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 Post subject: Re: 10th level ideas
PostPosted: Sun Feb 07, 2010 10:41 am 
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I think at this point, they should make a whole other game... a sequel to Stinkoman 20x6.


Called...


Stinkoman 20x6 Deuce: The 10th Level

And the entire game should be the "10th level." hahaha.
Seriously folks we're never getting it.
It has now been FIVE years.


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 Post subject: Re: 10th level ideas
PostPosted: Sun Feb 07, 2010 11:54 am 
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I wouldn't go quite that far; after all, everyone thought there'd be no Dangeresque 3, and yet there was.

Still, I do think we ought not to hold our breath on this one.

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 Post subject: Re: 10th level ideas
PostPosted: Mon Feb 08, 2010 10:59 pm 
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If they made a Dangeresque 3, they should make a level 10 for Stinkoman 20X6. Especially when in an email they told us not to sweat about the last level.

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 Post subject: Re: 10th level ideas
PostPosted: Tue Feb 09, 2010 12:33 am 
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Well, they're probably cracking out everything they can when they can. What with the baby...

Who knows? Maybe they're putting the finishing touches Roomisode 2 AND level 10!

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 Post subject: Re: 10th level ideas
PostPosted: Tue Feb 09, 2010 9:28 pm 
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Public School Loser wrote:
Well, they're probably cracking out everything they can when they can. What with the baby...

Who knows? Maybe they're putting the finishing touches Roomisode 2 AND level 10!


Maybe. After their last baby break, they released "Where's An Egg?". A sketchbook of "proposed level 10 baddies" indicate that they are doing something with Level 10...

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 Post subject: Re: 10th level ideas
PostPosted: Thu Feb 11, 2010 10:55 pm 
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I was always thinking that the final boss would be 20X6 Coach Z riding Trogador

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 Post subject: Re: 10th level ideas
PostPosted: Tue Mar 02, 2010 12:26 am 
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What if at one point in Level 10, Stinkoman had to fight Sticklyman?
Kind of like in Sonic the Hedgehog 3 where there was a mini-boss half-way through each level.

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 Post subject: Re: 10th level ideas
PostPosted: Thu Mar 25, 2010 2:41 am 
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I don't think it'd end at the 10th level. There's still some more stufff they can do.

You should meet up with Cheatball, and be able to throw him like a boomerang. And then a boss would be Sticklyman, where you throw CB at him, he hits CB back, you hit him back, until Sticks finally takes a hit. Then repeat.

Have The Homestar Runner show up! He can take out his pea shooter, or maybe swing his worshboard. Then have a really basic robit, cause that'll seem like real, REAL advanced technology to The H-Star.

Do something with the 20X6 Marzipan from the main page! Except make it all ironic, and turn her into one of them infamous, faster, lady villians, with all the advanced kung-fu mumbo jumbo.

Trogador could do something, I guess. He hasn't really shown anything he can do. I'm guessing just the basic bunination.

And finally confront Shadowmen! Just slug it out with him until he falls, but then he gets up and says something about how now he has gained enough power to be indestructable or something, and then...

KER-SPLAT!!!

Double Pan falls outa nowhere, and squishes him!

Then there's some short, so so ending.

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 Post subject: Re: 10th level ideas
PostPosted: Thu Mar 25, 2010 3:00 am 
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You know id really like to keep it basic but with a little twist 4 levels

Level 10- The nightmares come into the NIIIIIIIIIIIIIGHT!

Stinkoman goes through a nighmarish like world *at the end of levels 10.1 and 10.3 you get a mini-boss*

Bosses

10.1 giant 20X6 Marshie

10.2 the Shadowy figure (shown to be reavealed as LORD X coach Zs 20X6 counterpart) in hand-to-hand combat

10.3 Shadowman (a shodowy gray version of stinkoman)

10.4 fighting all the previous bosses (ending with Lord X) all with doubled health when Lord X is deafeated a trap door opens and Stinkoman falls in infront of TROGADOR!!! Lord X jumps onto the beast and fights and is deafeated and beating this your given a choice to play through the entire game as 1-UP after beating it as 1-up you unlock PAN-PAN to play as and finnaly after beating it as Pan-Pan you unlock sticklyman


thats my idea....what? to much?

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 Post subject: Re: 10th level ideas
PostPosted: Thu Mar 25, 2010 3:08 am 
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Pshoo wrote:
Then there's some short, so so ending.



They could eat PUDDING!!!

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 Post subject: Re: 10th level ideas
PostPosted: Fri Jan 14, 2011 1:18 am 
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Here's what I was thinking:

Level 10: Mountain (Stinkoman climbs the mountain to the castle)
BOSS: Trogador

Level 11: Exterior Castle Walls (Stinkoman challenges his way through the outer areas of the castle)
BOSS:

Level 12: Front Hallway (Stinkoman has finally made his way into the interior of the castle)
BOSS: Vase Full of Peacock Feathers

Level 13: Inner Sanctum (Stinkoman finally finds the chamber of the one who kidnapped 1-Up and Pan Pan and challenges the ever-loving crap out of him)
BOSS 1: 20X6 Coach Z (Stinkoman suspects that this is the Shadowy Figure, as does everyone else, but it turns out to be just a robot controlled by the real villain...)
BOSS 2: 20X6 Strong Sad!!!!!

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 Post subject: Re: 10th level ideas
PostPosted: Thu Jan 20, 2011 4:48 pm 
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CaptainPastHisPrime wrote:
Here's what I was thinking:


Level 12: Front Hallway (Stinkoman has finally made his way into the interior of the castle)
BOSS: Vase Full of Peacock Feathers


That's a refrence to that old fan costume commentary, isn't it?

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 Post subject: Re: 10th level ideas
PostPosted: Thu Jan 20, 2011 5:27 pm 
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thisisawebsite wrote:
CaptainPastHisPrime wrote:
Here's what I was thinking:


Level 12: Front Hallway (Stinkoman has finally made his way into the interior of the castle)
BOSS: Vase Full of Peacock Feathers


That's a refrence to that old fan costume commentary, isn't it?


You got it.

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 Post subject: Re: 10th level ideas
PostPosted: Tue Mar 06, 2012 6:03 pm 
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It would be a giant castle filled with lava and the end boss is...Shadowy Figure!

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 Post subject: Re: 10th level ideas
PostPosted: Mon Mar 12, 2012 1:23 am 
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Gfdgsgxgzgdrc wrote:
It would be a giant castle filled with lava and the end boss is...Shadowy Figure!


The lava was already used in Level 4.

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