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 Post subject: Re: Mario Kart...Wii!
PostPosted: Sat Jul 12, 2008 10:29 pm 
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Ive added everyones code. Mines 1289-9895-6475. Add me and lets play!

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 Post subject: Re: Mario Kart...Wii!
PostPosted: Sat Jul 12, 2008 10:30 pm 
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Ju Ju Master wrote:
...purple shell...
Well, that's new to me. :P

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 Post subject: Re: Mario Kart...Wii!
PostPosted: Sat Jul 12, 2008 10:32 pm 
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DS_Kid wrote:
Ju Ju Master wrote:
...purple shell...
Well, that's new to me. :P

Egh, blue, whatever. It looks purple, damnit!

(oh, and seriously, post your codes in the gamertag thread, not here. It makes them easier for me to find and add and keeps from clogging these threads up)


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 Post subject: Re: Mario Kart...Wii!
PostPosted: Sat Jul 12, 2008 10:39 pm 
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Holy cow, new thread!

Anyways,
Acekirby wrote:
Capt. Ido Nos wrote:
Also, I think that I've already settled into Bowser + standard bike for my normal driving settup. Aw yeah.

Ugh, Bowser? Really? A heavyweight?

To each his own, I guess, but I don't see why anyone would pick a heavyweight. Sure the top speed is great, but it takes so long to get there. And since MK seems to be getting more and more item happy, heavyweights are going to stop more and more frequently.

Yoshi's always the most perfect one for me. Quick enough to be a lightweight but heavy enough to be a middleweight.

For as long as I've played MK, I've *always* played Bowser, as a rule. When I was a kid I had a huge thing for dinosaur-dragony looking things, and Bowser fit that just right. Also, right after I got MK64 back in the day, I'd heard that Bowser was the faster character, so I told myself I'd force myself to be good with him, no matter how long it took. I wouldn't hesitate to say that I've put hundreds of hours into that game, and I can say that I'm fairly good at Bowser now ;)

Plus, in MK Wii, Bowser + Standard Bike + manual + GC controller ends up handling more or less the same as MK64 Bowser, so I'm golden :) Bonus, popping wheelies almost gets rid of his slow acceleration entirely!

And Ace? Just in case your question wasn't answered, there's still the hop and drift boost, it's pretty nice, actually. I like it. It's a little bit different than before, but it's worlds better than MK:DD. Once you get used to it, you can fly.

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 Post subject: Re: Mario Kart...Wii!
PostPosted: Sun Jul 13, 2008 12:13 am 
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I just played a few rounds with Susan, though I wasn't sure which one he was...


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 Post subject: Re: Mario Kart...Wii!
PostPosted: Sun Jul 13, 2008 12:33 am 
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I butted in on you and Susan's game, but just left. Hopefully we can get some more in here in 1/2 hr! :D

EDIT: wait.. thought I saw something in here about a proposed forum game of Kart at 9, but can't find it anymore.

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 Post subject: Re: Mario Kart...Wii!
PostPosted: Sun Jul 13, 2008 12:37 am 
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Yea, no one responded, and I didn't want to double post, so i just deleted it (I wouldn't have been able to make it, anyways :P)

I saw someone named "Inverso", but I knew that wasn't your Mii's name, so I just assumed it must've just been a coincedence. Guess I was wrong :P

And yes, you did kick butt, but that was the best I've ever done on Rainbow Road (and maybe even N64 Castle) I suck at both those courses and still came in second (behind you both times, I think)


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 Post subject: Re: Mario Kart...Wii!
PostPosted: Sun Jul 13, 2008 12:47 am 
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I changed over to my Inverso mii (which looks like my actual self) for tonight just in case someone showed up that wouldn't enjoy my usual mii :P I bend over backwards for the haters and I don't even know why...

Anyway, yeah, I got out because I felt like it would be narcissistic to keep going...

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 Post subject: Re: Mario Kart...Wii!
PostPosted: Sun Jul 13, 2008 1:18 am 
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Me and DG were playing, actually, DG still is. I didn't notice you Ju Ju but I saw you inverse. I was Daniel playing as King Boo in a Kart. DG is koopa in a cart.

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 Post subject: Re: Mario Kart...Wii!
PostPosted: Sun Jul 13, 2008 1:38 am 
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That was fun. I was playing against Inverse and four other guys that look just like him on my crappy TV and I actually did pretty well. Better than usual anyway.

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 Post subject: Re: Mario Kart...Wii!
PostPosted: Sun Jul 13, 2008 2:05 am 
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Susan wrote:
Me and DG were playing, actually, DG still is. I didn't notice you Ju Ju but I saw you inverse. I was Daniel playing as King Boo in a Kart. DG is koopa in a cart.

Oh, you were the one always ahead of me that I kept deciding to bump into. I was Tim, as Yoshi on the standard bike (well, one of the two. That seems to be a poplar choice)

Maybe I'll make a Ju Ju Mii and change to that when I play you guys.


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 Post subject: Re: Mario Kart...Wii!
PostPosted: Sun Jul 13, 2008 2:07 am 
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Am I the only one who doesn't have all the characters yet. I don't play it that much.

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 Post subject: Re: Mario Kart...Wii!
PostPosted: Sun Jul 13, 2008 2:13 am 
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I Choose You Cheatachu wrote:
Am I the only one who doesn't have all the characters yet. I don't play it that much.


It's incredibly difficult. I have gold cups on every single race in the game, including the Mirror ones, and I don't have all the characters. I think I read somewhere that you need to get Star ratings on those cups, but good grief. Oh, and something about time trials... I wasn't paying attention.

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 Post subject: Re: Mario Kart...Wii!
PostPosted: Sun Jul 13, 2008 2:15 am 
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I Choose You Cheatachu wrote:
Am I the only one who doesn't have all the characters yet. I don't play it that much.

I don't have them either, but I don't really care. More characters does nothing, they're all the same. It's getting the bikes that I'm interested in (and the karts, to a lesser extent)


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 Post subject: Re: Mario Kart...Wii!
PostPosted: Sun Jul 13, 2008 2:28 am 
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Ju Ju Master wrote:
I don't have them either, but I don't really care. More characters does nothing, they're all the same.
Actually, from what I've read, each character has a stat boosted in a specific area. That's the reason why people use Funky Kong for Time Trial records.

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 Post subject: Re: Mario Kart...Wii!
PostPosted: Sun Jul 13, 2008 3:27 am 
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Hmm... I did not know this. I really need better sources.

With this new data, I'm thinking of trying out Baby Peach... the most emasculating choice possible....


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 Post subject: Re: Mario Kart...Wii!
PostPosted: Sun Jul 13, 2008 4:10 am 
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Susan wrote:
Me and DG were playing, actually, DG still is. I didn't notice you Ju Ju but I saw you inverse. I was Daniel playing as King Boo in a Kart. DG is koopa in a cart.


After you left, I switched to Rosalina on a bike. And I got my butt kicked.

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 Post subject: Re: Mario Kart...Wii!
PostPosted: Sun Jul 13, 2008 4:31 am 
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I was just playing her kn a bike. She was good.

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 Post subject: Re: Mario Kart...Wii!
PostPosted: Sun Jul 13, 2008 5:16 am 
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Speaking of Rosalina, it annoys me that they made Rainbow Road into a Super Mario Galaxy track. Rainbow Road was a special course, one of the few original creations from and staples of Mario Kart, but they ruined it for me a bit this time by giving it that warp star and making the music Mario Galaxy themed. It's supposed to be an unthemed track.


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 Post subject: Re: Mario Kart...Wii!
PostPosted: Sun Jul 13, 2008 5:31 am 
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Man someday I'm gonna get this game and show you all what-for. :P

I'll prove Yoshi is forever top tier, in everything.


To clarify my drifting question (dunno why I didn't say it this way before): Is it like drifting in MKDS?

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 Post subject: Re: Mario Kart...Wii!
PostPosted: Sun Jul 13, 2008 3:21 pm 
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Acekirby wrote:
Is it like drifting in MKDS?
Nope. In Manual Drifting, you do a hop, then go straight into a powerslide. Instead of controlling its level of sparks for the boost though, you just hold out until it's done charging up itself.

In Automatic Drifting, you don't hop or powerslide. Instead, your turning is a lot sharper.


It is possible to snake with Manual Drifting, but it's not as useful as it was in Mario Kart DS.

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 Post subject: Re: Mario Kart...Wii!
PostPosted: Sun Jul 13, 2008 3:25 pm 
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Also, with Manual, the blue sparks come quicker the tighter your turning is.

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 Post subject: Re: Mario Kart...Wii!
PostPosted: Sun Jul 13, 2008 5:00 pm 
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Hmm...I thought that it went more off of the distance you traveled (going faster seemed to charge it up faster), but okay.

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 Post subject: Re: Mario Kart...Wii!
PostPosted: Sun Jul 13, 2008 5:14 pm 
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Quote:
Quick recovery from POW Block

Shake the Wii-mote, it will create a force field and protect you


Just a little tip I have picked up on I thought I would share. It is very useful online because whenever that happens when I'm online I'm the only the only one that knows the trick.

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 Post subject: Re: Mario Kart...Wii!
PostPosted: Sun Jul 13, 2008 7:14 pm 
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Yeah, I just read that somewhere. If you push the trick/wheelie button (for thems that don't use the wiimote) right before the POW finishes, it apparently makes it affect you less. I haven't tried it yet tho.

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 Post subject: Re: Mario Kart...Wii!
PostPosted: Mon Jul 14, 2008 2:14 am 
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Does this work even on a cart?

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 Post subject: Re: Mario Kart...Wii!
PostPosted: Mon Jul 14, 2008 3:29 am 
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It works on all vehicles. If you're using the Wii Wheel option, just flick the remote up right as the POW block does its damage to everyone. If you time it right, you'll only lose your item and do one spinout. It really does save on time, but I'd assume it'd be better for bike use since you could do a wheelie right afterward.

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 Post subject: Re: Mario Kart...Wii!
PostPosted: Mon Jul 14, 2008 3:29 am 
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Inverse Tiger wrote:
Yeah, I just read that somewhere. If you push the trick/wheelie button (for thems that don't use the wiimote) right before the POW finishes, it apparently makes it affect you less. I haven't tried it yet tho.

Hey, I tried it, and it works REALLY well. You have to wheelie at the very last minute, though, or else it does nothing. Seriously, you spin out a little, then you're right back on track.

Also, I will prove everyone wrong and show them that Bowser is The Man.

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 Post subject: Re: Mario Kart...Wii!
PostPosted: Mon Jul 14, 2008 3:39 am 
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Cant you just hop to avoid them as they cant hit you if your in the air?

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 Post subject: Re: Mario Kart...Wii!
PostPosted: Mon Jul 14, 2008 3:41 am 
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Regular hopping does not work with POW Blocks. You can avoid them by either going off a ramp/falling or doing the trick function right before it goes off.

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