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 Post subject: Re: 10th level ideas
PostPosted: Thu Dec 11, 2008 10:51 pm 
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I was thinking....Levels 10-12, anyone?

Lv. 10-
1-Up rides Pan Pan out to the
BOSS:TROGADOR!

Lv. 11-
Stinkoman scours the fortress in search of
BOSS:TRAINER Z

Lv. 12-
Stinkoman discovers who controlled Trainer Z and challanges the crap out of
BOSS:RICEY

Yup, that's right. Final boss=20X6 Marshie. At least in my imagination.

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Last edited by ThePapersmith on Sat Dec 13, 2008 4:38 am, edited 2 times in total.

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 Post subject: Re: 10th level ideas
PostPosted: Sat Dec 13, 2008 2:58 am 
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What about 11?

And speaking of 20X6 Marshie, I has a good name for him: Marushi (it's japanese).

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 Post subject: Re: 10th level ideas
PostPosted: Sat Dec 13, 2008 4:42 am 
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Oh yeah, edit'd. Also, see http://forum.hrwiki.org/viewtopic.php?f=4&t=14912&start=0&st=0&sk=t&sd=a for why I called Marshie's 20X6 variation Ricey.

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 Post subject: Re: 10th level ideas
PostPosted: Sat Dec 13, 2008 6:26 pm 
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ThePapersmith wrote:
I was thinking....Levels 10-12, anyone?

Lv. 10-
1-Up rides Pan Pan out to the
BOSS:TROGADOR!

Lv. 11-
Stinkoman scours the fortress in search of
BOSS:TRAINER Z

Lv. 12-
Stinkoman discovers who controlled Trainer Z and challanges the crap out of
BOSS:RICEY

Yup, that's right. Final boss=20X6 Marshie. At least in my imagination.


Lv. 13-
Stinkoman discovers that Ricey is a food item owned by the real culprit of the whole ordeal: none other than...
BOSS:GRON SAD!!!!

That's right, my concept for the 20X6 Strong Sad is the real final boss here! Cheatball will be Stinkoman's main weapon in this battle!

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 Post subject: Re: 10th level ideas
PostPosted: Tue Dec 16, 2008 2:13 am 
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SgtRufufuEmails wrote:
Kristanni X wrote:
Or at least make an apperance.

You mean a cameo?
Same diff'

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 Post subject: Re: 10th level ideas
PostPosted: Thu Dec 18, 2008 5:46 pm 
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Dunno if this has been mentioned before, but in 8-Bit is Enough, if you click on "Level 1.1" in the 20X6 place, Strong Bad reveals that Sticklyman (from Under Construction) is the secret hidden boss of Level 10.5.

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 Post subject: Re: 10th level ideas
PostPosted: Thu Feb 05, 2009 1:39 am 
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Here's what the 10th Level should be:

BOSS ENDURANCE! :)

With only 1 man, you must defeat all 9 bosses once again in order to go into the final boss battle. After every boss battle, you go into a room with five pill thingies. You can use them to heal yourself, but be careful, once you use them, they gone. I'm not sure what the final boss will be, but here are some ideas...

20X6 :coachz:
20X6 :cheat:
THIS GUY -> :homsar:
Shadow :stinko:

[EDIT] Sorry if I'm copying what someone else said. I didn't read all of this discussion. WAY too lazy to do that.


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 Post subject: Re: 10th level ideas
PostPosted: Thu Feb 05, 2009 3:00 am 
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Waddle Dee wrote:
I'm not sure what the final boss will be, but here are some ideas...

20X6 :coachz:
20X6 :cheat:
THIS GUY -> :homsar:
Shadow :stinko:


I like those ideas, but the 20X6 version of The Cheat is Cheatball. I think he could be used as a weapon that does great damage, but only shows periodically during battles.

I also think another good final boss is a 20X6 version of Strong Sad!!!

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 Post subject: Re: 10th level ideas
PostPosted: Thu Feb 05, 2009 11:57 pm 
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Prob' shadowy figre will be :homsar: and go crazy at :stinko: !! :p

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 Post subject: Re: 10th level ideas
PostPosted: Mon Mar 09, 2009 1:36 am 
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I think you should be able to play as Pan-Pan in level 10.1 (It'd be like a kirby game, but way harder), then 10.2 would be Stinkoman in like, the Shadowy Figure's evil lair or something. The boss would be the Shadowy Figure, and Stinkoman would be in some kind of super robot armour. When you defeat him, the cutscene would reveal his true form! I think it's a good idea.

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 Post subject: Re: 10th level ideas
PostPosted: Mon Mar 09, 2009 4:33 am 
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Level 10.1 should be Stinkoman coming to save 1-Up and Pan-Pan. 10.2 should be the 3 escaping from the building (you alternate between them.) The boss is the Shadowy figure. Then when you beat the game, you can choose between the 3 on any level with the exception of 4 and 9


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 Post subject: Re: 10th level ideas
PostPosted: Fri Apr 17, 2009 8:02 pm 
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Okay, heres my lvl intro for levle 10.

{stinkoman jumps out of ship and lands on outside of castle} :stinko: WHOAAAAA! That is a big castle! However I still doubt the challenge-ness of level 10. {cut to shadow guy} ???: Muahahahhaha!Stinkoman may have avoided being sad in a squuare, but he will now be sad in a castle! :hr: You're mysterious! :stinko: Now prepare to be proven that you're no a challennnnnge!

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 Post subject: Re: 10th level ideas
PostPosted: Fri Apr 17, 2009 8:04 pm 
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Oh yeah, and the true identity of the shadowy figure should be stinkoman's little brother, sissyboy, (strong sad) bent on revenge!

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 Post subject: Re: 10th level ideas
PostPosted: Thu Apr 23, 2009 12:40 am 
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I'm going to regret saying this but...

Guys, forget it. It's not coming. I'm almost positive that they forgot about it, much less even started to work on it. Ugh...

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 Post subject: Re: 10th level ideas
PostPosted: Sat May 02, 2009 12:52 am 
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Their should be 2 parts to level 10. Part one will have Stinkoman fight the Shadowy Figure and then part two you will need to fight TROGADORRRRR!!! :trogdor: :trogdor:

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 Post subject: Re: 10th level ideas
PostPosted: Thu May 28, 2009 2:19 am 
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a good idea would be is you could play as pan pan, his game over screen could be:

GAME OVER:

(picture of a saddened pan pan in a backdrop of the evil castle)

BADALANG BADALANG...

and a chamber room where you fight every other boss, (except harvax, cuz' 1. no floor and C. he's too big)

THOSE GUY'S SHOULD JUST FINISH LEVEL 10 ALREADY!!! HOW LONG DO I HAVE TO WAIT?!?! X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-(

thesneak98: good idea! trogador would be awexomesauce!

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 Post subject: Re: 10th level ideas
PostPosted: Fri Jun 05, 2009 11:20 pm 
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Anonymous User wrote:
a good idea would be is you could play as pan pan, his game over screen could be:

GAME OVER:

(picture of a saddened pan pan in a backdrop of the evil castle)

BADALANG BADALANG...

and a chamber room where you fight every other boss, (except harvax, cuz' 1. no floor and C. he's too big)

THOSE GUY'S SHOULD JUST FINISH LEVEL 10 ALREADY!!! HOW LONG DO I HAVE TO WAIT?!?! X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-(

thesneak98: good idea! trogador would be awexomesauce!



Can't Pan Pan fly?

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 Post subject: Re: 10th level ideas
PostPosted: Sat Jun 06, 2009 1:47 am 
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SgtRufufuEmails wrote:
Anonymous User wrote:
a good idea would be is you could play as pan pan, his game over screen could be:

GAME OVER:

(picture of a saddened pan pan in a backdrop of the evil castle)

BADALANG BADALANG...

and a chamber room where you fight every other boss, (except harvax, cuz' 1. no floor and C. he's too big)

THOSE GUY'S SHOULD JUST FINISH LEVEL 10 ALREADY!!! HOW LONG DO I HAVE TO WAIT?!?! X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-(

thesneak98: good idea! trogador would be awexomesauce!



Can't Pan Pan fly?


sgt... do i dare ask how you think panpan can fly and attack at the same time? and still... harvax is too big.

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my tongue is green.

pure genius...

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 Post subject: Re: 10th level ideas
PostPosted: Mon Jun 08, 2009 2:44 pm 
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Anonymous User wrote:
SgtRufufuEmails wrote:
Anonymous User wrote:
a good idea would be is you could play as pan pan, his game over screen could be:

GAME OVER:

(picture of a saddened pan pan in a backdrop of the evil castle)

BADALANG BADALANG...

and a chamber room where you fight every other boss, (except harvax, cuz' 1. no floor and C. he's too big)

THOSE GUY'S SHOULD JUST FINISH LEVEL 10 ALREADY!!! HOW LONG DO I HAVE TO WAIT?!?! X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-(

thesneak98: good idea! trogador would be awexomesauce!



Can't Pan Pan fly?


sgt... do i dare ask how you think panpan can fly and attack at the same time? and still... harvax is too big.
Maybe Pan Pan has a jet pack.

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 Post subject: Re: 10th level ideas
PostPosted: Mon Jun 08, 2009 2:44 pm 
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Anonymous User wrote:
SgtRufufuEmails wrote:
Anonymous User wrote:
a good idea would be is you could play as pan pan, his game over screen could be:

GAME OVER:

(picture of a saddened pan pan in a backdrop of the evil castle)

BADALANG BADALANG...

and a chamber room where you fight every other boss, (except harvax, cuz' 1. no floor and C. he's too big)

THOSE GUY'S SHOULD JUST FINISH LEVEL 10 ALREADY!!! HOW LONG DO I HAVE TO WAIT?!?! X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-( X-(

thesneak98: good idea! trogador would be awexomesauce!



Can't Pan Pan fly?


sgt... do i dare ask how you think panpan can fly and attack at the same time? and still... harvax is too big.
Maybe Pan Pan has a jet pack.

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 Post subject: Re: 10th level ideas
PostPosted: Tue Jun 09, 2009 12:43 am 
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Kristanni X wrote:
Anonymous User wrote:
SgtRufufuEmails wrote:

Can't Pan Pan fly?


sgt... do i dare ask how you think panpan can fly and attack at the same time? and still... harvax is too big.
Maybe Pan Pan has a jet pack.


i guess that could work... but still! harvax is too big! he's like a 4'th the size of the evil castle!

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1-up's "game over" screen is still hilarious.

my tongue is green.

pure genius...

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 Post subject: Re:
PostPosted: Wed Jun 10, 2009 6:28 am 
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tennessee10 wrote:
Maybe they could make part 1 1-up and pan pan escaping, but it would be
stealth side scrolling, like metal gear solid.Yeah, and like you could hide in
the shadows and pull guards offscreen and pummel them.The part two
would be stinkoman with some kinda mech suit and you fight all the bosses
again, only with half their original health and since stinkoman is like super
poweful in his mech suit, he has a health bar that fills up the entire status
bar.then when you confront the shadowy figure, it's like in the last level in
most of the sonic games, and you turn into super stinkoman.Then, when
you beat it, it would zoom out to show strongbad playing it saying "woohoo!
I finally beat it!"

I like that idea! I should make a Super-StinkoMan fan sprite

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 Post subject: Re: 10th level ideas
PostPosted: Wed Jun 10, 2009 9:39 pm 
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tennessee10 wrote:
Maybe they could make part 1 1-up and pan pan escaping, but it would be
stealth side scrolling, like metal gear solid.Yeah, and like you could hide in
the shadows and pull guards offscreen and pummel them.The part two
would be stinkoman with some kinda mech suit and you fight all the bosses
again, only with half their original health and since stinkoman is like super
poweful in his mech suit, he has a health bar that fills up the entire status
bar.then when you confront the shadowy figure, it's like in the last level in
most of the sonic games, and you turn into super stinkoman.Then, when
you beat it, it would zoom out to show strongbad playing it saying "woohoo!
I finally beat it!"
I like that idea, minus the Strong Bad part.

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 Post subject: Re: 10th level ideas
PostPosted: Thu Jun 11, 2009 2:26 am 
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Quote:
I like that idea, minus the Strong Bad part

:(( Awww,but it would be like in TROGDOR!

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 Post subject: Re: 10th level ideas
PostPosted: Wed Jun 17, 2009 6:02 pm 
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Cloverstardrop wrote:
Quote:
I like that idea, minus the Strong Bad part

:(( Awww,but it would be like in TROGDOR!
Now now. I'm not saying it's a sucky idea. I'm just saying that...well, IMVHO (In My Very Honest Opinon), I think it would be out of place. Maybe voice overs would be okay but not cutting back to Strong Bad on the couch.

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 Post subject: Re: 10th level ideas
PostPosted: Sat Oct 03, 2009 8:05 pm 
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I found this in the bowels of my My Documents folder.






LEVEL 10.1 CUTSCENE:
[Blank screen with the words "MEAN WHILE" on it. Then, cut to 1-Up and Pan-Pan.]
1-Up: STINKOMAN IS TAKE TOO LONG!
1-Up: I'M WILL GO GET HIM SO HE CAN BEAT THE END BOSS!
[Shadowy Figure walks in front of 1-Up]
1-Up: KICKING DEUCE! [Kicks shadowy figure, knocking him out]
1-Up: PAN PAN, WATCH HIM! I'LL GO GET STINKOMAN! [Runs offscreen]
[After a short pause, shadowy figure gets up again]
Shadowy Figure: GROAN...
Pan-Pan: BADDALANG.
[Shadowy Figure punts Pan-Pan out of a nearby window]
Caption: PUNT!

TRY LEVEL 10.1

Level 10.1 is a normal level. Of course there will be new enemies, and maybe newly-patterned platforms, but it's still a standard level. In it, you play as 1-Up, trying to get to the bottom of the fortress. Once you get to the bottom, another cutscene plays.

[1-Up is walking through a corridor]
1-Up: THIS FORTRESS IS TOO BIG!
[A roaring sound happens.]
1-Up: WAS WHAT THAT!?
[Trogador rises in front of 1-Up similarly to how Nebulon did]
1-Up: OHES NOES! AN DRAGON!

Now, in what is still Level 10.1, you must fight Trogador. The arena is pretty much the same as Ekersby's, except instead of using teleporters, the ladders go all the way to the ground. Trogador is standing in the middle of the area. First, he will breathe fire just above your head, and then he will launch fireballs in random directions like Nebulon. While he is doing this, make your way up the ladder, and pull a lever, making Old Sages pop out of the floor for a second. This will damage Trogador. When you damage him, he will start burninating the platform you are on, starting with the side you came from. Jump off to avoid burnination. Once he does his attacks again, the fires on the top platform will go out, and you can damage him again. Once he has been damaged 6 times, the miniboss is over.

[Trogador roars, and stampedes over 1-Up]
1-Up: OW. [gets up and continues]
1-Up: I WONDER HOW STINKOMAN IS DOING?

LEVEL 10.2 CUTSCENE:
[Stinkoman is walking through another corridor, when he comes to two doors. One of them has a sign above it reading "ELEVATOR TO LEVEL 10.3". The other's sign says "HALL OF CHALLENGES".]
Stinkoman: WHAT A DUMB DECISION FOR ME TO MAKE! THE PERSON WHO MADE THIS FORTRESS MUST BE SO DUMB!
[Short pause]
Stinkoman: OF COURSE I'M GOING TO CHOOSE THE HALL OF CHALLENGES!
[Stinkoman enters the door to the hall of challenges. On the other side is a completely blank field with the city skyline in the background.]
Stinkoman: WHAT IS GOING ON HERE!?!??!?!?
[Tampo floats from offscreen near Stinkoman]
Tampo: LONG TIME NO SEE, STINKOMAN.
Stinkoman: WAH! IT'S YOU!
Stinkoman: PREPARE TO HAVE YOUR CRAP CHALLENGED OUT!
Stinkoman: AGAIN!

Now, you must battle Tampo the exact same way you did in Level 1.3 [of course, without the annoying glitch]. When you defeat him, he will explode into an extra life and a power crunch. Once you pick them both up, a door will appear out of nowhere. Go into this, and you will be battling Brody, who, like every other boss in this level, will explode into an extra life and power crunch. However, when you beat Stlunko, his fist will land on the ground along with the powerups. When you go through the door leading out of Saargtsson's room, a cutscene will play.

[Stinkoman is now walking on the moon, wearing his giant fist.]
Stinkoman: ALL THOSE RE-CHALLENGES WERE NOT VERY GOOD. MAYBE THE NEXT ONE WILL BE BETTER.
[Nebulon rises above Stinkoman.]
Stinkoman: I THOUGHT THESE WERE ALL RE-CHALLENGES! THIS ONE IS NEW!
Stinkoman: OH WELL. HE DOESN'T LOOK THAT TOUGH.
[Nebulon spits a fireball at Stinkoman's giant fist, shattering it.]
Stinkoman: NOT AGAIN!
[1-Up jumps down from the top of the screen]
1-Up: HI STINKOMAN. CAN YOU HELP ME BEAT THE END BOSS?
Stinkoman: NOT NOW! THIS STUPID GREEN THING JUST KILLED MY NEW POWERUP!
1-Up: WHO, NEBULON? I'VE BEATED THAT GUY BEFORE. LET ME SHOW YOU HOW IT'S DONE!

Now, you have to beat Nebulon as 1-Up. Once you leave his area, another short cutscene will play.

[They are now in the Pink Cloud Zone.]
1-Up: WELL, MY WORK HERE IS DONE. I'M GOING TO GO CHECK ON PAN PAN! [leaves]
Stinkoman: GOOD RIDDANCE! [Turns around and sees the Liekand]
Stinkoman: ARE YOU ASKING FOR A RE-CHALLENGE!?!??!

Things are pretty much back to normal now. Once you exit Ekersby's boss fight, though, another cutscene [wow, there are a lot of those in here] happens.

[MEAN WHILE appears on a black screen. After a short time, it shows Pan Pan still falling from the top of the evil fortress. He lands in the Stinkowing, and accidentally activates it. As he is flying around struggling with the controls, Harvax XVII is shown putting his head back on.]

Yeah, what happens now is pretty obvious - you fight Harvax XVII in the Stinkowing. Once you go through his door, it's time for this level's last cutscene.

[Pan Pan tries to do a victory lap around the evil fortress, but ends up crashing into the side. The inside of the Fortress is shown, where Pan Pan [now no longer in the Stinkowing] falls next to 1-Up and Stinkoman, who are now just standing in a random hallway.

1-Up: PAN PAN? IF YOU'RE HERE, WHO'S WATCHING OVER THE END BOSS??
[The Shadowy Figure walks in from the right.]
Shadowy Figure: I AM!

LEVEL 10.3 [which is actually selectable on the level select screen] CUTSCENE
Stinkoman [to 1-Up]: WOW, HE'S TALENTED! HE CAN WATCH OVER HIMSELF!
Shadowy Figure: SILENCE, IMBECILES! IT IS THE THYME FOR YOU TO MEET YOUR DOOM!
Stinkoman: WHAT DOES THAT MEAN!
1-Up [to Stinkoman]: I THINK HE'S ASKING FOR A CHALLENGE.
Stinkoman: OH, RIGHT. I KNEW THAT.

Finally, after all these years of waiting, it is finally time to battle the Shadowy Figure, complete with new final boss music! He doesn't have a weak point, but instead, he has an amazing 20 [!!!] health. He fights more like a Megaman boss than a Stinkoman boss, but that's beside the point. He will start out by shooting 5 or so shots at you, then launching a wave of shadowiness along the ground. After that, he will jump to the other side of the screen while shooting at you again. After jumping five times, he will jump to the top of the screen, and start throwing poisoned power crunches at you. One of them, though, will be a normal power crunch, so keep your eyes peeled. Once you defeat him, a cutscene will play, but it's not over yet...

Stinkoman: HA! I CHALLENGED YOU GOOD!
Shadowy Figure [trying to get up]: IT'S NOT OVER YET, STINKOMAN.
Stinkoman: OF COURSE IT IS! I CHALLENGED YOU AND WON!
[Stinkoman walks over to the Shadowy Figure.]
Stinkoman: NOW LET'S SEE WHO BEHIND THAT SILHOUETTE IS.
[Stinkoman takes off the Shadowy Figure's silhouette, revealing...]
Stinkoman: CHEATBALL??!!?!?!??!
Stinkoman: THIS DOES NOT MAKE ANY SENSE AT ALL!!!!
[Pan over to 1-Up.]
1-Up: OF COURSE IT DOES.
Stinkoman: WHU-HAH?
[1-Up walks over to The Cheatball and picks him up.]
Stinkoman: HOW CAN THIS POSSIBLY MAKE SENSE?!??!
1-Up: THIS IS A VIDEO GAME! THE PLOT IS MORE CONVOLUTED THAN YOU'D THINK!
Stinkoman: WHAT DOES THAT HAVE TO DO WITH CHEATBALL!?!?!!
1-Up: WHO SAYS CHEATBALL WAS THE VILLAIN?
Stinkoman: I DO!
1-Up: WELL YOUR WRONG.
1-Up: BY THE WAY, DID YOU KNOW THAT WHOEVER KILLS THE GUY TAKES HIS PLACE?
Stinkoman: OF COURSE I NO! WHAT DOES THAT HAVE TO DO WITH ANYTHING?!!
1-Up: EVERYTHING!! MUHHAHAHAHAAAHAHHHAHAHAHA!!!!11ONE [holds Cheatball up in the air]
Stinkoman: GASP! 1-UP, YOU'RE THE REAL END BOSS!!
1-Up: CHEATBALL POISON RAIN VORNADO!!!!11ONE
[A huge green wave of energy comes from Cheatball, and blows Pan-Pan and Stinkoman away. The entire fortress topples.]

LEVEL 10.4 CUTSCENE:
[The ruins of the fortress are shown. Nothing is left standing except for a statue of the Poopsmith. [If you click on this, you will unlock Level 10.5, but more on that later] After about 2 seconds, the statue falls over, and Stinkoman and Pan Pan jump out from under it.]
Stinkoman: WHO KNEW 1-UP WOULD BE THE REAL END BOSS?
Stinkoman: OH WELL, I GUESS IT DOESN'T MATTER. I STILL NEED TO ASK HIM FOR A CHALLENGE!!!!
[Pan over to 1-Up, who is right next to them.]
1-Up: AND WHEN YOU LOSE, I WILL FINALLY BE THE GUY!!!!111ONE
Stinkoman: IN THE DREAMS OF THE 1-UP IN YOUR DREAMS!

For REAL this time, it is time to defeat the end boss! This boss is actually just 1-Up holding Cheatball, but he will keep throwing Cheatball at you, making explosions of green gas. If you get too close, he will kick you three times [ouch], so don't try to punch him. He might do a lot of damage, but you only need to damage him four times [he only has four energy, remember?] Once you beat him, the FINAL cutscene will happen.

[1-Up flies across the screen and hits a large piece of rubble. He drops Cheatball.]
1-Up; BUT... BUT HOW!?!?!?!?
1-Up: I HAD EVERYTHING PLANNED OUT, AND ENTIRE ARMY OF EVIL MINIONS ON MY SIDE...
1-Up: HOW COULD I POSSIBLY LOSE??!?!?!!?!
Stinkoman: BECAUSE YOU'RE JUST A KID! MAYBE WHEN YOU'RE OLDER.
[Pan Pan walks up to 1-Up]
Stinkoman: PAN PAN, WHAT ARE YOU THINK YOU’RE DOING?
[Pan Pan rips the 1-Up disguise off of 20X6 Coach Z]
Stinkoman: EVIL LORD KOCHEX! MY OLD CHALLENGING TEACHER!
Stinkoman: NOW EVERYTHING MAKES SENSE!
[Pan over to the real 1-Up]
1-Up [for reals this time]: HI GUYS. DID YOU BEAT THE END BOSS YET?
Kochex: NO.
Stinkoman: YES. [Punches Kochex] HE WAS AN EASY CHALLENGE! IT WAS LIKE HE WAS SO EASY!
Stinkoman: BUT HOW ARE WE GOING TO GET HOME? [Points to the rubble which used to be the stinkowing]
Stinkoman: WAIT, HOW DID YOU GET HERE, 1-UP?
[pan over to 1-Up's ship from the games menu]
1-Up: LET'S TAKE A DETOUR THROUGH THE END CREDITS!
[The end credits play, and the game goes back to the start screen]

But wait! If you clicked on the Poopsmith statue, you can use the Continute screen to select Level 10.5!

LEVEL 10.5 CUTSCENE:
[Sticklyman is digging his dirt/pudding mound on the "under construction" page. After several seconds, Stinkoman jumps next to him.]
Stinkoman: HEY! STICKLYMAN! WHAAAAAAAT ARE YOU DOING?
[Sticklyman throws his shovel in the air, backflips out of his diamond, and grabs the shovel as it comes back down]
Stinkoman: CORRECT ME IF I'M WRONG BUT ARE YOU ASKING FOR A CHALLENGE!?!??!?

Sticklyman has a pretty simple method of attacking - he will charge at you, and try to hit you with his shovel. After trying this 5 times, he will throw the shovel at you like a boomerang. Normally, he will just block your shots with his shovel, but when he has thrown it, you can get a hit in. 8 hits will down him.

[Sticklyman drops his shovel, and falls over.]
Stinkoman: DOT DOT DOT.
Stinkoman: 20X6!
[Pan Pan and 1-Up walk in]
Stinkoman: I 20X6'D YOU GOOD.
1-Up: DID WE MISS A CHALLENGE?
Stinkoman: WHERE YOU BEEN, LADIES?
Stinkoman: I HAD TO TAKE CARE OF STICKLYMAN MYSELF.
1-Up: WELL, SO HOW WAS IT?
Stinkoman: AH, IT WAS OKAY. THE FIGHTING WAS DECENT, BUT HE WASN'T MUCH OF A CHALLENGE.
Pan Pan: BADDALANG. BADDALANG.
Stinkoman: WHU-HAH? GOOD QUESTION, PAN PAN. I DON'T KNOW WHAT HE WAS DIGGING FOR.
[Stinkoman jumps into the diamond with Sticklyman's mound of dirt]
Stinkoman: [eats dirt] HEY, THIS ISN'T DIRT! IT'S PUDDING!
1-Up: I WANT PUDDING!
Stinkoman: WE DESERVE A BREAK! EATING PUDDING WITH A SPOON!

The end.

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 Post subject: Re: 10th level ideas
PostPosted: Fri Oct 16, 2009 5:28 pm 
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:stinko: Stinkoman would fight all the bosses, then, the shadowy figure...

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 Post subject: Re: 10th level ideas
PostPosted: Sat Nov 07, 2009 3:48 am 
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Posts: 149
There would be 4 levels, 10.3 and 10.4 being the final boss. However, if you click on 1-Up and Pan Pan before you get to them, you'll be allowed to fight the secret bosses:

10.5: Sticklyman

His strategy is he will jump around and swing his shovel like a propeller. If you get too close, he will hit you with his shovel, which takes down 20 out of all 40 HP (2 of 4 hit bars). 10 hits and he's down.

10.6: Cheatball

His strategy is he will try to get close to you and unleash poison. However, if you get him to the Likeand in the center, he will be hurt once. 14 hits and he's down.

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 Post subject: Re: 10th level ideas
PostPosted: Tue Nov 24, 2009 8:47 pm 
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So...obviously, it would be Shadowy Figure's evil fortress. It would also have to be extremely difficult (even more so than the original 9, which are mostly pretty hard). And the end boss would be Shadow Figure. And that would be the last level...ever, because there would be no other objective in the game after that. Unless, of course, they make a sequel.

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 Post subject: Re: 10th level ideas
PostPosted: Wed Jan 20, 2010 8:15 pm 
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Sticklyman should be a boss.

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