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 Post subject: Re: Super Smash Bros. Brawl Discussion
PostPosted: Fri Mar 21, 2008 3:59 am 
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Ju Ju Master wrote:
(as well as the three other hidden ones, though I didn't expect to find them in the first playthrough)


The doors to go through to get them only appear after you beat the SSE.

On the topic of smash boards: Ya, lots of crap people there right now. It will calm down with time. Just look for the next greatest tips on characters. Also, these 'pros' that want to play on high gravity... they are not pros and should be completely ignored. Actual pros are adapting quite easily.

On the topic of Ganondorf: He is good in this game. The moves are less punishable and are just as powerful.

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 Post subject: Re: Super Smash Bros. Brawl Discussion
PostPosted: Fri Mar 21, 2008 4:05 am 
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I like how he acts like It's Gannondorf's fault for not using the sword

EDIT:

So. Anyone else here actually play any of Game and Watch's games? I could even identify the origins of his moves when I first got him

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 Post subject: Re: Super Smash Bros. Brawl Discussion
PostPosted: Fri Mar 21, 2008 1:58 pm 
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extremejon09 wrote:
I like how he acts like It's Gannondorf's fault for not using the sword

EDIT:

So. Anyone else here actually play any of Game and Watch's games? I could even identify the origins of his moves when I first got him


I know I haven't. i've never seen them anywhere.

Is it possible to destroy the metel spheres in coin launcher?

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 Post subject: Re: Super Smash Bros. Brawl Discussion
PostPosted: Fri Mar 21, 2008 5:38 pm 
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extremejon09 wrote:
So. Anyone else here actually play any of Game and Watch's games? I could even identify the origins of his moves when I first got him

I played the first few Game and Watch Galleries for the Game Boy back in the day. I would identify a LOT of his moves. The only ones I didn't get I think were Judgement and his U-tilt.

extremejon09 wrote:
Great Maze=Kirby and the Amazing Mirror

And/or Metriod

Joshua wrote:
The whole SSE has so many simularities to Kirby, expecially Supersta. It's awesome.

I noticed that while I was going through it. Pretty dang cool, but I guess it should have been expected with Hal Labs developing the game. What they need to do now is make a daggum Kirby adventure game for the Wii.

Joshua wrote:
I liked having cutscenes though, that part was lacking in those.

Dragoon cutscene = best

Kevin DuBrow wrote:
Story line was great in SSE though. You understood the plot...and there was absolutely no dialogue. Beautiful.

It was awesome, but there were many parts in the story line where I had no clue what was going on and would have liked at least one person talking.

Things that confused me (that Jon didn't explain):
Quote:
1. Why did MetaKnight challenge Marth?
2. Sonic lol wut
3. Why was Ivysaur just sitting around in the ruins for no reason at all?
4. Why was Wario in this game at all. Go away Wario.


Best part of SSE: KIRBY AND DEDEDE FRIGGIN SAVE EVERYONE HELL YEAH

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 Post subject: Re: Super Smash Bros. Brawl Discussion
PostPosted: Fri Mar 21, 2008 6:01 pm 
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Acekirby wrote:
Things that confused me (that Jon didn't explain):
Quote:
1. Why did MetaKnight challenge Marth?
2. Sonic lol wut
3. Why was Ivysaur just sitting around in the ruins for no reason at all?
4. Why was Wario in this game at all. Go away Wario.


Best part of SSE: KIRBY AND DEDEDE FRIGGIN SAVE EVERYONE HELL YEAH


Quote:
1. Battle of honor? Swordsmen seem to like challenging allies to small battles. But he probably also did it because it looked really cool.
2. Apparently Sonic was a really late addition to the game, like from early 2007. So they just stuck him in the end so no one would whine. Obviously just a last minute addition.
3. It's a mystery! It was pretty lame, would've liked to have a Pokemon battle against him. Perhaps Charizard destroyed him on his way through?
4. Wario is awesome and shuddap.

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 Post subject: Re: Super Smash Bros. Brawl Discussion
PostPosted: Fri Mar 21, 2008 6:59 pm 
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Location: living in the sunling, loving in the moonlight, having a wonderful time.
Well, now that I have free time I can finally play SSE.

Yeehaw!

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 Post subject: Re: Super Smash Bros. Brawl Discussion
PostPosted: Fri Mar 21, 2008 7:06 pm 
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Quote:
absolutely no dialogue.


Yes there was

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 Post subject: Re: Super Smash Bros. Brawl Discussion
PostPosted: Fri Mar 21, 2008 7:11 pm 
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Location: All the way on the other side of the internet. Really.
With so many similarities to Kirby, I see no excuse for having only one Kirby stage (and one past one). And with so many similarities to Kirby Air Ride (challenges list, Dragoon, menu styles), I see no excuse for having no stage based off of City Trial.

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 Post subject: Re: Super Smash Bros. Brawl Discussion
PostPosted: Fri Mar 21, 2008 7:14 pm 
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It seems that at the Smashboards that most people hate Brawl's stages. Is that the same case here? Because I like the stages a lot more this time around. There are more hazards and more variety with the selection. A handful of stages I dilike, but there will always be ones that frustrate me.


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 Post subject: Re: Super Smash Bros. Brawl Discussion
PostPosted: Fri Mar 21, 2008 7:15 pm 
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Joshua wrote:
Acekirby wrote:
Things that confused me (that Jon didn't explain):
Quote:
1. Why did MetaKnight challenge Marth?



Quote:
1. Battle of honor? Swordsmen seem to like challenging allies to small battles. But he probably also did it because it looked really cool.


Quote:
And they didn't know whether the other was good or evil yet.


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 Post subject: Re: Super Smash Bros. Brawl Discussion
PostPosted: Fri Mar 21, 2008 8:02 pm 
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extremejon09 wrote:
Quote:
absolutely no dialogue.


Yes there was


Snake had a one-liner. Don't think that constitues "dialogue". By the way, what did he say there? I wasn't able to catch it.
Unless you count the nodding and brief flashbacks that the characters used to communicate.

Also the only stages I hate are Rumble Falls, Mario Bros., New Pork City and Flatzone 2. I'm cool with pretty much all the rest, there are some really creative ones.

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 Post subject: Re: Super Smash Bros. Brawl Discussion
PostPosted: Fri Mar 21, 2008 8:11 pm 
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I don't Like Mario Bros because all enemies have the power of a bumper x2
I don't Like Donkey Kong because of the stupid one-way platforms
I don't like New Pork City because it looks like they just slapped it together in Stage Creator

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 Post subject: Re: Super Smash Bros. Brawl Discussion
PostPosted: Fri Mar 21, 2008 8:38 pm 
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Does anybody know if it's possible to kill the metal spheres in the coin launcher?

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 Post subject: Re: Super Smash Bros. Brawl Discussion
PostPosted: Fri Mar 21, 2008 8:52 pm 
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extremejon09 wrote:
I don't like New Pork City because it looks like they just slapped it together in Stage Creator
I have actually thought of this just about every time I've played the stage.

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 Post subject: Re: Super Smash Bros. Brawl Discussion
PostPosted: Fri Mar 21, 2008 9:29 pm 
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DS_Kid wrote:
extremejon09 wrote:
I don't like New Pork City because it looks like they just slapped it together in Stage Creator
I have actually thought of this just about every time I've played the stage.


It just lacks any of the coherency that makes Hyrule Temple such an awesome place to explore. Plus it doesn't have any sort of solid underground area where you bounce all around until 500% damage... which is pretty much the best part of Temple.

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 Post subject: Re: Super Smash Bros. Brawl Discussion
PostPosted: Fri Mar 21, 2008 9:57 pm 
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Joshua wrote:
DS_Kid wrote:
extremejon09 wrote:
I don't like New Pork City because it looks like they just slapped it together in Stage Creator
I have actually thought of this just about every time I've played the stage.


It just lacks any of the coherency that makes Hyrule Temple such an awesome place to explore. Plus it doesn't have any sort of solid underground area where you bounce all around until 500% damage... which is pretty much the best part of Temple.


Effin' A.

I had some more time with Brawl today, my brother's friend came over and brought it. I am in love with Luigi and Kirby. Those guys are not gay.

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 Post subject: Re: Super Smash Bros. Brawl Discussion
PostPosted: Fri Mar 21, 2008 10:00 pm 
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Screw all y'all, New Pork is great.

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 Post subject: Re: Super Smash Bros. Brawl Discussion
PostPosted: Fri Mar 21, 2008 10:03 pm 
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New Pork is only good for it's music

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 Post subject: Re: Super Smash Bros. Brawl Discussion
PostPosted: Fri Mar 21, 2008 10:29 pm 
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Yeah, New Pork sucks. And that chimera thing is way too cheap.

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 Post subject: Re: Super Smash Bros. Brawl Discussion
PostPosted: Fri Mar 21, 2008 10:32 pm 
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The chimera on New Pork is like the easiest thing to avoid of all time.

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 Post subject: Re: Super Smash Bros. Brawl Discussion
PostPosted: Fri Mar 21, 2008 10:37 pm 
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Image

hurfdurfffduf

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murfsdfsdjff

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 Post subject: Re: Super Smash Bros. Brawl Discussion
PostPosted: Fri Mar 21, 2008 10:54 pm 
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So, I played it non stop for the past few days at my sister's place.
Wolf, Ike, and Lucario are the best fighters ever invented.
SSE was the biggest piece of not fun ever.
Pokemon Trainer is horrible.
Jiggly's Final Smash is lol.
Sonic still needs to die.
Spectating is boring.
WiFi is cool.


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 Post subject: Re: Super Smash Bros. Brawl Discussion
PostPosted: Fri Mar 21, 2008 11:25 pm 
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Pokemon Trainer is awesome, but I agree with the others things you've said.


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 Post subject: Re: Super Smash Bros. Brawl Discussion
PostPosted: Fri Mar 21, 2008 11:39 pm 
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Potates wrote:


That was pretty bad

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 Post subject: Re: Super Smash Bros. Brawl Discussion
PostPosted: Sat Mar 22, 2008 12:14 am 
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Wow! I just made this stage with the stage bulder. You people need to see it! PM me with your Brawl code and I'll send it to you.
The stage consists of 2 platforms at the top of the screen that are seperated by a HUGE gap of space. At the bottom of the stage,
the entire bottom of the screen is filled by spikes. Basically, you fight while bouncing on the spikes. This stage can be really fun!
It looks like this:

- -


^^^^^^^^

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 Post subject: Re: Super Smash Bros. Brawl Discussion
PostPosted: Sat Mar 22, 2008 12:37 am 
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Congrats.

Though the idea has been done many times before. ;)

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 Post subject: Re: Super Smash Bros. Brawl Discussion
PostPosted: Sat Mar 22, 2008 12:46 am 
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brawlsnapshots.com for great justice

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 Post subject: Re: Super Smash Bros. Brawl Discussion
PostPosted: Sat Mar 22, 2008 2:29 am 
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I'm totally maining Dedededede now

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 Post subject: Re: Super Smash Bros. Brawl Discussion
PostPosted: Sat Mar 22, 2008 5:52 pm 
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That's an awesome video....Chekt replied to my comment and probably didn't know it was me!!!..

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 Post subject: Re: Super Smash Bros. Brawl Discussion
PostPosted: Sat Mar 22, 2008 6:31 pm 
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I still say that PK flash is the stupidest, most worthless special move ever conceived.

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