Gemini wrote:
Sorry, but the music stays.
Is is copyrighted and do you have permission?
Gemini wrote:
I hope you enjoy the second half of the campaign. I really worked hard on some of the innovations I use in those maps.
I must say, level 5 was top-notch! The monetary system, the upgrades, the gaming, the optional objective mini-quests, and the race at the end were well-conceived and carried-out with near-perfection.
Just two warnings: don't use the air-taxi without including a hero! Your non-hero characters won't fall back under your control, and the taxi will be stuck with them. Also, don't let yourself get to 0 money... you won't be able to game back up.
While you're playing, I've found the best money-maker is the skill-based game where you buy units and then fight with them. Once upgraded, I like using a cloaked ghost and a couple of tanks.
I had trouble with the first quest, since I didn't get how to use the beacons. After a few tries, it was cool. Did make me wonder, though, can I walk around and get the job done instead? And also, can I go up there and cap the bad ghosts later in the game? Anyway, it set the stage for the other quests.
The boss is a race rather than a fight, so move quick! I didn't realize until too late that my other characters could contribute!
After having so much fun on level 5, level 6 seemed rather plain. An installation map with your heros. Play it safe, because healing is a premium.
Level 7 is also an installation, with a very difficult ending. The rush to survive is almost undoable (may I recommend putting a beacon at the end so you can click it?), and then one goes right from there to the boss who just has an unbelievable amount of... resiliency. If you can keep your medic alive, you'll get it. Since there's only one, once your medic's hit a few times it's only a matter of time before your heros are going to bite the dust.
The epiloge (8) seems depressing, but appropriate for a teen writer coming to grip with the fact that sometimes even when you win, you lose. Although, after hearing the voicework for the Protoss, I'm glad that the rest of the game didn't have voice overs (just pickin' on you).
If you're thinkin', "I don't know if I care enough about custom campaigns to download and play this series," then pick up level 5 and get into it. It's by far the best, and uses the map editor as well as I'd expect from Blizzard staff. Again, very comparable to the enslavers campaign, only with fun gameplay twists that let you take the game beyond the shoot-'em-up genre.