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PostPosted: Wed Aug 16, 2006 10:43 pm 
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firemarc924 wrote:
In Sonic Advance 1, the last eggman contraptions. The first 2 are easy but after that it is super hard.


What? The tails and sonic ones? Man, I thought those guys were easy for last level bosses.

For sonic, homing attack up his tail thingy until you hit eggman. Eventueally he will shoot spinning spikey disks, which you have to jump on until they are near eggy than attack. At the end of the battle watch out because he will destroy part of the platform you are on.

Can't remember for tails...

Or do you mean Amy and E-102 bosses? They shuoldn't be too hard either. Just wait for perfect chaos. :p


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PostPosted: Wed Aug 16, 2006 11:42 pm 
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Jedi Master Ninks wrote:
firemarc924 wrote:
In Sonic Advance 1, the last eggman contraptions. The first 2 are easy but after that it is super hard.


What? The tails and sonic ones? Man, I thought those guys were easy for last level bosses.

For sonic, homing attack up his tail thingy until you hit eggman. Eventueally he will shoot spinning spikey disks, which you have to jump on until they are near eggy than attack. At the end of the battle watch out because he will destroy part of the platform you are on.

Can't remember for tails...

Or do you mean Amy and E-102 bosses? They shuoldn't be too hard either. Just wait for perfect chaos. :p


He/she is talking about Sonic Advance. Not Sonic Adventure. There's a difference. That is all.

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PostPosted: Wed Aug 16, 2006 11:46 pm 
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Dang I feel stupid... Guess I read the message too fast.... Dang I feel extra stupid.... Aw, c'mon Sonic Advance final boss a'int all that hard. Back in my day we fought final bosses without rings and that's the way we liked it.....


I still feel stupid. Oh well, atleast nwo everyone knows I love Sonic Adventure.


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PostPosted: Thu Aug 17, 2006 8:20 pm 
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Bomb Voyage's henchmen in The Incredibles (pc).
They are really annoying.


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PostPosted: Thu Aug 17, 2006 8:57 pm 
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Come to think of it, everything in Gauntlet was annoying, but it was still the best old school game. EVER. And only one thing can change my mind.

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PostPosted: Fri Aug 18, 2006 3:27 am 
Yes the_chekt, he is.

Now I have to go through the Pazon Mines. I hope I can survive.


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PostPosted: Fri Aug 18, 2006 3:34 am 
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Alexander wrote:
Yes the_chekt, he is.

Now I have to go through the Pazon Mines. I hope I can survive.


That place is vicious, man. Even in normal mode. *shudder*

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PostPosted: Fri Aug 18, 2006 3:35 am 
Cybernetic Teenybopper wrote:
Alexander wrote:
Yes the_chekt, he is.

Now I have to go through the Pazon Mines. I hope I can survive.


That place is vicious, man. Even in normal mode. *shudder*


My brother and me both give it the proper title of: The point of no return.


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PostPosted: Fri Aug 18, 2006 5:12 am 
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In Resident Evil games, there are regular zombies, but then there are super-fast ones. Those are very annoying.
Also, keeping in theme with my avatar, Soda Popinski tees me off.

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PostPosted: Fri Aug 18, 2006 11:17 am 
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In the orginal Mario tennis, Bowser, on the last tournament to get Shy Guy, was almost impossible. Took me 10 or so tries before he beat him, cause he hit winners off of almost everyshot, and had incredible reach!

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PostPosted: Fri Aug 18, 2006 3:04 pm 
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Oh, I remember him. He was difficult. You'd think a big guy like him couldn't get to those alternating corner shots.

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PostPosted: Thu Aug 24, 2006 3:54 am 
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Alexander wrote:
Cybernetic Teenybopper wrote:
Alexander wrote:
Yes the_chekt, he is.

Now I have to go through the Pazon Mines. I hope I can survive.


That place is vicious, man. Even in normal mode. *shudder*


My brother and me both give it the proper title of: The point of no return.

That place was horrifyingly hard on normal... but I thought it was fun at hard, I didn't die once...

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PostPosted: Mon Aug 28, 2006 10:29 pm 
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The Spikey Ball things in the Kirby games. Thier indestructability is so frustrating, and they always guard something important. :sm:


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PostPosted: Mon Aug 28, 2006 10:39 pm 
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Rogue Leader wrote:
Alexander wrote:
Cybernetic Teenybopper wrote:
Alexander wrote:
Yes the_chekt, he is.

Now I have to go through the Pazon Mines. I hope I can survive.


That place is vicious, man. Even in normal mode. *shudder*


My brother and me both give it the proper title of: The point of no return.

That place was horrifyingly hard on normal... but I thought it was fun at hard, I didn't die once...

Ugh, that place...it gives my nightmares, one time, I got down to 10 health on my last enegy tank but then I got to a save point, that made me cry with happiness.


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PostPosted: Mon Aug 28, 2006 10:43 pm 
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New one here.

Today I decided to play some more of Crash Twinsanity. I finished the Ice Climb and then even the level where you use Cortex as a skateboard. After that, you make it to N.Gin's battleship.

That whole ship is my pet peeve. Once you go in there, it's hard. The gems are annoying to obtain, everything is moving around, there are pirates swining from ropes trying to catch you, explosive barrles rolling down stairs, mutated mice, and worst of all, the Nitro crates littered around.

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PostPosted: Mon Aug 28, 2006 11:06 pm 
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Not really an enemy, but the part in Daxter where you go down to the bar cellars, and you have to push all the buttons and drain the place or whatever..ANNOYING.

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PostPosted: Tue Aug 29, 2006 12:25 am 
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Those evil floating eye things in the final fantasy series- especially 10.
THEY CONFUSE TOO OFTEN! ARGLBLBLBL! SO ANNOYING!

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PostPosted: Tue Aug 29, 2006 2:46 am 
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I just thought of one, Grunty in Banjo Kazooie, she is hard... >_>

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PostPosted: Tue Aug 29, 2006 5:52 am 
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Teh Ch8t wrote:
I just thought of one, Grunty in Banjo Kazooie, she is hard... >_>


But I like her. For being just about the only boss in the game, she's fun. XD And "Jinjinator" is just a great name.

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PostPosted: Tue Aug 29, 2006 3:04 pm 
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I have a new one.
Those egyptian lab assistants with the flame throwers from Crash bandicoot 3.
Let me put it this way.

---------

I'm on the level "sphynxinator" And I just got to the first flamethrower lab assistant.
I wait for the flame to go to the other side.
I jump, and use a mega tornado. Guess what happened?

Even though the flame was on the opposite side to me. I got BURRRN'D"!
And I was spinning too!


Oh, and the UFO lab assistants in the same game in the future levels.
I jump on one, I get OWN'D!
But sometimes I destroy them.
I just dodge them now. They're too risky to jump on.
But I like the future levels best. :(

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PostPosted: Tue Aug 29, 2006 3:54 pm 
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Rusty wrote:
Not really an enemy, but the part in Daxter where you go down to the bar cellars, and you have to push all the buttons and drain the place or whatever..ANNOYING.


Oh, yeah! I played that on my friend's PSP and we had to work together to beat it.

Maybe not exactly an enemy, but it is my main enemy in Super Mario 64 (DS). The bottomless pits. Very rarely do I die from health in that game, but bottomless pits, quicksand etc. are the cause of 90% of my deaths.

In Halo, those flood guys that fall and look dead, and than you walk past them and they get up and hurt you. Those can be annoying. And, they can scare the crap out of you if it's your first time.

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PostPosted: Tue Aug 29, 2006 7:36 pm 
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Jedi Master Ninks wrote:
Maybe not exactly an enemy, but it is my main enemy in Super Mario 64 (DS). The bottomless pits. Very rarely do I die from health in that game, but bottomless pits, quicksand etc. are the cause of 90% of my deaths.


Reminds me of the game Billy Hatcher. Most of the enemies in that game are pretty easy--even the bees go down to a good animal--but t's sooo easy to fall into a pit in that game, especially if you're trying to grab your egg.

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PostPosted: Tue Aug 29, 2006 10:41 pm 
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It's not an enemy. Sue me.

Anyways, playing Crash: Twinsanity today, I finally finished Hi Seas Hi Jinks(which means I braved through the ship, a boss battle, a chasing thing, and another battle without getitng Game Over) and made ym way to the Academy of evil, where I also finsiehd a few things.

In the level "Classroom Chaos", a good ways into it, you find yourself in a large library, and guess what? There is tons and TONS og gigantic green ooze filling the place, and you have to make it from the bottom to the top.

i used a dirty trick(skipping a floor) which helped, byut the rest had no trickdom. I had to jump across gaps, small boxes, steel jumping boxes, NITROS(one reason why I hate the color green), bookshelves, falling floors, and the GREEN SLIME(another reason to hate green).

I made it past, but had like..three game-overs. That was hard.

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PostPosted: Tue Aug 29, 2006 11:11 pm 
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Any enemy in Contra, Metal Slug, or Alien Hominid is annoying.
But especially the grenade walls in Alien Hominid. When I was still inexperienced at the game they got on my nerves so much.

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PostPosted: Wed Aug 30, 2006 3:05 am 
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Another "not really an enemy" thing from a game withot enemies, actually. But it's very frustrating in Katamari (any one, really) to see an item that looks SO MUCH like you should be able to pick it up, and then you run it over, and you just smack into it. Arg.

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PostPosted: Wed Aug 30, 2006 7:55 pm 
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Cybernetic Teenybopper wrote:
Another "not really an enemy" thing from a game withot enemies, actually. But it's very frustrating in Katamari (any one, really) to see an item that looks SO MUCH like you should be able to pick it up, and then you run it over, and you just smack into it. Arg.

Yes! Umbrellas do that too me. A guess you could also say rolling over a long skinny object you didn't think you could pick up, but you do and it makes your roll very awkward.

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PostPosted: Wed Aug 30, 2006 8:05 pm 
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I hate the boxing boos in the new mario game for the DS, just cuz they remake a real boo, and turn it into crap!

i also hate the hammer nobodies in Kingdom Hearts II (great game thouhg)

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PostPosted: Wed Aug 30, 2006 8:40 pm 
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DESTROY US ALL! wrote:
Cybernetic Teenybopper wrote:
Another "not really an enemy" thing from a game withot enemies, actually. But it's very frustrating in Katamari (any one, really) to see an item that looks SO MUCH like you should be able to pick it up, and then you run it over, and you just smack into it. Arg.

Yes! Umbrellas do that too me. A guess you could also say rolling over a long skinny object you didn't think you could pick up, but you do and it makes your roll very awkward.


I read somewhere that it's because the "pick-up-ability" of an item in that game is determined by the volume of the rectangular prism surrounding it. So long skinny items are easy to grab, but the umbrellas, due to their large box, are hard.

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PostPosted: Thu Aug 31, 2006 9:01 am 
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I just got up to this bit in Tomb Raider: Legend, where you have to fight this huge sea monster snake thing.
It's not that it's hard, it's just that when it saved, I was on little to no health and I had no medpacks and the level is freaking long.
Whenever this happens in a game, and I get sick of it, I give up and move on.
Like in Prince of Persia 3, I got to the last boss and gave up.

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PostPosted: Thu Aug 31, 2006 10:48 am 
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when i was 6 i sucked at beating Cortex in Crash Bandicoot. those damn lasers always got me!!

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