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 Post subject: Re: E3 2008
PostPosted: Wed Jul 16, 2008 4:16 pm 
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Quote:
"OH GOD THIS IS AWESOME"
"No it's not it's all casual games and sequels with brown + bloom"
"well you shut up it's awesome because I said so"
"lolno"


If you're gonna target me then at least say my name. At least I'm not like some of you Nintendo fans (Cleverdan)

Quote:
http://wii.ign.com/articles/890/890276p1.html



I thought Mario Galaxy with spherical worlds and such was a one-time deal. Or do they just mean a Mario sequel in general?

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 Post subject: Re: E3 2008
PostPosted: Wed Jul 16, 2008 4:32 pm 
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They have talked about doing continuations of the Mario Galaxy series, though you never know what will actually happen with Nintendo.

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 Post subject: Re: E3 2008
PostPosted: Wed Jul 16, 2008 4:44 pm 
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I'd be happy with a new Galaxy, 'cause there's a lot of potential for it to be SOOO much better than the first Galaxy, which was already pretty cool.


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 Post subject: Re: E3 2008
PostPosted: Wed Jul 16, 2008 4:52 pm 
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My problem with Galaxy was that it was way too easy. New Galaxy better be more of a challenge.

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 Post subject: Re: E3 2008
PostPosted: Wed Jul 16, 2008 5:00 pm 
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^ This. I got 119 stars within the week I got it, I had only played it maybe an hour and a half a day. But it was SUCH a great game, god yes.

I got the last star three months ago just cause I was lazy and forgot about the game


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 Post subject: Re: E3 2008
PostPosted: Wed Jul 16, 2008 5:14 pm 
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I know! In Mario Galaxy, you just got lives all the time!
spoilers wrote:
However, if you play as luigi you don't get to keep any lives you collect. As soon as you'd load the game, your lives are reset to 4 and MailToad will give you 20 one-ups.

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 Post subject: Re: E3 2008
PostPosted: Wed Jul 16, 2008 5:19 pm 
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If you could easily beat the Daredevil star with that rock boss, Luigi's purple coin challenge, and the purple coins in Dreadnought Galaxy, then you're not human.

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 Post subject: Re: E3 2008
PostPosted: Wed Jul 16, 2008 5:20 pm 
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DS_Kid wrote:
Luigi's purple coin challenge

^ My last star.
DS_Kid wrote:
purple coins in Dreadnought Galaxy

:-| Not that hard...


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 Post subject: Re: E3 2008
PostPosted: Wed Jul 16, 2008 5:33 pm 
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DS_Kid wrote:
If you could easily beat the Daredevil star with that rock boss

Oh God I hated that. I don't think I've actually beaten him yet.

They just need to a) make it more open ended, like 64 and Sunshine, and b) give it more Good Egg / Gusty Garden style galaxies (the two best galaxies which, coincidentally, also have the two best songs). Then we would have an truly amazing game.


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 Post subject: Re: E3 2008
PostPosted: Wed Jul 16, 2008 5:36 pm 
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Ju Ju Master wrote:
a) make it more open ended, like 64 and Sunshine

I don't get what you mean by this. Do you mean more free to do what you want?


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 Post subject: Re: E3 2008
PostPosted: Wed Jul 16, 2008 5:42 pm 
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I say that they should keep it the way it is now, with a few open-ended stages and a bunch of linear stages. Since just about every star throws you onto a different path in a level, it is like the older, more linear games.

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 Post subject: Re: E3 2008
PostPosted: Wed Jul 16, 2008 5:43 pm 
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Askingforachallenge wrote:
Ju Ju Master wrote:
a) make it more open ended, like 64 and Sunshine

I don't get what you mean by this. Do you mean more free to do what you want?

Less linear. In 64 and Sunshine the whole level was open to you pretty much from the start, and you could explore around everywhere and figure out what you have to do. In galaxy, you spawned on a planet, did something often fairly obvious, used a warp star, did something there, etc., etc. It was more action than adventure - almost like an extremely upgraded 3D version of the original Super Mario Bros games. There's nothing wrong with that, but what made 64 was great and groundbreaking was the open levels - that's what the 3D Mario platformers are supposed to be about, in my mind. That's what makes them great.

Galaxy did have a few open-ended, or half open-ended levels (like, a few stars were very open ended, others not). Think Deep Dark and Sea Slide. Unfortunately, most of them were, ugh, water based. If they made some open-ended Good Egg style levels, i would be very happy.


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 Post subject: Re: E3 2008
PostPosted: Wed Jul 16, 2008 5:44 pm 
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GTA for the DS.

Huh.


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 Post subject: Re: E3 2008
PostPosted: Wed Jul 16, 2008 5:58 pm 
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Ju Ju Master wrote:
Less linear. In 64 and Sunshine the whole level was open to you pretty much from the start, and you could explore around everywhere and figure out what you have to do. In galaxy, you spawned on a planet, did something often fairly obvious, used a warp star, did something there, etc., etc. It was more action than adventure - almost like an extremely upgraded 3D version of the original Super Mario Bros games. There's nothing wrong with that, but what made 64 was great and groundbreaking was the open levels - that's what the 3D Mario platformers are supposed to be about, in my mind. That's what makes them great.

Galaxy did have a few open-ended, or half open-ended levels (like, a few stars were very open ended, others not). Think Deep Dark and Sea Slide. Unfortunately, most of them were, ugh, water based. If they made some open-ended Good Egg style levels, i would be very happy.

Gotcha. I hadn't realized that Galaxy was this way until now- and maybe that's why I finished it so quickly. Yes, more open-ended games would be great for the series. It was, as you said, A 3-D Mario Bros. game. There was no confusion as to what you needed to do next.


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 Post subject: Re: E3 2008
PostPosted: Wed Jul 16, 2008 6:31 pm 
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DS_Kid wrote:
Daredevil star with that rock boss

Then I'm not human.

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 Post subject: Re: E3 2008
PostPosted: Wed Jul 16, 2008 6:49 pm 
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Ju Ju Master wrote:
DS_Kid wrote:
If you could easily beat the Daredevil star with that rock boss

Oh God I hated that. I don't think I've actually beaten him yet.

They just need to a) make it more open ended, like 64 and Sunshine, and b) give it more Good Egg / Gusty Garden style galaxies (the two best galaxies which, coincidentally, also have the two best songs). Then we would have an truly amazing game.


Was Good Egg towards the beginning? I don't remember anything in that game except for like a pirhanna plant miniboss and the opening level.

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 Post subject: Re: E3 2008
PostPosted: Wed Jul 16, 2008 6:52 pm 
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It was the very first galaxy.


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 Post subject: Re: E3 2008
PostPosted: Wed Jul 16, 2008 6:52 pm 
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Ah, that's what I was thinking.

I never got too far in that game anyways, maybe I should give it another spin.

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 Post subject: Re: E3 2008
PostPosted: Thu Jul 17, 2008 12:06 am 
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So, what are they talking about at E3 right now? IGN said 4:30 there was TBA, but now it's not broadcasting anything. I NEED TO KNOW WHAT'S HAPPENING!!!

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 Post subject: Re: E3 2008
PostPosted: Thu Jul 17, 2008 1:33 am 
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Ju Ju Master wrote:
Less linear. In 64 and Sunshine the whole level was open to you pretty much from the start, and you could explore around everywhere and figure out what you have to do. In galaxy, you spawned on a planet, did something often fairly obvious, used a warp star, did something there, etc., etc. It was more action than adventure - almost like an extremely upgraded 3D version of the original Super Mario Bros games. There's nothing wrong with that, but what made 64 was great and groundbreaking was the open levels - that's what the 3D Mario platformers are supposed to be about, in my mind. That's what makes them great.
^THIS. Case in point: about 3/4 of the way through the game, you get this red star powerup that lets you fly around and hover, similar to the Wing Cap in 64. You use it in exactly ONE level. I mean, think about it: you could be flying through space and slingshoting by planets, doing all kinds of crazy things, but they totally ignored all that. I know, time constraints and all, but hopefully they'll expand on it in the sequel. Exploring a huge, open-ended galaxy is too awesome to ignore.

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 Post subject: Re: E3 2008
PostPosted: Thu Jul 17, 2008 1:41 am 
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The Noid wrote:
If you're gonna target me then at least say my name. At least I'm not like some of you Nintendo fans (Cleverdan)

I'm pretty much just paraphrasing your attitude throughout this thread. It's basically been "Sony's awesome, Nintendo sucks, you're all idiots for thinking otherwise".

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 Post subject: Re: E3 2008
PostPosted: Thu Jul 17, 2008 1:43 am 
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Question:

Why do people put so much emphasis on E3, anyway?

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 Post subject: Re: E3 2008
PostPosted: Thu Jul 17, 2008 1:45 am 
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Because of what it was in the past. Basically it was this huge expo where all the major gaming companies would come together every year, and map out all their plans for the forthcoming year. They would introduce all their new, groundbreaking titles, and any possible/planned new hardware.

Unfortunately, in the past few years, for some unknown reason, the expo got completely nerfed, and as you've seen, produces about nothing of worth anymore.

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 Post subject: Re: E3 2008
PostPosted: Thu Jul 17, 2008 1:57 am 
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Acekirby wrote:
The Noid wrote:
If you're gonna target me then at least say my name. At least I'm not like some of you Nintendo fans (Cleverdan)

I'm pretty much just paraphrasing your attitude throughout this thread. It's basically been "Sony's awesome, Nintendo sucks, you're all idiots for thinking otherwise".


umm yeah I'll resolve that in PM

Anyways, did Nintendo do the awesome thing everybody thought they were gonna do today?

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 Post subject: Re: E3 2008
PostPosted: Thu Jul 17, 2008 2:05 am 
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DS_Kid wrote:
EDIT: Stolen from NeoGAF:
Image

who the heck is this

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 Post subject: Re: E3 2008
PostPosted: Thu Jul 17, 2008 2:13 am 
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Ace wrote:
who the heck is this
I forgot her name, but she's the most annoying spokesperson that Nintendo could have chosen for their press conference...


Okay, I have now lost all hope in Nintendo's first party efforts:

Quote:
Q: In Animal Crossing Wild Word, if one person disconnected from the online experience, everybody else would suffer. Will the same be true of City Folk

A: Yeah. Same issues, he says.
Fail.
Quote:
Q: In the GCN title, you could play NES games. What about the Wii version?

A: Unfortunately, no. Anything you have on the VC will have to be played on the VC. Want to keep them separate.
Fail.
Quote:
Q: Will the game use the Wii Weather Channel for real-time weather data?

A: Thought about doing that, but didn't want to limit the experience to real seasons. If it's always raining in Seattle, it would always be raining in Animal Crossing. (Not sure why they couldn't just add an option to turn it on or off for gamers who would want it.)
Fail. Make it an option.


We've known that Animal Crossing Wii has been in development for two years--they talked about it back in September of 2006. What have they been doing this entire time, and why should we buy the game if we can just import all of Wild World's items into it?

Quote:
Q: Have third-parties started using Wii MotionPlus?

A: Doesn't really know.
Fail...
Quote:
Q: Is Wii MotionPlus the new Wii remote?

A: Still evaluating.
Fail...

Quote:
Goodie, Yankee Doodle [being played in Wii Music] but in really awful MIDI. Ever hear those awful ringtones for RAZRs? Yeah, it's something like that.
FAIL.


EDIT: In conclusion:
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 Post subject: Re: E3 2008
PostPosted: Thu Jul 17, 2008 2:16 am 
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All I care about is Zelda. Will there be a new Zelda game in the next year and a half.

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 Post subject: Re: E3 2008
PostPosted: Thu Jul 17, 2008 2:18 am 
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Eh, I don't care much for online play in something like Animal Crossing. And I have never ever gotten a game through Virtual Console (or even hooked my Wii up so it's possibly for online anything). I guess I'm a casual gamer.

Although yeah, the other stuff isn't too good.

And I lol'd at that, Disk.

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 Post subject: Re: E3 2008
PostPosted: Thu Jul 17, 2008 2:29 am 
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I hope somebody at this current Nintendo conference lets out a shot; Nintendo is seriously shooting themselves in the foot with this Wii Music demonstration.

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 Post subject: Re: E3 2008
PostPosted: Thu Jul 17, 2008 2:33 am 
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Quote:
Someone asks why Nintendo is calling this a game instead of a musical toy. Isn’t it more like a toy, the person asked. Miyamoto answered (not verbatim), yes…it is more like a toy. That’s why it’s more fun than a video game.


Wow. Thats all I can say.

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