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PostPosted: Sun Apr 30, 2006 10:35 am 
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Dark, forboding figure should be a miniboss. After that, you get 1-Up and Pan- Pan in your party. You should be able to switch between them at any time. You should also be able to give them commands (stay still, follow me, attack etc.). You shhould then have to go through a puzzle based level, where you must use all three of them to activat puzzle switches. Then, you would get to 10.3, where you can either control all three of them at the same time, or one of them at a time, with three lives each. You would have to use all three of them at some stage, like Crash Twinsanity. Then, the old escape from the crumbling fortress level (OoT).

That, is a perfectly good Stinkoman level 10.

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PostPosted: Sun Apr 30, 2006 10:56 pm 
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I agree with Occasional JD. But I also think that there should be characters such as :pom: , :cheat: , :hr: , :sb: , :sm: , :sad: , :bubs: , :coachz: , :kot: , :poop: , :homsar: , :ehsteve: to be in the tenth level. Then the game will get interesting.

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PostPosted: Thu May 04, 2006 8:47 pm 
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I think that TBC will never make a lvl 10 just to keep the suspense. If it did get made I would love to be able to use bombs, missles, guns, anything that goes "BOOM", and key-sword-tars.

Oh yes, and a wasabi gun. Just for shooting it into peoples eyes.

:sb: *Fires wasabi gun*
:coachz: OW MY EYES ARE ON FIRE

:cheatgrin:

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PostPosted: Thu Jun 01, 2006 3:27 am 
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The hamster cage must have Trogador. :trogdor:

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PostPosted: Tue Jul 11, 2006 10:51 pm 
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Dr. Professional wrote:
The hamster cage must have Trogador. :trogdor:


OH YES! That woudl be a great twist! Well, not so much now that you thought of it. But Trogador should be somewheres in that game!


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PostPosted: Thu Jul 20, 2006 4:21 am 
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id say a dungeon (but more modernized) the guy in black should also be the boss (i think that guy is coach Z)


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PostPosted: Sun Aug 20, 2006 11:20 pm 
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Alright, this is sort of a combination of some ppls ideas, but...

10.1:
Character: 1-Up riding on Pan Pan
Enemies: Old Sage, Chorch, Greggo, some breakable wall that TBC will give a funny name to

1-up is rolling on pan pan, trying to reach stinkoman to give him a password. Pan Pan can shoot with an eyebeam. Chorches can be rolled over, Greggos can be rolled over, but pan pan will lose 1 health, so you should shoot them. Jump over Old Sages. If you roll into a breakable wall, you will get hurt and keep getting hurt untill you break it. At the end, 1-up gives stinkman the password, but gets zapped and disappears.

10.2 is a basic level where your stinkoman.

10.3: Boss: 1-Pan, A hybrid of 1-up and pan pan turned against you by dark magic.

Final Boss: Lord V. You move like in Level 3, flying through space.

Ending Cutscene: Zoom out on Lord V's fortress. It explodes, and you see 1-Up and Pan Pan fly out, Stinkoman is there to greet him, but says that 1-up is still a kid. Pan Pan bounces into the air and crushes both of them.

Credits: Credits roll as scenes of stinkoman fighting all 11 bosses. At the end, it says, "Sequel May Come!" with a picture of Stinkoman, 1-up, and Pan Pan.

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PostPosted: Mon Oct 08, 2007 5:44 am 
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I just had a great idea for LEVEL 10!!

... that they make it.

:p

I do believe it's been two years now since Level 9 came out. That's pretty sad statistics. Especially when Matt told me in an e-mail that it was definitely going to happen.


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PostPosted: Tue Oct 09, 2007 4:47 am 
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I think maybe the main boss should be Gron Sad, a 20X6 version of Strong Sad. But unlike his current-day doppelganger, while Sad maybe Gron Sad's name, it's NOT his disposition. He always has a nasty grin on his face.

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PostPosted: Tue Oct 16, 2007 9:41 pm 
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I think what will happen is that Stinkoman would try to enter the fortress but finds out it gets locked and has to climb the other side of the mountain to find a switch. When he starts climbing, athunderstorm will blow over. You'll have to watch for lightning, bolders, enimes...yeah. Um...I'm loosing faith in that. TEN bucks for anyone who can guess that Disney movie that idea came from.

All I know what I think's gonna happen is the possibility of a thunderstorm, longer cutsences, and the finnal boss fight similar to this


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PostPosted: Fri Nov 23, 2007 2:46 am 
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Location: They're eating her! And then they're going to eat me! OH MY GOOOOOOOOOOOOOOOD!
It'd have a annoying auto scroll sequence a'la mech dragon from megaman 2 then the main villain fight would be similar to the yellow devil.

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PostPosted: Fri Nov 23, 2007 4:40 am 
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Kristanni X wrote:
I think what will happen is that Stinkoman would try to enter the fortress but finds out it gets locked and has to climb the other side of the mountain to find a switch. When he starts climbing, athunderstorm will blow over. You'll have to watch for lightning, bolders, enimes...yeah. Um...I'm loosing faith in that. TEN bucks for anyone who can guess that Disney movie that idea came from.


Either Snow White, Sleeping Beauty or The Lion King?

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PostPosted: Fri Nov 23, 2007 11:08 pm 
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CaptainPastHisPrime wrote:
Kristanni X wrote:
I think what will happen is that Stinkoman would try to enter the fortress but finds out it gets locked and has to climb the other side of the mountain to find a switch. When he starts climbing, athunderstorm will blow over. You'll have to watch for lightning, bolders, enimes...yeah. Um...I'm loosing faith in that. TEN bucks for anyone who can guess that Disney movie that idea came from.


Either Snow White, Sleeping Beauty or The Lion King?

You were closer with Lion king. But the movie I was talking about (mountain climbing in a thunderstorm) was actually Bambi 2. Nice try though.

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PostPosted: Sat Nov 24, 2007 2:14 am 
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Kristanni X wrote:
CaptainPastHisPrime wrote:
Kristanni X wrote:
I think what will happen is that Stinkoman would try to enter the fortress but finds out it gets locked and has to climb the other side of the mountain to find a switch. When he starts climbing, athunderstorm will blow over. You'll have to watch for lightning, bolders, enimes...yeah. Um...I'm loosing faith in that. TEN bucks for anyone who can guess that Disney movie that idea came from.


Either Snow White, Sleeping Beauty or The Lion King?

You were closer with Lion king. But the movie I was talking about (mountain climbing in a thunderstorm) was actually Bambi 2. Nice try though.


I don't go for the sequels to Disney films, so I wouldn't know.

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PostPosted: Sat Nov 24, 2007 10:08 pm 
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Mabye the last boss could be every single boss in the game that even 3rd cousin-twice removed could handle.

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PostPosted: Sat Nov 24, 2007 10:36 pm 
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I think Dark Foreboding will be the boss, but it will be both One-Up and Stinko who do the level.

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PostPosted: Sat Nov 24, 2007 10:55 pm 
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Sloshy wrote:
I think Dark Foreboding will be the boss,

For a second I thought that said "Dan Fogelberg". That'd be quite the cameo.


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 Post subject: Re: ...
PostPosted: Tue Dec 04, 2007 12:47 am 
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1 up runner wrote:
this sounds stupid,but i think panpan shoots lasers out of his eyes.

in the intro, when they fly by as gold, a shine appears on stinkoman's fist. He punches. A shine appears on 1-up's leg. He kicks. A shine appears on panpan's eye so...
That's just crazy enough to be true. I think you're onto something.

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 Post subject: Re:
PostPosted: Fri Feb 08, 2008 12:38 am 
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Occasional JD wrote:
Dark, forboding figure should be a miniboss. After that, you get 1-Up and Pan- Pan in your party. You should be able to switch between them at any time. You should also be able to give them commands (stay still, follow me, attack etc.). You shhould then have to go through a puzzle based level, where you must use all three of them to activat puzzle switches. Then, you would get to 10.3, where you can either control all three of them at the same time, or one of them at a time, with three lives each. You would have to use all three of them at some stage, like Crash Twinsanity. Then, the old escape from the crumbling fortress level (OoT).

That, is a perfectly good Stinkoman level 10.



DEFINATLY :ehsteve: THERE HAS TO BE :ehsteve:

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 Post subject: Re: Re:
PostPosted: Fri Feb 08, 2008 5:27 am 
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the flying burrito wrote:
DEFINATLY :ehsteve: THERE HAS TO BE :ehsteve:


A 20X6 version of Eh! Steve? Maybe he should be a miniboss.

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 Post subject: Re: 10th level ideas
PostPosted: Fri Feb 22, 2008 2:12 am 
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Occasional JD wrote:
Dark, forboding figure should be a miniboss. After that, you get 1-Up and Pan- Pan in your party. You should be able to switch between them at any time. You should also be able to give them commands (stay still, follow me, attack etc.). You shhould then have to go through a puzzle based level, where you must use all three of them to activat puzzle switches. Then, you would get to 10.3, where you can either control all three of them at the same time, or one of them at a time, with three lives each. You would have to use all three of them at some stage, like Crash Twinsanity. Then, the old escape from the crumbling fortress level (OoT).

That, is a perfectly good Stinkoman level 10.
That sounds alot like Ed Edd n Eddy Jawbreakers. But who cares, it's a great idea. It would be cool if we could control more than one character and switch back and forth.

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 Post subject: Re: 10th level ideas
PostPosted: Fri Apr 18, 2008 9:14 am 
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Altough this sounds off-topic- we all seem to have the idea of SF as the boss right? But then wheres his weak point? He doesn't have cerebullems, Eyes, shades, a mouth, or...a fridge. So whats SF's weak point, huh?


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 Post subject: Re: 10th level ideas
PostPosted: Sun Apr 20, 2008 10:59 pm 
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Smartie wrote:
Altough this sounds off-topic- we all seem to have the idea of SF as the boss right? But then wheres his weak point? He doesn't have cerebullems, Eyes, shades, a mouth, or...a fridge. So whats SF's weak point, huh?
Head? I don't know. Oh! or Maybe there could be time in the battle were part of his body will reveal some pure energy matter and you have to shoot at that.

Oh...that's a sucky idea.

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 Post subject: Re: 10th level ideas
PostPosted: Thu Nov 06, 2008 7:38 am 
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I think you will fight Coach 20X6 Then Stinko Man hears a voice not just a voice multiple voices! Then one by one every character that hasent been shown In 20X6 form appears under a spot light The Cheat(full view not just the card or the Shooter Menu Character) The Poopsmith, The KOT, Bubs, Marzipan ( I am guessing they would use the Sailor Moon Character thats shown on the 20X6 Menu), Strong Sad, Strong Mad and Trogador ( I know he was shown before) Then they all seperate and you see a figure walking tords you and you hear a noise it sound familiar( it sounds like walking) and then you see the Underbite and you realise who it is. Hes the one who organized it all he built all the robots, Everything! Then he says one thing just one thing.....




( this is actually heard like a line in a toon)





:homsar: :AAaaAAaAAaAre you asking for a Challange!?



and then the Epic Battle begins....

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 Post subject: Re: 10th level ideas
PostPosted: Thu Nov 06, 2008 3:22 pm 
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There should be at least three more levels in the game, after level 10. Level 10 could be a level themed to an ascent up the mountain where the shadowy figure's castle is. Next, level 11 would be themed to the outside of the castle, level 12 would be the castle's "front hallway" (referenced by Strong Bad in last year's fan costume commentary) and finally, level 13 would be the main chamber where the final showdown takes place.

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 Post subject: Re: 10th level ideas
PostPosted: Sat Nov 08, 2008 12:49 am 
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Oooohhh... incorperate the front hallway, hall-eh?...


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 Post subject: Re: 10th level ideas
PostPosted: Sat Nov 08, 2008 1:50 am 
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Yeah, that could happen. And in one of the levels, there should be a battle with TROGADOR!!!

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 Post subject: Re: 10th level ideas
PostPosted: Sat Nov 08, 2008 3:22 am 
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I dunno CPHP. Level 10 seems to be the last level. Though they could changer their minds. However, the chance is slim to me.

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 Post subject: Re: 10th level ideas
PostPosted: Sat Nov 08, 2008 3:29 am 
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I guess we'll never know until they do it. If they do it, anyway.

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 Post subject: Re: 10th level ideas
PostPosted: Sat Nov 08, 2008 4:43 pm 
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iT should be better than levels one through nine


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