Joined: Tue Sep 05, 2006 7:44 pm Posts: 2276 Location: behind you
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And so begins my adventure to the Playtesting of SBCG4AP. And like all grand RPG journeys, it begins with a map.
A horribly inaccurate map because the roads of California baffle even Google. Which is ironic considering that Google is a LOCAL COMPANY. Sigh. Anyway. Since I've gone to San Rafael several times before I figured I was pretty confident in not getting lost.
With trusty steering wheel ready...
and trusty Homestar as my navigator, my partner and I set out into the while asphalt yonder. The next slides are truly uneventful:
A street called "Fish Ranch Road", it's my favorite exit name EVER. Apparently it leads to a forest or something.
THE TUNNEL OH GOD OH NO WE'RE GOING TO DIE
Whew! We lived. And look at all those suckers going in the opposite direction. Our tunnel is 'special' because it only has three lanes - the middle lane switches, depending on what time of day it is, to go one direction or the other. We got lucky and hit 2-sides both times. Haha, screw you traffic screw--
CRAP! At this time I'm thinking I'm going to be late for the testing.
Stop mocking me building with huge letters of your cityname on it. Nobody likes your style.
Choices, choices... I PICK... Dennis.
Time to go over the bridge! There are things called 'tolls' for these things, and if you don't pay them a troll hops out from underneath it and smashes your car with a club. Cheaters can take the easy route and just get a 'fast track' which feeds the troll electronic money. Or e-money, as we say in the hood.
Lucky for me, Homestar is a shameful bridge-toll cheater. Just don't tell his bridge coach-- the Coach B.
We're on the briiiidge, we're on the briiiidge...
We're still on the bridge, but levelling out to normal land. Look, there's a Prison to the left! Ye ole San Quentin, where murderers and murderesses alike spend their last living years with 4 square meals a day and conjugal visits.
But we're not going there, we're taking the exit to the right and-- wait, what do you mean we missed it?
CRAP.
After I hook a U-Turn (and get some considerable eyeing from the prison-gate-guard), we make it to the buildings at exactly 5 minutes before we're due.
Oooh. Pretty software facilities. They all look like this. Big, white, modernly-shaped, surrounded by greenery and water. I suddenly wish I was a programmer instead of an insurance monkey.
I SEE THE LIGHT-- I SEE THE LIIIIIIGHT.
From here on out, the pictures end. We're greeted by awesome nerds like ourselves, and sign our lives and rights away on a couple of pieces of paper that I didn't actually read (little do they realize I may never HAVE a first born...)
So here's approved ways of telling you about the game:
Main characters: Check Chapman voices: Check Inside Jokes: Check Kicking the Cheat: Double check (over and over and over and over and--) Outside jokes: Check Pointless-but-fun minigames: Check-a-roni BUGS AND GLITCHES EVERYWHERE: check check check CHEEECK
Ultimately, it was a LOT of fun, and really felt like you were in a SBEmail, but it was much more then JUST a sbemail, like a toon and a sbemail rolled together. It was grandiose, grandiose indeed.
Most disturbing glitch: Coach Z was standing behind a floating-Homestar-orange-wooden-spoon... it was hip-level, sticking out and... well, all people around me had to stop and stare.
"Yeah... You guys might wanna raise the rating on this game if you're going to keep that spoon there." "... that's just not right."
Not right. Just... not right.
They took all our feedback, discussed the glitches and the fixes and all that good stuff. T'was 4 hours of my life very well spent.
So yes, when this thing hits the stands I'll be the first to buy, and I hope you are too. Awww... group hug.
p.s. They lied, there were FIVE kinds of pizza. Oh yes.
_________________ Meanwhile as The Faceless Evil closes in on the hapless, sleeping, populace... Across town in a shanty one-bedroom, an old woman feeds her parakeet.
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