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Super Smash Bros. Brawl Discussion
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Author:  Shadowfox [ Wed Mar 19, 2008 1:38 am ]
Post subject:  Re: Super Smash Bros. Brawl Discussion

extremejon09 wrote:
Anyone get the toy hammer yet?



Twice, just got it today on the frigate.

Author:  Ju Ju Master [ Wed Mar 19, 2008 1:49 am ]
Post subject:  Re: Super Smash Bros. Brawl Discussion

For the stages, I agree with Ace.

I say smash balls on, they're hard enough to get and not encessarily instant kill. Dragoon on, too, since it's three parts. And, again, Ace's idea, some luck is fine. It's just one tournament and it's supposed to be fun, not serious.

What about hearts and tomatoes, though? Hearts are practically insta-save (and therefore equal to insta kill with only two players) and are easy to get. And tomatoes are rpetty close. I'd say get rid of those.

Author:  Acekirby [ Wed Mar 19, 2008 1:51 am ]
Post subject:  Re: Super Smash Bros. Brawl Discussion

I'd be willing to ban hearts. Tomatoes, I dunno. Recovering 50% is actually a lot different than recovering 100%. Both of these seem to be extremely rare, anyway.

DS_Kid wrote:
Acekirby wrote:
DS_Kid wrote:
Plus, they're not always guaranteed to kill you.

See: Kirby
I've been in the Final Smash quite a few times, and I've probably only died once or twice from it. It's also possible to avoid being placed into the pot, though I haven't found out exactly how yet (I've managed to get out of it several times).

Did you misunderstand? I was using Kirby as an example. Cook sucks, it almost never gets kills. The items are cool sometimes but other times they're pointless.

Author:  Ju Ju Master [ Wed Mar 19, 2008 1:54 am ]
Post subject:  Re: Super Smash Bros. Brawl Discussion

Acekirby wrote:
I'd be willing to ban hearts. Tomatoes, I dunno. Recovering 50% is actually a lot different than recovering 100%. Both of these seem to be extremely rare, anyway.

I'll settle with that. Hearts were the main issue, 'cause you're right, tomatoes aren't that bad.

Author:  Rusty [ Wed Mar 19, 2008 1:59 am ]
Post subject:  Re: Super Smash Bros. Brawl Discussion

Allow Smash Balls because of the challenge involved in retrieving them.

Also, is there any set time for this?

Author:  Acekirby [ Wed Mar 19, 2008 2:01 am ]
Post subject:  Re: Super Smash Bros. Brawl Discussion

Not really. There's still a lot of stuff to do, etc, so I dunno. We're just throwing ideas out there.

Someone want to think of some kind of prize for the winner? Like I dunno, a creative sig/avatar or something.

Author:  Rusty [ Wed Mar 19, 2008 2:07 am ]
Post subject:  Re: Super Smash Bros. Brawl Discussion

They get to be a mod.

Author:  extremejon09 [ Wed Mar 19, 2008 2:07 am ]
Post subject:  Re: Super Smash Bros. Brawl Discussion

Lower title for a month

Author:  Rusty [ Wed Mar 19, 2008 2:09 am ]
Post subject:  Re: Super Smash Bros. Brawl Discussion

extremejon09 wrote:
Lower title for a month


Why not forever?

Author:  DS_Kid [ Wed Mar 19, 2008 2:09 am ]
Post subject:  Re: Super Smash Bros. Brawl Discussion

Acekirby wrote:
Did you misunderstand? I was using Kirby as an example. Cook sucks, it almost never gets kills. The items are cool sometimes but other times they're pointless.
Whoopsie...sorry about that. I thought you were fully disagreeing with my previous statements.

EDIT: I can try to make some type of trophy avatar/banner thingy, though I can't guarantee that I'll follow through with it.

Author:  extremejon09 [ Wed Mar 19, 2008 2:12 am ]
Post subject:  Re: Super Smash Bros. Brawl Discussion

But seriously you guys

Mario Bros and Donkey Kong off Plz.

Those stages are just awful

Author:  Joshua [ Wed Mar 19, 2008 2:13 am ]
Post subject:  Re: Super Smash Bros. Brawl Discussion

Here's an idea of mine of how a tournament could work. It's based off of the Melee competitive scene, but with a few major changes (namely items).

Tournament rounds will be at least best 2 out of 3 to decide the winner of a particular match-up. Perhaps more for the final round. The first round is considered "neutral", with a random simple stage such as Smashville or Yoshi's Island, one that won't screw anyone over. Non-broken items may be on during the neutral rounds, we'll have to discuss that further.

The loser of the first round than gets to "counterpick" the second. He can select any stage he wants for his advantage (aside from a few stages we may agree to ban) and choose whether to have items on or off. Certain people work better with the random element of items, certain people work better without. Plus certain characters, expecially fast characters with few finishing moves like Meta Knight and Pit, benefit a lot from them.

If he loses again, he's out. If he wins, then its the other person's turn to counterpick the stage and items for the third deciding round.

Sounds fair? I think letting the individual people choose their settings within the tournaments will give a more enjoyable experience for everyone, and you'll have to adapt to win overall.


As for banning items, I agree that a few are simply too gamebreaking for any sort of competition, such as Heart Containers. I actually have a list from another tournament-planning webiste (not SmashBoards) of potential banned and safe items I could bring up and you guys want.

Author:  Acekirby [ Wed Mar 19, 2008 2:18 am ]
Post subject:  Re: Super Smash Bros. Brawl Discussion

DS_Kid wrote:
Acekirby wrote:
Did you misunderstand? I was using Kirby as an example. Cook sucks, it almost never gets kills. The items are cool sometimes but other times they're pointless.
Whoopsie...sorry about that. I thought you were fully disagreeing with my previous statements.

No, I was agreeing. Lucario's FS is insanely easy to avoid, and Kirby's FS is not a "guaranteed kill" at all.

Joshua wrote:
Tournament rounds will be at least best 2 out of 3 to decide the winner of a particular match-up. Perhaps more for the final round. The first round is considered "neutral", with a random simple stage such as Smashville or Yoshi's Island, one that won't screw anyone over. Non-broken items may be on during the neutral rounds, we'll have to discuss that further.

The loser of the first round than gets to "counterpick" the second. He can select any stage he wants for his advantage (aside from a few stages we may agree to ban) and choose whether to have items on or off. Certain people work better with the random element of items, certain people work better without. Plus certain characters, expecially fast characters with few finishing moves like Meta Knight and Pit, benefit a lot from them.

If he loses again, he's out. If he wins, then its the other person's turn to counterpick the stage and items for the third deciding round.

Sounds fair? I think letting the individual people choose their settings within the tournaments will give a more enjoyable experience for everyone, and you'll have to adapt to win overall.

I dig it. Giving the loser some kind of advantage will make things interesting.

Joshua wrote:
As for banning items, I agree that a few are simply too gamebreaking for any sort of competition, such as Heart Containers. I actually have a list from another tournament-planning webiste (not SmashBoards) of potential banned and safe items I could bring up and you guys want.

Bring it up, but off the top of my head I think Golden Hammers, Stopwatches, and Heart Containers are the only really extreme gamebreaking ones.


Lower title for a month or two is a cool idea but you'll have to get it approved my Ram or Rad.

Author:  iand93 [ Wed Mar 19, 2008 2:20 am ]
Post subject:  Re: Super Smash Bros. Brawl Discussion

Rusty wrote:
extremejon09 wrote:
Lower title for a month


Why not forever?
All you have to do is get an admin as a secret santa.

Author:  Joshua [ Wed Mar 19, 2008 2:30 am ]
Post subject:  Re: Super Smash Bros. Brawl Discussion

Here's the list. I've added some commentary to explain a few of them.

CONSIDERED BROKEN (banned)
Maxim Tomato
Heart Container
Dragoon (while great for free for alls, these are terrible in 1v1 matches)
Starman
Superspicy Curry (lasts way too long to justify how strong it is)
Golden Hammer
Assist Trophies (have a bit too many super strong characters that chase you down, like Waluigi, so you can't really avoid them very well in a battle; plus ones like Devil and Nintendog are just lame)
Containers (no way to turn off exploding ones without turning them all off)
Explosive Crates
Mega/Mini Mushroom (can run into someone from offscreen by surprise and really effect the match)
Timer
Lightning
Bob-Omb

POTENTIONALLY BROKEN (further discussion needed)
Final Smashes
PokeBalls (while it has some super strong characters, most stay still and can be easily avoided; a few like Latias are nasty though)
Hammer (leaning toward safe, they have a lot of drawbacks to justify the strength)
Ray Gun (seems really easy to juggle people right off an edge with this...)
Cracker Launcher
Smart Bomb (can be accidentally triggered with a blind attack)
Deku Nut (same as above)
Bumper (insanely powerful and deadly)

RELATIVELY SAFE (relatively safe)
Sandbag
Food
Warp Star
Metal Box
Bunny Hood
Beam Sword
Home-Run Bat (wind-up lag is huge this time around)
Fan
Lip's Stick
Star Rod
Super Scope
Fire Flower
Motion Sensor Bomb
Gooey Bomb
Freezie
Smoke Bomb
Pitfall
Hothead
Mr. Saturn
Green Koopa Shell
Banana Peel
Springboard
Urina
Soccerball
Team Healer
Franklin Badge
Screw Attack

Author:  extremejon09 [ Wed Mar 19, 2008 2:49 am ]
Post subject:  Re: Super Smash Bros. Brawl Discussion

Quote:
CONSIDERED BROKEN (banned)
Heart Container
Golden Hammer
Timer


Fixed

Also, the counter Pick thing won't work. This game works on a vote system, so there's only a 50/50 the counterpick will be chosen. I'm sure not all of us have instant messengers next to our Wiis, so we can't tell our opponents what stage we want. The only way it could work is if both people logged off, ran up to their computers, discuss the next stage, and both pick it. That would just make the tournament more painfully long and confusing than it already is.

Oh oh oh hey guys here's a CRAZIE idea: You can't use the same character twice in each match. You need to use a different character in each round. How awesome would that be.

Author:  DS_Kid [ Wed Mar 19, 2008 3:00 am ]
Post subject:  Re: Super Smash Bros. Brawl Discussion

Joshua wrote:
RELATIVELY SAFE (relatively safe)
Thanks for clearing this up. :P

My responses to the following items are in red:
Joshua wrote:
POTENTIONALLY BROKEN (further discussion needed)
Final Smashes (Keep them for the reasons I mentioned earlier)
PokeBalls (Ban; it's not worth the risk of those crazy-powerful Pokemon, especially if we're banning assist trophies.)
Hammer (Ban; while they're easier to stop this time around, they still are pretty easy to kill with.)
Ray Gun (Keep; they can juggle people quite a bit, but it should be somewhat easy to escape from.)
Cracker Launcher (Keep; while blind firing can lead to an easy win with this, it is quite easy to lose hold of it.)
Smart Bomb (Keep; most people I've seen use this end up getting caught in the explosion, as well.)
Deku Nut (Keep)
Bumper (Ban; they are quite powerful when compared to their N64 counterparts)


Of course, as previously mentioned, this tournament should mainly be for fun, so we can probably be lax with a few of these items. Or...we could even just ban the insane items.

EDIT:
extremejon09 wrote:
Oh oh oh hey guys here's a CRAZIE idea: You can't use the same character twice in each match. You need to use a different character in each round. How awesome would that be.
This would be bad for me.

Author:  extremejon09 [ Wed Mar 19, 2008 3:04 am ]
Post subject:  Re: Super Smash Bros. Brawl Discussion

How hard is it to not run into a bumper?

Also, I just spectated a match with 4 Ikes. Here's a Transcript:

Quote:
AETHER
AETHER
LAAAAAAHH
AETHER
LAAAAAAHHH
LAAAAAHH
AETHER
LAAAAAAH
Prepare yourself.
LAAAAAAH
AETHER
Hmph.
AETHER
Prepare yourself.
GAME!
I fight for my friends.

Author:  ramrod [ Wed Mar 19, 2008 3:15 am ]
Post subject:  Re: Super Smash Bros. Brawl Discussion

extremejon09 wrote:
Lower title for a month

I like this idea. Monthly tournaments perhaps?

Author:  Acekirby [ Wed Mar 19, 2008 3:17 am ]
Post subject:  Re: Super Smash Bros. Brawl Discussion

extremejon09 wrote:
Quote:
CONSIDERED BROKEN (banned)
Heart Container
Golden Hammer
Timer

Fixed

Yeah, I think I agree. I could see banning Lightning and Curry too, but that's about it.

Guess I should explain

Joshua wrote:
Here's the list. I've added some commentary to explain a few of them.

CONSIDERED BROKEN (banned)
Maxim Tomato (Like I said, 50% is not really that much. Characters are stronger this time around. But it's everyone's call here.)
Dragoon (while great for free for alls, these are terrible in 1v1 matches) (Said why previously; getting all three pieces is tough. It IS possible to avoid, too)
Starman (Anyone should be able to run away for a while)
Assist Trophies (have a bit too many super strong characters that chase you down, like Waluigi, so you can't really avoid them very well in a battle; plus ones like Devil and Nintendog are just lame) (Idk I just really like these)
Containers (no way to turn off exploding ones without turning them all off)
Explosive Crates (For both: If you don't want to explode don't hit them)
Mega/Mini Mushroom (can run into someone from offscreen by surprise and really effect the match) (Most of the time you should be able to avoid it. Most people realize the risk of Mini Mushrooms and won't take it out of fear anyway)
Bob-Omb (You mean like a walking Bomb-Omb? Run away or hit them with a projectile)


Other stuff:

extremejon09 wrote:
Also, the counter Pick thing won't work. This game works on a vote system, so there's only a 50/50 the counterpick will be chosen. I'm sure not all of us have instant messengers next to our Wiis, so we can't tell our opponents what stage we want. The only way it could work is if both people logged off, ran up to their computers, discuss the next stage, and both pick it. That would just make the tournament more painfully long and confusing than it already is.

I was thinking about this as well. Counterpicking is a good idea but it might make it more complicated than it needs to be.

extremejon09 wrote:
Oh oh oh hey guys here's a CRAZIE idea: You can't use the same character twice in each match. You need to use a different character in each round. How awesome would that be.

That'd be pretty cool. It'd play to my strengths as I don't have a main, but am good with a bunch of people. But I think some people would get angry so I'll see what everyone thinks.

ramrod wrote:
extremejon09 wrote:
Lower title for a month

I like this idea. Monthly tournaments perhaps?

I like it. Remember, though, we still have to beat up the Fanstuff Forum. ;)

Author:  ramrod [ Wed Mar 19, 2008 3:33 am ]
Post subject:  Re: Super Smash Bros. Brawl Discussion

Acekirby wrote:
ramrod wrote:
extremejon09 wrote:
Lower title for a month

I like this idea. Monthly tournaments perhaps?

I like it. Remember, though, we still have to beat up the Fanstuff Forum. ;)

That's it! After the forum tourney, we could challenge the Fanstuff and KB.

Author:  Joshua [ Wed Mar 19, 2008 3:39 am ]
Post subject:  Re: Super Smash Bros. Brawl Discussion

DS_Kid wrote:
Joshua wrote:
RELATIVELY SAFE (relatively safe)
Thanks for clearing this up. :P


Aw crap, something got lost in translation there. Gotta make sure to always doublecheck my posts. :poop:

Acekirby wrote:
CONSIDERED BROKEN (banned)
Maxim Tomato (Like I said, 50% is not really that much. Characters are stronger this time around. But it's everyone's call here.)
Dragoon (while great for free for alls, these are terrible in 1v1 matches) (Said why previously; getting all three pieces is tough. It IS possible to avoid, too)
Starman (Anyone should be able to run away for a while)
Assist Trophies (have a bit too many super strong characters that chase you down, like Waluigi, so you can't really avoid them very well in a battle; plus ones like Devil and Nintendog are just lame) (Idk I just really like these)
Containers (no way to turn off exploding ones without turning them all off)
Explosive Crates (For both: If you don't want to explode don't hit them)
Mega/Mini Mushroom (can run into someone from offscreen by surprise and really effect the match) (Most of the time you should be able to avoid it. Most people realize the risk of Mini Mushrooms and won't take it out of fear anyway)
Bob-Omb (You mean like a walking Bomb-Omb? Run away or hit them with a projectile)


Maxim Tomato: 50% is a lot of damage, plus since it really comes down to sheer luck of who it spawns near, it's completely unnessecary
Dragoon: In free for alls with three or four people, yes, it is tough. But in 1v1s they just keep bouncing back and forth (and respawning, they'll never disappear for long) until someone inevitably gets it, usually right after killing his opponent so he can get another kill at 0%.
Star Man: True, it won't really break any matches, but turning the fight into a simple cat and mouse chase isn't very fun for the other player, and with no risk its just random of whoever it spawns near
Assist Trophies: Yeah, I really like these too. It's a shame that they're so broken. :-|
Containers: The explosions of regular containers and boxes are very powerful and impossible to predict, they can really lead to some cheap KOs. The large marked explosive crates I'm personaly fine with though, they are obvious and take a lot of hits to break open.
Mega/Mini Mushroom: I once lost a match because a mini mushroom appeared from offscreen and got me before I could react. Though that is pretty rare, I suppose these could be legal
Bob-Ombs: The big problem is that they stages zoom in and out, sometimes parts are obscured. I have seen players die from bob-ombs sneaking up behind from offscreen while they were charging smash attacks and such, its a terrible way for a serious round to end

Other stuff:

Acekirby wrote:
extremejon09 wrote:
Also, the counter Pick thing won't work. This game works on a vote system, so there's only a 50/50 the counterpick will be chosen. I'm sure not all of us have instant messengers next to our Wiis, so we can't tell our opponents what stage we want. The only way it could work is if both people logged off, ran up to their computers, discuss the next stage, and both pick it. That would just make the tournament more painfully long and confusing than it already is.

I was thinking about this as well. Counterpicking is a good idea but it might make it more complicated than it needs to be.

Dang it, that's right. That sucks. :-| Perhaps people could post their preferred settings and stage before the battle and they both could agree to use those depending on who wins? Not sure if that'd be too much trouble or not.

Acekirby wrote:
extremejon09 wrote:
Oh oh oh hey guys here's a CRAZIE idea: You can't use the same character twice in each match. You need to use a different character in each round. How awesome would that be.

That'd be pretty cool. It'd play to my strengths as I don't have a main, but am good with a bunch of people. But I think some people would get angry so I'll see what everyone thinks.

I mix up my characters often as well, but some people like to focus on a single character and get really good. It'd be mean to force someone away from their character like that for lolz.

Author:  Acekirby [ Wed Mar 19, 2008 3:41 am ]
Post subject:  Re: Super Smash Bros. Brawl Discussion

ramrod wrote:
Acekirby wrote:
Remember, though, we still have to beat up the Fanstuff Forum. ;)

That's it! After the forum tourney, we could challenge the Fanstuff and KB.

Yes yes yes plz

Author:  Joshua [ Wed Mar 19, 2008 3:54 am ]
Post subject:  Re: Super Smash Bros. Brawl Discussion

Acekirby wrote:
ramrod wrote:
Acekirby wrote:
Remember, though, we still have to beat up the Fanstuff Forum. ;)

That's it! After the forum tourney, we could challenge the Fanstuff and KB.

Yes yes yes plz


Do they even have a central off-topic area where you could set up and discuss something like this?

Author:  Dark Grapefruit [ Wed Mar 19, 2008 4:38 am ]
Post subject:  Re: Super Smash Bros. Brawl Discussion

Maybe it's just me, but I get a backfiring timer just as often as I get a normal one. It seems to be a calculated risk to take. For that reason, I don't think timers are broken enough to be banned.
Dragoon parts should be banned, but not because it is an instant kill - it's far from it once you've played more than a few brawls. No, I dislike them because as soon as one appears, you stop playing Super Smash Bros. and start playing Get The Other Parts. They are a huge time waster.

Author:  ramrod [ Wed Mar 19, 2008 4:56 am ]
Post subject:  Re: Super Smash Bros. Brawl Discussion

Joshua wrote:
Acekirby wrote:
ramrod wrote:
That's it! After the forum tourney, we could challenge the Fanstuff and KB.

Yes yes yes plz


Do they even have a central off-topic area where you could set up and discuss something like this?

We could always make one. We have people on here that frequent the other places enough.

Author:  DS_Kid [ Wed Mar 19, 2008 6:47 am ]
Post subject:  Re: Super Smash Bros. Brawl Discussion

Hmm...I was just reading over the Smash Boards, and despite there being some arrogant people in that place, I found out about several techniques that can help me not be as bad with Toon Link.

I'm on my way to being a Pokemon SMASH BROS MASTER! lol jk

Author:  extremejon09 [ Wed Mar 19, 2008 11:38 am ]
Post subject:  Re: Super Smash Bros. Brawl Discussion

I don't see why Lightning should be banned.

In 1vs1 matches isn't getting one basically the same as getting a Mini/mega mushroom?

Author:  Duecex2 [ Wed Mar 19, 2008 12:01 pm ]
Post subject:  Re: Super Smash Bros. Brawl Discussion

No offense, Josh, but you're starting to seem like this kid my brothers hang out with that complains everything we do to him in Smash Bros. is cheap.

And I want to kill that child.

:D I'll be getting a Wii in a month or two so I'll probably be able to join in sometime.

Author:  Joshua [ Wed Mar 19, 2008 1:48 pm ]
Post subject:  Re: Super Smash Bros. Brawl Discussion

Duecex2 wrote:
No offense, Josh, but you're starting to seem like this kid my brothers hang out with that complains everything we do to him in Smash Bros. is cheap.

And I want to kill that child.


Meh, that's too bad. But I don't really care, besides it's not like I'm calling strategies and such cheap, just certain items' effects. Because really, some of them are, except in the most chaotic four player party circumstances. If I grab a Heart Container that spawned right under me in a serious battle and end up winning due to recovering 100%... it wouldn't really feel like much of a win. Same reason I don't attack people right after they randomly trip, where's the honor in that?

As for Lightning... well most status-related items have a ballance between reward and risk. Bunny Hood gives you super speed and jumping height, but it makes it much easier to fall off a cliff. Metal Hood makes you really heavy, for better or worse. Mega Mushrooms make you stronger and a bigger target. And stuff like lightning and timers share a risk at backfiring.

From my understanding Lightning and Mini/Mega Mushrooms were decided broken was because you could just touch them and take the benefit/risk without choosing too. It's not like with Bunny Hood or the Cloaking Device where you had to choose with the A button. This might actually be pretty rare with lightning, but relatively common with the mushrooms because of how they move around. No idea what the reasoning for the Timer was... at any rate, I wouldn't care much if these items were allowed.

I'd be content with only Heart Container, Maxim Tomato, Dragoon, Bob-Ombs, Superspicy Curry and Golden Hammer banned. Is that a good compromise? 43 out of 49 items isn't bad.

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