Homestar Runner Wiki Forum

A companion to the Homestar Runner Wiki
It is currently Sun Dec 08, 2024 1:29 pm

All times are UTC




Post new topic Reply to topic  [ 225 posts ]  Go to page 1, 2, 3, 4, 5 ... 8  Next
Author Message
 Post subject: 10th level ideas
PostPosted: Thu Sep 15, 2005 8:13 am 
Offline
User avatar

Joined: Sun May 29, 2005 4:55 pm
Posts: 43
Location: KND Treehouse with my fellow operatives
What would be a good idea for the 10th Stinkoman level?

I say nightmare dark zone, with Shadowy Figure as End Boss.

_________________
They says I be baddestest at engrish but they is WRONGEST!!!


Top
 Profile  
 
 Post subject: Re: 10th level ideas
PostPosted: Thu Sep 15, 2005 11:27 am 
Offline
User avatar

Joined: Tue Jul 05, 2005 2:14 pm
Posts: 8899
Location: looking at my post and/or profile
Kinsey wrote:
What would be a good idea for the 10th Stinkoman level?

I say nightmare dark zone, with Shadowy Figure as End Boss.


I'd say it would be a really long one, with his Fortress. And some minibossess...then some kinda teleproter.

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Thu Sep 15, 2005 2:37 pm 
Offline
User avatar

Joined: Wed Dec 22, 2004 6:18 am
Posts: 682
Location: Don't look behind you.
These are all just crazy ideas of mine, whatcha think?:

I think it should be like, 4 stages long "Level 10 - Part I" stage 1 and 2 then "Level 10 - Part II" with another 2 stages.

It should be very varied with each stage similar but different. They could incorporate the "Keep moving while the screen automatically scrolls or you'll probably wind up dead" type idea like in all those tank/ship levels in Mario 3... where your under constant attack by stuff while the screen keeps moving... this could even be part of a mini-boss or the final boss... it could take place in a mine cart since it IS inside a mountain apparently. We had a cavern/volcano level... but not a mine cart chase type thing. It could be Futuristic mine carts! lol.

The way you open the final boss door should be by getting on the giant hamster wheel and pressing the A and S buttons rapidly to make the wheel open the door... or maybe one of the mini-bosses will be a giant hamster? i dunno! TBC are nuts.

Maybe a mini-boss could be a mechanical duplicate of Stinkoman. Like a robo stinkoman. Like Sonic's Mecha Sonic or Shadow Link in Ocarina of Time.

The final battle should be incredible. I think you should be able to use Stinkoman's Double Deuce in-game during that battle or something. He shoudl definitely gain a new attack of some kind.

Eh... just my thoughts. I'm sure TBC will come up with something much better. Probably will be mid-October before we get the final level though.


Top
 Profile  
 
 Post subject:
PostPosted: Thu Sep 15, 2005 6:44 pm 
Offline

Joined: Mon Aug 01, 2005 1:17 pm
Posts: 1185
Location: Santa Destroy
Why not do like many other games: have the final boss's (?) pet as a boss. Y'know, like Velguarder in MMX. I think that would be a good way to introduce a 20X6 version of some minor character, like the Goblin...

_________________
Actually, screw this. I'm out.


Top
 Profile  
 
 Post subject:
PostPosted: Thu Sep 15, 2005 8:18 pm 
Offline
User avatar

Joined: Sun May 29, 2005 4:55 pm
Posts: 43
Location: KND Treehouse with my fellow operatives
Obomaru wrote:
Why not do like many other games: have the final boss's (?) pet as a boss. Y'know, like Velguarder in MMX. I think that would be a good way to introduce a 20X6 version of some minor character, like the Goblin...


Or 20x6 The Cheat?

_________________
They says I be baddestest at engrish but they is WRONGEST!!!


Top
 Profile  
 
 Post subject:
PostPosted: Thu Sep 15, 2005 10:45 pm 
Offline
User avatar

Joined: Sun Apr 17, 2005 7:27 pm
Posts: 11940
Location: Puttin the voodoo in the stew, I'm tellin you
Maybe this topic should have been posted here.

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Fri Sep 16, 2005 10:15 pm 
Offline
Lechable Robot Mod
User avatar

Joined: Wed Dec 22, 2004 4:50 pm
Posts: 2859
Location: In the Nerd Hole
Yeah, Ace, you're right. But I decided to let it slide because it'll more than likely be the last level of the game. Therefore, maybe more exciting. Or something. Yeah.

_________________
Image


Top
 Profile  
 
 Post subject: No Shoes Level!
PostPosted: Sun Sep 18, 2005 12:44 am 
Offline
User avatar

Joined: Wed Jan 12, 2005 8:39 am
Posts: 83
I think the last level will probably have some part where Stinkoman has to walk across something hot without his shoes on.

Also, I hope we get to play as Pan Pan, if only briefly. Maybe Stinkoman and 1-Up will need to escape the crumbling fortress, and the only safe escape route requires them to use Pan Pan as a flotation device as they make their way down a river.

But I definitely hope this next level is a "no shoes" level.

_________________
I've got a plan so cunning you could put a tail on it and call it a weasel! - Blackadder


Top
 Profile  
 
 Post subject:
PostPosted: Sun Sep 18, 2005 4:22 pm 
Offline
User avatar

Joined: Sun Aug 07, 2005 11:55 pm
Posts: 746
Location: POLAND, where else?
Maybe they could make part 1 1-up and pan pan escaping, but it would be
stealth side scrolling, like metal gear solid.Yeah, and like you could hide in
the shadows and pull guards offscreen and pummel them.The part two
would be stinkoman with some kinda mech suit and you fight all the bosses
again, only with half their original health and since stinkoman is like super
poweful in his mech suit, he has a health bar that fills up the entire status
bar.then when you confront the shadowy figure, it's like in the last level in
most of the sonic games, and you turn into super stinkoman.Then, when
you beat it, it would zoom out to show strongbad playing it saying "woohoo!
I finally beat it!"

_________________
Image
Image
I lost the state spelling bee in FIFTH PLACE!!


Top
 Profile  
 
 Post subject: The 10yth level
PostPosted: Thu Sep 22, 2005 1:31 am 
Offline

Joined: Tue Sep 20, 2005 9:23 pm
Posts: 13
Tenth level, shmenth level. I just want to be able to make levels but I can't. See my topic PLEASE!!!


Top
 Profile  
 
 Post subject: Re: No Shoes Level!
PostPosted: Thu Sep 22, 2005 3:16 am 
Offline
User avatar

Joined: Sun Dec 12, 2004 2:26 am
Posts: 775
Butter-Da wrote:
Also, I hope we get to play as Pan Pan, if only briefly. Maybe Stinkoman and 1-Up will need to escape the crumbling fortress.


Yeah, like in Ocarina of Time. And you have to use all of the characters' powers to escape. And then you fight the ultimate boss.


Top
 Profile  
 
 Post subject:
PostPosted: Thu Sep 22, 2005 4:15 am 
Offline
Pizza Pizza
User avatar

Joined: Tue Jun 22, 2004 4:05 pm
Posts: 10451
Location: probably the penalty box
it needs the cliched "shadow fight" where you fight a dark clone of Stinkoman.. Only then will this game be truly complete

_________________
If you can't fix it with a hammer, you have an electrical problem.


Top
 Profile  
 
 Post subject:
PostPosted: Thu Sep 22, 2005 12:13 pm 
Offline

Joined: Mon Aug 01, 2005 1:17 pm
Posts: 1185
Location: Santa Destroy
Butter-Da wrote:
Also, I hope we get to play as Pan Pan, if only briefly. Maybe Stinkoman and 1-Up will need to escape the crumbling fortress.

That would be cool. So many games including Little Samson (NES) and Bionic Commando (NES) used that, so I guess that could count as a cliche.

But now thinking of it, this game's story's only cliches are kidnapped characters and the mysterious figure who keeps his eye on the main character all the time.

_________________
Actually, screw this. I'm out.


Top
 Profile  
 
 Post subject:
PostPosted: Thu Sep 22, 2005 5:33 pm 
Offline
Lechable Robot Mod
User avatar

Joined: Wed Dec 22, 2004 4:50 pm
Posts: 2859
Location: In the Nerd Hole
Markyjoe, please stop asking for help everywhere other than where you should be asking for it, which is in the Level Editor thread. And yelling about how no one is paying attention to you is not the way to get people to help you out.

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Thu Sep 22, 2005 10:49 pm 
Offline

Joined: Tue Sep 06, 2005 3:56 am
Posts: 95
There are new powerups, Double Deuce powerups, and every time you collect one you can use a Double Deuce once, which does double damage. And at the end you control a giant robot piloted by Stinkoman, 1-up, and Pan Pan against 20X6 Coach Z


Top
 Profile  
 
 Post subject:
PostPosted: Fri Sep 23, 2005 7:14 pm 
Offline

Joined: Mon Aug 01, 2005 1:17 pm
Posts: 1185
Location: Santa Destroy
This one's definitely gonna be there: many forms of the final boss.
But I wonder what should it be.

As this is mostly a Megaman parody, the final boss should be in a machine for the first form. And then he'd maybe jump out and start fighting by himself.

Or have the first form be just him and have him transforming to some huge monster.

_________________
Actually, screw this. I'm out.


Top
 Profile  
 
 Post subject:
PostPosted: Fri Sep 23, 2005 7:57 pm 
Offline
User avatar

Joined: Mon Sep 19, 2005 1:40 pm
Posts: 24
The stage would be an elite fortress. At the end of 10.1 would be Cyborg Homsar as a sub-boss.

The boss of 7.2 would be Stinko-Man 2.0 that would have all the same moves but has shinier boots! That's why Stinkoman hates him!

_________________
The blue ones!


Top
 Profile  
 
 Post subject:
PostPosted: Fri Sep 23, 2005 10:40 pm 
Offline
User avatar

Joined: Thu Jun 03, 2004 8:37 pm
Posts: 1051
Location: Jumping the Shark
A really hard level that involves Zelda-like puzzles as you progress thru the mysterious villian's fortress. The final boss will be some hybrid 1-Up and Pan-Pan turned against you due to some dark magic.

_________________
New Banner Soon...


Top
 Profile  
 
 Post subject:
PostPosted: Fri Sep 23, 2005 10:47 pm 
Offline
Pizza Pizza
User avatar

Joined: Tue Jun 22, 2004 4:05 pm
Posts: 10451
Location: probably the penalty box
Perhaps they should do a "Dr Wiley's" castle type thing, where you fight all of the previous bosses, then you fight the person behind everything... Not the shadow guy, you'll fight him, too.. The guy behind it all is the guy controlling Shadow man... Of course, I'm talking about the 20X6 Homsar...

_________________
If you can't fix it with a hammer, you have an electrical problem.


Top
 Profile  
 
 Post subject:
PostPosted: Fri Sep 23, 2005 10:54 pm 
Offline
User avatar

Joined: Wed Jul 06, 2005 1:01 am
Posts: 6245
I'd like to see soem logic puzzles, as I think Metallic mentioned.


Top
 Profile  
 
 Post subject:
PostPosted: Wed Sep 28, 2005 9:53 pm 
Offline
User avatar

Joined: Sun Apr 17, 2005 7:27 pm
Posts: 11940
Location: Puttin the voodoo in the stew, I'm tellin you
I've said it before, but I hope there will be a plain castle level.

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Wed Sep 28, 2005 9:54 pm 
Offline
User avatar

Joined: Tue Aug 17, 2004 9:03 pm
Posts: 6188
Location: In my house with my two kids, Bulldozer and topofsm.
Well, it's shaping up to be one. But still, no weepy princess crap!

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Thu Sep 29, 2005 6:07 pm 
Offline

Joined: Mon Aug 01, 2005 1:17 pm
Posts: 1185
Location: Santa Destroy
Acekirby wrote:
I've said it before, but I hope there will be a plain castle level.

Yeah, the final level should test how good you are at regular levels.
But if they put in some little cool extras, it wouldn't be bad.

_________________
Actually, screw this. I'm out.


Top
 Profile  
 
 Post subject:
PostPosted: Fri Sep 30, 2005 9:25 pm 
Offline
User avatar

Joined: Sat Mar 26, 2005 11:25 am
Posts: 1947
Location: Trapped in a van outside of New York.
I'm hoping they have a world terminus like in Kingdom Hearts. That would be sweet.

_________________
<(* ) THRUSTER DUCK
( << )<~~~ WANTS
O O YOUR SOUL


Top
 Profile  
 
 Post subject:
PostPosted: Sat Oct 08, 2005 8:27 am 
Offline
User avatar

Joined: Sat Mar 12, 2005 2:34 pm
Posts: 646
Location: Where do you think? Right here sitting at my computer. DUH!
Obomaru wrote:
mysterious figure


URRG! I can't take it any more, WARNING: Spoiler alert.

I already know who that type-guy is. I think it's pretty obvious to. 20X6 Coach Z. I do think we should play as Pam-Pam though! I wonder what his attack would be... body-slam? That's all I got.

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Sat Oct 08, 2005 8:35 am 
Offline

Joined: Mon Aug 01, 2005 1:17 pm
Posts: 1185
Location: Santa Destroy
Snailmail wrote:
Obomaru wrote:
mysterious figure


URRG! I can't take it any more, WARNING: Spoiler alert.

I already know who that type-guy is. I think it's pretty obvious to. 20X6 Coach Z. I do think we should play as Pam-Pam though! I wonder what his attack would be... body-slam? That's all I got.

Heh. I know it's him. I just don't like calling characters "20X6 Coach Z" or "20X6 The Cheat". I just said it because when we're making up names, we'll probably make the same mistake as with "Kidstar." I even have a vision...
Image

Okay, I'll stop and be on-topic.
Pan-Pan should be playable because the intro shows all three of them and such a thing in oldschool games usually means that he's playable. But I'm thinking it will maybe not happen. I'm losing faith in that. I can't really think of a level that has Pan-Pan in the first part and Stinkoman in the second one. (There's no way you're not gonna be Stinkoman for the final battle)

_________________
Actually, screw this. I'm out.


Top
 Profile  
 
 Post subject: Re: No Shoes Level!
PostPosted: Sat Oct 08, 2005 2:11 pm 
Offline
User avatar

Joined: Sat Oct 08, 2005 12:47 am
Posts: 3
Location: Planet K
Smorky wrote:
Butter-Da wrote:
Also, I hope we get to play as Pan Pan, if only briefly. Maybe Stinkoman and 1-Up will need to escape the crumbling fortress.


Yeah, like in Ocarina of Time. And you have to use all of the characters' powers to escape. And then you fight the ultimate boss.


MAYBE we'll have the power to switch charries in the midst of battle ((Stinkoman can't jump high enough so 1 up makes a way out))


Top
 Profile  
 
 Post subject:
PostPosted: Thu Oct 13, 2005 1:31 pm 
Offline
User avatar

Joined: Wed Oct 12, 2005 6:15 am
Posts: 13
Location: Australia
All i know is that it should end in:

(stinkoman enters a huge room, and u see the boss there)
Then Stinkoman says: WWWWHHHHAAAATTTT ARE YOU DOING???

_________________
.:Kill The Mutant, Burn The Heretic, Purge The Unclean:.


Top
 Profile  
 
 Post subject:
PostPosted: Sun Oct 16, 2005 5:01 am 
Offline
User avatar

Joined: Tue Oct 04, 2005 1:06 am
Posts: 3040
Location: In Stu
all these intricate ideas...ughh....it probably just going to be a plain castle level with coach z (20X6 version) at the end.

_________________
Image


Top
 Profile  
 
 Post subject: ...
PostPosted: Sun Oct 16, 2005 7:01 am 
Offline
User avatar

Joined: Fri Oct 07, 2005 11:45 pm
Posts: 73
Location: Free Country, USA
this sounds stupid,but i think panpan shoots lasers out of his eyes.

in the intro, when they fly by as gold, a shine appears on stinkoman's fist. He punches. A shine appears on 1-up's leg. He kicks. A shine appears on panpan's eye so...

_________________
"Another iced tea, another green salad..."

Visit my wiki (not forum) profile which is 1-up the extra man...it's completely a 20x6 profile!
http://www.hrwiki.org/index.php/User:1-up_the_extra_man


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 225 posts ]  Go to page 1, 2, 3, 4, 5 ... 8  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group