Well this is going off-topic, but I guess with the weekend approaching with no dojo updates, that's okay.
Acekirby wrote:
The reason I wasn't satisfied with that update was that we all knew it was going to be Wi-Fi (you're kidding yourself if you thought Nintendo was going to release it without it), and that other than the small quotes you can yell at each other during friend battles, there's nothing different than any other Wi-Fi game we've seen. Heck, there's less, even. You don't get an online profile, which is something they have been doing since their first Wi-Fi game ever (or at least the first one of any worth), Mario Kart DS. Apparently you can't keep track of wins-losses, nor can you play "ranked" matches against people your level. So say you're an insane player, you could get stuck with 3 novice players, or vice versa. However, the ranked match is probably something they may introduce later. Friend codes are back again as well, along with all the fallibilities of the system (overly complicated and long, no way to invite random players).
Firstly, Wi-Fi was hardly a guaranteed mode for Brawl. Prior to the website's update, the only time we had heard of it was way E3 2005, when it was first announces. I'd also like to note that at this time it was also announced as a
Wii launch title. While it made a plenty big stir, we didn't really get any other news after that. To make things even more shaky, at E3 2007 Nintendo showed off Mario Kart Wii as their first serious forray into console online, without even mentioning Brawl's capabilities. As someone who was following Brawl news very closely, there was plenty to be worried about.
Now I've never played Mario Kart DS (or any of Nintendo's online offerings thusfar, unfortunately), but from what I heard it is often an unenjoyable experience full of quitters and snaking that guarantees a single player's victory. I'm sure plenty of people have had fun matches, but I have heard a
lot of complaints.
The way I see it, for a game like Smash Brothers where the whole idea of the game is that you become focused on beating another single enemy, opponents quitting would be a much bigger pain than in, say, a racing game or FPS. So while having unranked games on random may seem to suck out the point of them, hopefully it can help as well by lowering the amount of quitters.
Fortunately Smash Bros isn't as easily broken as Mario Kart, and there shouldn't be any kind of "super technique" such as snaking to ruin a match.
As for online profile and record keeping and such, we don't really know what the extent of the "With Friends" mode has, so we can't really complain. You may get a sort of profile with wins and losses, we need more information. As for friend codes, yeah, I guess they're an inconvenience, but they really don't take too long to input and personally I'm used to them by now. (Plus the SSBB codes are only twelve numbers long rather than sixteen.)