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PostPosted: Mon May 16, 2005 10:22 pm 
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What a total let down for the cut scenes. The first cutscene was good with the level five reference, but what kind of ending cut scene was that?!
ALL THE SUSPENCE, BUT NONE OF THE ACTION!

p.s. why do villans always have monoters in the most convienient of places?

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PostPosted: Mon May 16, 2005 10:26 pm 
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The cut scene wasn't that bad, we at least got to see Pan Pan.

And with the new strong bad email, what are the chances of the villain being named Coach Zed?


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PostPosted: Mon May 16, 2005 10:27 pm 
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I think I have an idea of what's going to happen.....
I think Stinkoman is going to find out someone stole his TV (because of what 1-UP said in the end cut scene) and Stinkoman is going to go after whoever stole it!

Yeah.....


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PostPosted: Mon May 16, 2005 10:32 pm 
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the meanest genius wrote:
p.s. why do villans always have monoters in the most convienient of places?


You think they just stick moniters in random places? Evil fortresses require lots of planning.


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PostPosted: Mon May 16, 2005 11:11 pm 
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the meanest genius wrote:
What a total let down for the cut scenes. The first cutscene was good with the level five reference, but what kind of ending cut scene was that?!
ALL THE SUSPENCE, BUT NONE OF THE ACTION!

p.s. why do villans always have monoters in the most convienient of places?


First of all, don't post the same thing twice. Even if it's not a double-post, it's still spam.

And second of all, I liked the cutscenes.

And definitely easier than level 5, but it's nice to have an normal Stinkoman level. haven't had one since level 2.

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PostPosted: Mon May 16, 2005 11:14 pm 
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Argle-bargle. This game makes me angry! Stupid tornado, how much health does he have anyway?

I hit him about 50 times, and he still didn't die!

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PostPosted: Mon May 16, 2005 11:19 pm 
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You have to wait until he stops blinking for your shots to hurt again. He takes about 12 hits, I think. But that's just an estimate.

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PostPosted: Mon May 16, 2005 11:41 pm 
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Tornado Beat'D!
Finnaly took Mr. Tornado-Pants down. Dang, he was hard. Any of you flash decompiler people got any new enemies of levels or somthin'?

Next level....Me thinks, water....

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PostPosted: Mon May 16, 2005 11:46 pm 
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Man. I know how to beat unnamed tornado, but i CAN't! >< I always get this dumb glitch where i hit the tornado, then go through it to behind it, so I get hit AGAIN!


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PostPosted: Mon May 16, 2005 11:48 pm 
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[quote="Joshua"
it's nice to have an normal Stinkoman level. haven't had one since level 2.[/quote]

wrong!
what about level 3? when killing stlunko, that is..


anyway, i want more "normal stinkoman" levels too.

maybe stinkoman goes home from vacation and sees that his powercrunch is missing, 1-up still has it, so he decides to rescue 1-up.. level 7 could be all about that!

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Last edited by DumDeDum on Mon May 16, 2005 11:48 pm, edited 1 time in total.

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PostPosted: Mon May 16, 2005 11:48 pm 
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1-UP wrote:
Tornado Beat'D!
Finnaly took Mr. Tornado-Pants down. Dang, he was hard. Any of you flash decompiler people got any new enemies of levels or somthin'?

Next level....Me thinks, water....


I think Stinkoman will go to the bad guy's fortress to save Pan Pan and 1-up. The castle will be on an island and Stinkoman will have to swim there. The boss will be some kinda shark or somethin'.

Just taking a guess.

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PostPosted: Mon May 16, 2005 11:48 pm 
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I finally beat it! Wow, that was frustrating.

I really liked the end cutscene. It was really random, which is my kind of humor.

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PostPosted: Tue May 17, 2005 12:56 am 
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http://img.photobucket.com/albums/v321/ ... hahaha.png

that looks like 20x6 coach z off of the games page....

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PostPosted: Tue May 17, 2005 1:22 am 
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Shopiom wrote:
Nah, they already did a sky level. I don't think they'd do another one.


I guess I was wrong. It was more of a cloud level, but still!

Phlip wrote:
ran "LevelSelect.choose(6,1);" at the continute screen:
Image


You predicted rightly! They even made the sky pink! Maybe you're TBC? :eek:

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PostPosted: Tue May 17, 2005 1:52 am 
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Quote:
I think Stinkoman will go to the bad guy's fortress to save Pan Pan and 1-up. The castle will be on an island and Stinkoman will have to swim there. The boss will be some kinda shark or somethin'.


Yeah, a shark boss would be mega awsome.I think we need a boss who can seperate himself into smaller people to fight. Maybe if we had, like, a dessert level we could have the Cheat Commando's in some sort totem thingy....

Another cool level would be if Stinkoman went into a computer and on to Homestarrunner.com. You'd have to fight Homestar and Strongbad and Trogdor and stuff.

Anybody think for the last level there will be a level where you have to fight all the bosses in a row?

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PostPosted: Tue May 17, 2005 1:56 am 
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Does anyone think they are going to make any more power-ups?

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PostPosted: Tue May 17, 2005 2:10 am 
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1-UP wrote:
Anybody think for the last level there will be a level where you have to fight all the bosses in a row?


Not for the last level, but it would be cool if they had a "boss battle" minigame like most games do after you beat the last boss. Or if they did it for the last level, they should make the bosses a little easier. Maybe half the hits or you get a powercrunch after each boss or something.


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PostPosted: Tue May 17, 2005 3:11 am 
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After much reseach I have created these to show what the most possible final boss will be.
Possible Outcome Screenshot
Possible Outcome Screenshot 2

:p

Nah, I think it'll be Sticklyman..

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PostPosted: Tue May 17, 2005 4:33 am 
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Ha! Beat that darn ol' tornado-mouse.

I hope we see an underwater level sometime. I wonder how many levels there will be in all? It seems like there's no real limit, since Stinkoman just does a bunch of random stuff. A good healthy dozen levels would be a nice start.


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PostPosted: Tue May 17, 2005 6:13 am 
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Shopiom wrote:
You predicted rightly! They even made the sky pink! Maybe you're TBC? :eek:


Nope, TBC just put the level 6 graphics in the game early (well, some of them at least, the glying plug and the socket weren't there), so I could pull them out. They haven't done it again this time...

Man those electrical outlets are hard to kill as 1-Up though...

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PostPosted: Tue May 17, 2005 6:22 am 
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I liked level 5 better. Level 6 was too short. And I liked playing as 1-up.
The boss was cool, though.


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PostPosted: Tue May 17, 2005 8:17 am 
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OMG, Level 6 is sooo hard, and I'm stuck in the part with the three Bluetants (probably their name) in level 6.1, so I seriously need help. I mean, that socket enemy damaging me once or twice is inevidable (sp?), and there are the traps (okay, maybe I shouldn't worry about them), but it's bad enough to have an invincible enemy against you. Plus, how many hits does a Bluetant take in order to die? For the first one, about eight, and the next one, I should multiple shots at it, so I'm confused.
Worse, TBC has been really evil by not updating the Stinkomanual, which means that we won't get a lot of help for the enemies in the Wiki, and that means it's harder.
Either that, or I stink. Can someone give me the links to the Level 6 cutscenes, and make sure they work.

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PostPosted: Tue May 17, 2005 8:37 am 
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The bluetant takes 3 hits, just like the browntant, and is invincible while he's flashing.
I'm yet to see the difference between it and the browntant, other than the colour...

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PostPosted: Tue May 17, 2005 1:28 pm 
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I finally beat level 6! That'll teach that fat mouse thing not to mess with the weather!

And about the manual... call me crazy, but I think most video game manuals I've seen are like that, where they only describe the earlier stages and none of the later ones...


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PostPosted: Tue May 17, 2005 1:30 pm 
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Waitohooru wrote:
And about the manual... call me crazy, but I think most video game manuals I've seen are like that, where they only describe the earlier stages and none of the later ones...


But whenever a new level had come out, the manual would automatically update along with it. It's important because it tells us the names of everything. I think they'll update it soon enough. I hope.

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PostPosted: Tue May 17, 2005 1:39 pm 
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JohnTheTinyCowboy wrote:
The cloud level is pretty cool, but I keep dying, which sucks.

I wonder why the Manual hasn't been updated yet.

The Enime Page isn't updated a lot either.

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PostPosted: Tue May 17, 2005 2:55 pm 
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Well I put the new enemies there, they'll just sit on their own until the manual is updated and we get the correct names.

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PostPosted: Tue May 17, 2005 4:37 pm 
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1-UP wrote:
Quote:
I think Stinkoman will go to the bad guy's fortress to save Pan Pan and 1-up. The castle will be on an island and Stinkoman will have to swim there. The boss will be some kinda shark or somethin'.


Yeah, a shark boss would be mega awsome.


If there is a shark boss, it should be the Sharkmobile. Finally proving whether or not it can work. :-D


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PostPosted: Tue May 17, 2005 5:13 pm 
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My freakin' ISP won't display the new updates so I can't play the new level!!! ARRRRRGGGGLLLBLBLBL!!!!


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PostPosted: Tue May 17, 2005 5:16 pm 
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Most likely your browser is caching it. That's what happens to me.
Go to http://www.homestarrunner.com/newbutton.swf and hold Ctrl and click Refresh in IE, or hold Shift and click Reload in Firefox.
This should also fix the problem if it's at the ISP's end too, since it sends "no-cache" messages in the request.

Or just go to http://www.homestarrunner.com/stinkogam ... ogame.html and be done with it.

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Last edited by Phlip on Tue May 17, 2005 6:02 pm, edited 1 time in total.

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