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 Post subject: Maps and Minions
PostPosted: Tue May 18, 2010 9:40 am 
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Joined: Thu Apr 01, 2010 6:45 am
Posts: 117
Location: Australia
In Strong Badia The Free, what is the best solution for Maps and Minions?


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 Post subject: Re: Maps and Minions
PostPosted: Fri May 21, 2010 8:20 pm 
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Joined: Thu Apr 23, 2009 11:19 pm
Posts: 98
I found it best to have the Poopsmith go in front of the KOT,
while having the KOT stay in his "Fog of War". Strong Sad
should be attacked by Homsar, who should stay put to keep
him from moving. The Cheat should move to Strong Mad's
location and stay there to keep him from moving. Homestar
only goes after the KOT when he sees him. If the "Fog of
War" covers the KOT, then Homestar can't see him and will
target Coach Z. Hope this helped.

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