have the new library items entered, now I'm working on painting issues, smooth scrolling, warp pad point positioning, and moveableplatform properties.

Boy, you guys are going to have fun with warp pads...

I'm aiming for Friday. I can give you what I've got so far, though. It works, but it's not done. I'll post it tomorrow around 9:00 AM

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 Post subject: Re: Stinkoman Level Editor
PostPosted: Mon Aug 08, 2005 11:34 pm 
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superjoe30 wrote:
I already have the new library items entered, now I'm working on painting issues, smooth scrolling, warp pad point positioning, and moveableplatform properties.

Boy, you guys are going to have fun with warp pads...

I'm aiming for Friday. I can give you what I've got so far, though. It works, but it's not done. I'll post it tomorrow around 9:00 AM


Warp pads fun.

I'm going to create the biggest glitchy level yet.

You may get lost all the confusion!

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 Post subject:
PostPosted: Tue Aug 09, 2005 12:42 am 
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Anyone remember Sabrina's gym in Pokemon Red and Blue? I bet someone's going to make a level like that.


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 Post subject: Re: Stinkoman Level Editor
PostPosted: Tue Aug 09, 2005 2:13 am 
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superjoe30 wrote:
I already have the new library items entered, now I'm working on painting issues, smooth scrolling, warp pad point positioning, and moveableplatform properties.

Boy, you guys are going to have fun with warp pads...

I'm aiming for Friday. I can give you what I've got so far, though. It works, but it's not done. I'll post it tomorrow around 9:00 AM


Feh. I need to go to the dentist tommorow x.x


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 Post subject: Stinkoman Level Editor
PostPosted: Tue Aug 09, 2005 3:52 pm 
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Location: Peoria, Arizona, United States
Here's the pre-release.
I'm still working out a bunch of issues.
http://joesarcade.tripod.com/stinkoedit.htm

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 Post subject:
PostPosted: Wed Aug 10, 2005 1:32 am 
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Nice. Warps are nice too.


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 Post subject:
PostPosted: Sat Aug 27, 2005 2:57 am 
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I just realized that you can do the same thing with hallrunner. I made one that has HR wiki forum members in it.

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PostPosted: Sat Aug 27, 2005 8:48 pm 
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Hey, it's been a while. Can you please finish the whole "pre-release" level -0 editor thing? It's awesome. Also, you don't mind me posting a link to it on the Fanstuff Wiki, do you? We have a large library of custom Stinkoman Levels there, and something like this would be great.

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 Post subject:
PostPosted: Sat Aug 27, 2005 9:11 pm 
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Black Metal wrote:
I just realized that you can do the same thing with hallrunner. I made one that has HR wiki forum members in it.


I've noticed that for a LONG time. I'm working on creating Hallrunner MAXIMUM.

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 Post subject:
PostPosted: Mon Sep 05, 2005 2:46 pm 
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This level is gonna be fun to edit.


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 Post subject:
PostPosted: Mon Sep 05, 2005 3:16 pm 
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peter4ever0 wrote:
This level is gonna be fun to edit.

This will look weird, I guess... Hehe. I wonder how could you actually do that. That will probably be hard to program as it scrolls itself.

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 Post subject:
PostPosted: Wed Sep 07, 2005 2:01 am 
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\WHY IS IT SO HARD FOR SOMEONE TO MAKE A MAC VERSION OF THE LEVEL EDITOR?!?!?!?!?!?!?!?!??!\

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 Post subject:
PostPosted: Wed Sep 07, 2005 2:43 am 
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BECAUSE THE PERSON WHO MADE THE LEVEL EDITOR RUNS WINDOWS!~!~!~!!!@~!@!!!!!!one!eleven!

Seriously dude, calm down. Google is your friend.

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 Post subject: Level Editor
PostPosted: Wed Sep 07, 2005 2:28 pm 
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Location: Peoria, Arizona, United States
Sorry about the lack of updates, guys. I recently bought Star Wars Battlefront. I kind of… haven’t been working on the level editor… but I’ll start working on it now. This level set is going to be fun!

Oh, and by the way, forum.hrwiki.org is blocked at my house, so I have to post messages from school, which is dangerous. My teacher is like a don’t-use-the-internet-for-anything-good freak.

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 Post subject:
PostPosted: Sun Sep 11, 2005 2:21 am 
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Google is my friend, true, but every way I can find to run an exe on a mac is either incompatible with my version of this computer, or costs money. Google is a good pal, but he is not good when it comes to searching for stuff that is very interesting.

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 Post subject: Level Editor
PostPosted: Mon Sep 12, 2005 2:03 am 
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Just a status update:

I'm making some BIG changes with this release. I'm making the level editor so you can make configuration to it to create levels for any game of this sort.

But that doesn't matter much to you guys. Here are some of the new features:

-Level Map you can toggle on or off in the corner of the screen to easily navigate your level
-smooth scrolling
-you can send more than one item to the back or front at once

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 Post subject: Re: Level Editor
PostPosted: Tue Sep 20, 2005 9:59 pm 
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superjoe30 wrote:
I'm making the level editor so you can make configuration to it to create levels for any game of this sort.


Like, how? Customization? I'm confused.

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 Post subject: Re: Level Editor
PostPosted: Wed Sep 21, 2005 2:18 pm 
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Sorry it's taking so long. I have hard classes at school. With lots o' homework.


Pirated Printer wrote:
Like, how? Customization? I'm confused.


You can customize the objects, the pictures, the properties, and the file save output. This won't matter for Stinkoman, but it is a change I'll be making.

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 Post subject:
PostPosted: Wed Sep 21, 2005 10:31 pm 
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Its been about 2 weeks since level 9! :( How long will this take?!


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 Post subject: Re: Level Editor
PostPosted: Thu Sep 22, 2005 11:29 am 
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superjoe30 wrote:
Sorry it's taking so long. I have hard classes at school. With lots o' homework.


Pirated Printer wrote:
Like, how? Customization? I'm confused.


You can customize the objects, the pictures, the properties, and the file save output. This won't matter for Stinkoman, but it is a change I'll be making.


Awesome, Awexome.

I can't wait. (I've been waiting to make a Level 9 level)

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 Post subject: Level Editor
PostPosted: Sat Sep 24, 2005 12:03 am 
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I can just slop something together that allows you to edit level 9 real quick. It will suck, but it will do the job. Then I can take my time making a quality level editor, and post it when I'm done. OK?

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 Post subject:
PostPosted: Sat Oct 01, 2005 5:28 pm 
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Sounds grood. I mean good. And Great. Great and Good.
Any idea when this "slop" be coming out?

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 Post subject:
PostPosted: Sat Oct 01, 2005 5:31 pm 
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peter4ever0 wrote:
-0 isn't a number anyway x.x. I wonder how the black background code works...


How about <background color="black">? :p

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 Post subject: Re: Level Editor
PostPosted: Sat Oct 01, 2005 6:27 pm 
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superjoe30 wrote:
Just a status update:

I'm making some BIG changes with this release. I'm making the level editor so you can make configuration to it to create levels for any game of this sort.


Umm... Wouldn't that be violating copyright laws against Macromedia? Are you allowed to create a flash authoring program with out their permisssion?

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 Post subject: Re: Level Editor
PostPosted: Mon Oct 03, 2005 1:15 am 
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Total Spaceship Guy3 wrote:
Sounds grood. I mean good. And Great. Great and Good.
Any idea when this "slop" be coming out?


Guess what! I haven't started yet!

I'm working hard every day on a project for school. I will finish it this week, and I promise the "slopped" level editor that can edit level 9 levels by Sunday, a week from now. mm k?

Black Metal wrote:
Umm... Wouldn't that be violating copyright laws against Macromedia? Are you allowed to create a flash authoring program with out their permisssion?


It authors text files just like the current level editor does. If you create a game in flash, it allows you to customize the text file output to fit your game needs.

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 Post subject:
PostPosted: Mon Oct 03, 2005 10:39 am 
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Sunday eh? Sounds good! I can't wait!

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