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 Post subject: Re: A Super Smash Bros.-type game!
PostPosted: Wed Feb 24, 2010 10:07 pm 
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Oh, I almost forgot...

Twi Destine wrote:
Club Technochocolate (An alternation between various techno songs)


Instead of various techno songs, how about just the Geddup Noise indietronic remix, as heard in the GEDDUP NOISE email and then Strong Badia the Free?

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 Post subject: Re: A Super Smash Bros.-type game!
PostPosted: Wed Feb 24, 2010 10:52 pm 
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CaptainPastHisPrime wrote:
Oh, I almost forgot...

Twi Destine wrote:
Club Technochocolate (An alternation between various techno songs)


Instead of various techno songs, how about just the Geddup Noise indietronic remix, as heard in the GEDDUP NOISE email and then Strong Badia the Free?

Ooh! That'd be awesome, but I think we should give "Techno" a chance also.

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 Post subject: Re: A Super Smash Bros.-type game!
PostPosted: Thu Feb 25, 2010 2:55 am 
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Twi Destine wrote:
Ooh! That'd be awesome, but I think we should give "Techno" a chance also.


Maybe this could be the music for SB's computer room. It could have The Cheat's lightswitch rave going.

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 Post subject: Re: A Super Smash Bros.-type game!
PostPosted: Fri Feb 26, 2010 6:20 am 
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Location: Strong bad's basement, playing Trogdor
Quote:
Maybe this could be the music for SB's computer room. It could have The Cheat's lightswitch rave going.

heh, I actually think I could pull this off! Might take a while though...

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 Post subject: Re: A Super Smash Bros.-type game!
PostPosted: Sat Mar 06, 2010 7:48 pm 
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CaptainPastHisPrime, are you aware that each stage in Super Smash Bros. Brawl contains multiple songs, and the game randomly picks one to play while you fight? You probably shouldn't have to turn down others' sugggestions for music after you come up with one. I apologize in advance if you knew all this already.

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 Post subject: Re: A Super Smash Bros.-type game!
PostPosted: Sun Mar 07, 2010 7:25 pm 
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Bad Bad Guy wrote:
CaptainPastHisPrime, are you aware that each stage in Super Smash Bros. Brawl contains multiple songs, and the game randomly picks one to play while you fight? You probably shouldn't have to turn down others' sugggestions for music after you come up with one. I apologize in advance if you knew all this already.


No, I was not aware. I thought that every stage's song was the same. Sorry, I liked others' ideas, I just thought that only one song was used in each stage.

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 Post subject: Re: A Super Smash Bros.-type game!
PostPosted: Wed Mar 24, 2010 4:58 am 
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Here's the updated list of playable characters:

  • 1-Up
  • Cheerleader
  • Coach Z
  • Duckshirt Homestar
  • Gunhaver
  • Homestar Runner
  • Homsar
  • Marzipan
  • Old-Timey Strong Bad
  • Pan Pan
  • Powered By The Cheat Strong Bad
  • Rather Dashing
  • Stinkoman
  • Strong Bad
  • The Cheat
  • The Homestar Runner
  • Thy Dungeonman
  • Trogdor

I removed Cheatball from the list because he appears as a weapon from The Cheat. Also, I just had another idea for a character:

Strong Sad

B: Stomach Tap (Strong Sad taps his stomach, making the dodgeball sound, which somehow causes a small energy wave to appear and damage an opponent)
B side: Calligraphy Pen (Strong Sad fires a calligraphy pen at opponents, which, on impact, writes out little random messages that he would write)
B up: Taser (Strong Sad shocks an opponent with the taser he had from "Baddest of the Bands")
B down: Snowballs (Strong Sad throws snowballs at opponents (the ones he had been saving in a fridge since he was eight))
Final Smash: Hyperactivity (Strong Sad suddenly becomes hyperactive and repeatedly slaps an opponent, knocking it out)

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 Post subject: Re: A Super Smash Bros.-type game!
PostPosted: Mon Mar 29, 2010 1:55 am 
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Location: Strong bad's basement, playing Trogdor
The Poopsmith
B-Poop fling (Self Explanatory)
B side-Sign (he uses a Sign he regularly uses to whack the opponents)
B Down-"Hidden Surprise" (Burys a piece of Whatsit, works like Snakes Motion sensor bomb)
B Up- Pumpkin Mouth (A pumpkin shoots out of his mouth... Couldn't think of anything better sorry)

Final Smash-200 SBemails! (Sings the 200 SBemail song and it emits waves around the whole stage)

Bonus:
Senor Cardgage
B-Melty Candy Bars (Throws a melty candy bar. Like Mr. Game and Watch's bacon)
B side-Aldi Bag (Throws either; Cold Pizza, Rotten Vegetables, or other things that he could be carrying)
B Down-Bush (Goes down into a bush and is momentarily invincible)
B Up-Grape Soda Banked (The grape soda and the ATM pop out of the ground underneath Senor to boost him up)

Final Smash- Try and talk to him for four seconds! (He says something he would say (e.i. You're every welcome, Meridith") Hits the person standing in front of him and is an Immediate K.O.)

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 Post subject: Re: A Super Smash Bros.-type game!
PostPosted: Thu Apr 22, 2010 12:51 am 
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Ok here goes, strongbad's move set.
B: sword slash: takes out his sword (or blade whatever) from sbcg4ap. he keeps it out for a while, but puts it back after a few seconds if unused.
Side B: Keyboard Whack: Takes out a keyboard and swings it like a bat.
Up B: Circle sword: It's a copy of link's up B
Down B; Kick: He kicks like he kicks the cheat
Final Smash: DELETED!!: Takes out a keyboard and presses the delete key, making a DELETED!! screen cover the background. This kills all other characters on screen.

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 Post subject: Re: A Super Smash Bros.-type game!
PostPosted: Mon Jun 07, 2010 10:11 pm 
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pgj1997 wrote:
Ok here goes, strongbad's move set.
B: sword slash: takes out his sword (or blade whatever) from sbcg4ap. he keeps it out for a while, but puts it back after a few seconds if unused.
Side B: Keyboard Whack: Takes out a keyboard and swings it like a bat.
Up B: Circle sword: It's a copy of link's up B
Down B; Kick: He kicks like he kicks the cheat
Final Smash: DELETED!!: Takes out a keyboard and presses the delete key, making a DELETED!! screen cover the background. This kills all other characters on screen.

There could be attack from homestar spamming E-mail to all people, making their computers explode.
Course SB would be invurnable to that, because he's got the Anti-Homestar Spam filter.

There could also be banter before the fights.

Um, and perhaps some Xeriously Forxe stuff, too.


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 Post subject: Re: A Super Smash Bros.-type game!
PostPosted: Mon Jun 07, 2010 11:00 pm 
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Pom Pom

B: Katana - Pom Pom takes out his katana and slashes it either in front or in back of him, depending on where the enemy is.
Side B: Severe Pummeling - Pom Pom does his 1-Up combo from the email pom pom.
Up B: Soar - Pom Pom jumps up into the air really high.
Down B: Smoke Bomb - Pom Pom throws down a smoke bomb. He automatically jumps away from the smoke.
Final Smash: I don't know.

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 Post subject: Re: A Super Smash Bros.-type game!
PostPosted: Wed Jun 09, 2010 6:24 pm 
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Another TGS character:

So and So

B: Visor Robot (the TGS version of the Visor Robot from Issue 1 appears and VOIPs an opponent with its laser)
B side: Tines Racer (the racer that looks like a fork with a face (from Issue 12) races past So and So and mows down any opponent in its path)
B up: Twelve-Sided Die (the twelve-sided die from Issue 8 falls out of the sky and crushes an opponent)
B down: Fighting Growlbacks Bottomless Spirit Pit (the bottomless pit from Issue 4 appears in the ground and any opponent that gets too close to it falls down through into oblivion)
Final Smash: Scantron (So and So suits up in her Scantron armor from Issue 14 (even shouts the body parts as she does so) and then can do massive damage in her suit, primarily with a DIXON TICONDEROGA LAZER BLADE ATTACK!)

As you can see, many of the attacks by the Teen Girl Squad characters are the ones they themselves received in the series.

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 Post subject: Re: A Super Smash Bros.-type game!
PostPosted: Wed Sep 01, 2010 7:53 pm 
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Pom Pom's final smash could be the "1-up combo" he does on Strong Bad in the "pom pom" email.

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 Post subject: Re: A Super Smash Bros.-type game!
PostPosted: Thu Sep 02, 2010 12:46 am 
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Homestar Runner

B: Marshmellow throw- Homestar throws a marshmellow. A weak move, but can recover damage after thrown. Up to 3 can be thrown.
Side B: Pour Mountain Dew on it- Homestar pours mountain dew. Can either cause an oppontant to slip more, Cause 20% damage, or both.
Up B: Heliocopter kick- Homestar does his spinning kick move and goes up. Can be moved left and right.
Down B: Daisy dukes- Homestar puts on hot pants and it momentarily stuns all enemies.(perfect if your opponets are swarming you!)
Final smash: Main page- Main page 1, 2, 3, 4, or 26 shows up and you do a combo of buttons.
Different combos for each page. 1, 2, 3, and 4 cause 100% damage and 26 does 200%.

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 Post subject: Re: A Super Smash Bros.-type game!
PostPosted: Thu Sep 02, 2010 1:20 am 
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someone must make a character model hack that replaces all the ssbb characters by h*r character and add new movesets!


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 Post subject: Re: A Super Smash Bros.-type game!
PostPosted: Sat Sep 04, 2010 6:47 am 
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pgj1997 wrote:
Ok here goes, strongbad's move set.
B: sword slash: takes out his sword (or blade whatever) from sbcg4ap. he keeps it out for a while, but puts it back after a few seconds if unused.
Side B: Keyboard Whack: Takes out a keyboard and swings it like a bat.
Up B: Circle sword: It's a copy of link's up B
Down B; Kick: He kicks like he kicks the cheat
Final Smash: DELETED!!: Takes out a keyboard and presses the delete key, making a DELETED!! screen cover the background. This kills all other characters on screen.

Maybe he can bring out the Lappy 486 before the hremail3184 explosion. :-D :ehsteve: :trogdor:

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 Post subject: Re: A Super Smash Bros.-type game!
PostPosted: Mon Sep 06, 2010 6:17 am 
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Some of us have come up with two versions of Strong Bad:

pgj1997 wrote:
Ok here goes, strongbad's move set.
B: sword slash: takes out his sword (or blade whatever) from sbcg4ap. he keeps it out for a while, but puts it back after a few seconds if unused.
Side B: Keyboard Whack: Takes out a keyboard and swings it like a bat.
Up B: Circle sword: It's a copy of link's up B
Down B; Kick: He kicks like he kicks the cheat
Final Smash: DELETED!!: Takes out a keyboard and presses the delete key, making a DELETED!! screen cover the background. This kills all other characters on screen.


CaptainPastHisPrime wrote:
Strong Bad

B: Punch (Strong Bad merely punches an opponent, like how he punched Homestar in the CAR email)
B side: Helicopter (Strong Bad does his helicopter move (his arms waving around) from Marshmallow's Last Stand and repeatedly beats opponents with it)
B up: Wagon Fulla Pancakes (The Wagon Fulla Pancakes appears and Strong Bad pushes it into an opponent)
B down: Animals (Sterrance and Da Huuuuuudge appear, one after the other; first, Sterrance appears and distracts opponents with his cuteness, then, Da Huuuuuudge appears and traps opponents inside and does some slow damage to them)
Final Smash: DELETED! (Strong Bad does his "digga-digga-diggity-diggity-DELETED!" move from the UNUSED EMAILS email and eliminates an opponent by breaking its "clavicus majorus" and "deleting" it (it either turns a Tandy green, a Compy blue or explodes in a Lappy fireball and then disappears))


Is there no way we can somehow compromise on this?

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 Post subject: Re: A Super Smash Bros.-type game!
PostPosted: Tue Sep 07, 2010 4:57 pm 
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CaptainPastHisPrime wrote:
Another TGS character:

So and So

B: Visor Robot (the TGS version of the Visor Robot from Issue 1 appears and VOIPs an opponent with its laser)
B side: Tines Racer (the racer that looks like a fork with a face (from Issue 12) races past So and So and mows down any opponent in its path)
B up: Twelve-Sided Die (the twelve-sided die from Issue 8 falls out of the sky and crushes an opponent)
B down: Fighting Growlbacks Bottomless Spirit Pit (the bottomless pit from Issue 4 appears in the ground and any opponent that gets too close to it falls down through into oblivion)
Final Smash: Scantron (So and So suits up in her Scantron armor from Issue 14 (even shouts the body parts as she does so) and then can do massive damage in her suit, primarily with a DIXON TICONDEROGA LAZER BLADE ATTACK!)

As you can see, many of the attacks by the Teen Girl Squad characters are the ones they themselves received in the series.
What about the Arrow'd Guy? D:

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 Post subject: Re: A Super Smash Bros.-type game!
PostPosted: Wed Sep 08, 2010 5:59 am 
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Power Pie wrote:
What about the Arrow'd Guy? D:


Well, one of the battlefields is the notebook paper where the Teen Girl Squad series is drawn. As stated earlier in the thread, it would be like the Wario Ware stage where there could be scenes in which the people have do a certain thing or they get KO'd or take lots of damage in a TGS style death! Maybe the Arrow'd Guy could appear to dish out the punishment!

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 Post subject: Re: A Super Smash Bros.-type game!
PostPosted: Mon Sep 13, 2010 9:57 pm 
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Power Pie wrote:
What about the Arrow'd Guy? D:




He could be a boss level or something.

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 Post subject: Re: A Super Smash Bros.-type game!
PostPosted: Wed Sep 15, 2010 4:37 am 
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shaneman121 wrote:
Power Pie wrote:
What about the Arrow'd Guy? D:




He could be a boss level or something.


He could be this game's equivalent of Master Hand!

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 Post subject: Re: A Super Smash Bros.-type game!
PostPosted: Fri Sep 17, 2010 11:12 pm 
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CaptainPastHisPrime wrote:
Some of us have come up with two versions of Strong Bad:

pgj1997 wrote:
Ok here goes, strongbad's move set.
B: sword slash: takes out his sword (or blade whatever) from sbcg4ap. he keeps it out for a while, but puts it back after a few seconds if unused.
Side B: Keyboard Whack: Takes out a keyboard and swings it like a bat.
Up B: Circle sword: It's a copy of link's up B
Down B; Kick: He kicks like he kicks the cheat
Final Smash: DELETED!!: Takes out a keyboard and presses the delete key, making a DELETED!! screen cover the background. This kills all other characters on screen.


CaptainPastHisPrime wrote:
Strong Bad

B: Punch (Strong Bad merely punches an opponent, like how he punched Homestar in the CAR email)
B side: Helicopter (Strong Bad does his helicopter move (his arms waving around) from Marshmallow's Last Stand and repeatedly beats opponents with it)
B up: Wagon Fulla Pancakes (The Wagon Fulla Pancakes appears and Strong Bad pushes it into an opponent)
B down: Animals (Sterrance and Da Huuuuuudge appear, one after the other; first, Sterrance appears and distracts opponents with his cuteness, then, Da Huuuuuudge appears and traps opponents inside and does some slow damage to them)
Final Smash: DELETED! (Strong Bad does his "digga-digga-diggity-diggity-DELETED!" move from the UNUSED EMAILS email and eliminates an opponent by breaking its "clavicus majorus" and "deleting" it (it either turns a Tandy green, a Compy blue or explodes in a Lappy fireball and then disappears))


Is there no way we can somehow compromise on this?

I think the sword may be a little too strong.
I do think the Up B is kind of useful, though.
Replace the sword with a keyboard, and there we go!'
You both agree on the final smash, so we'll keep that.
Steerance should be more of an assist trophy type thing.
I think CPHP's Wagon fulla pancakes could be moved to the side B attack.
The normal B should be the Keyboard whack.
Down B...
Hows about we get a Bad Graphics Ghost attack?
So, here's my idea for some kind of compromise:

STRONG BAD:
B: Helicopter (Strong Bad does his helicopter move (his arms waving around) from Marshmallow's Last Stand and repeatedly beats opponents with it)
B side: Wagon Fulla Pancakes (The Wagon Fulla Pancakes appears and Strong Bad pushes it into an opponent)
Up B: Circle Keyboard: It's a copy of link's up B but with a keyboard
Down B: Bad Graphics Ghost: He tries to do this odd attack but ends up summoning the BGG instead. The BGG can give people the Jibblies (Stunned-The Deku Nut Could be representated as Strong Mad's painting!) as he floats around.
Final Smash: DELETED!!: Takes out a keyboard and presses the delete key, making a DELETED!! screen cover the background. This kills all other characters on screen

There, how about that?


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 Post subject: Re: A Super Smash Bros.-type game!
PostPosted: Sat Sep 18, 2010 2:50 am 
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Great up there (on SB, I mean)!

Twi Destine wrote:
Items/Powerups
Assist Trophy (or something to that effect. It uses inanimate and/or Minor Charactors and uses their abilities)
Drive-thru Whale- Blasts off into a random opponent.
Frank Bennidetto-pops corn, hurting other characters
Doreauxgard-Flies around the stage crashing into opponents)
The Paper- Comes down with a random Quote, covering the screen so you can't see. Like Nintendogs)
The stick-Turns into a gigantic tree and eats everyone except the person who Opened it.
Population Tire- Bounces around the screen with a score in the top right corner.
biscuitdoughandsman- (You people are gonna have to help me with this one)
The goblin-Signature music plays, then Pops up next to a random character and hurts them with his dance
Stave- Freezes the opponents while singing the Stave it off song
The Yellow Dello-Pecks a random character's head
Onion bubs- Random cheering and a character inexplicably gets blown far away.


Here are some more ideas:

  • Imaginary Strong Bad Animals: Sterrance and Da Huuuuuudge appear to attack an opponent. First, Sterrance appears and distracts an opponent with his cuteness. Then Da Huuuuuudge falls out of the sky and traps the opponent inside him, doing some slow damage to that opponent.
  • The Horrible Painting: The Horrible Painting appears. The Rocoulm inside says, "Come on in here..." As he says this, green rays emerge from the painting and hit an opponent. This does some initial damage to the opponent and temporarily immobilizes him/her while he/she gets the jibblies for a brief period of time, while leaving them vulnerable to attack.

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 Post subject: Re: A Super Smash Bros.-type game!
PostPosted: Sat Sep 18, 2010 5:47 pm 
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CaptainPastHisPrime wrote:
Great up there (on SB, I mean)!

Here are some more ideas:

  • Imaginary Strong Bad Animals: Sterrance and Da Huuuuuudge appear to attack an opponent. First, Sterrance appears and distracts an opponent with his cuteness. Then Da Huuuuuudge falls out of the sky and traps the opponent inside him, doing some slow damage to that opponent.
  • The Horrible Painting: The Horrible Painting appears. The Rocoulm inside says, "Come on in here..." As he says this, green rays emerge from the painting and hit an opponent. This does some initial damage to the opponent and temporarily immobilizes him/her while he/she gets the jibblies for a brief period of time, while leaving them vulnerable to attack.

Nawww, don't mention it.
Hang on, I just got an Idea...
I have noticed that Strong Sad's moveset does not have a Final Smash.
Here's my idea:

FINAL SMASH: Doomy Tales of the Macbre.
Strong Sad Writes on a note and then everyone gets KO'D in their Tales Of The Macbre Form.

You like it?


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 Post subject: Re: A Super Smash Bros.-type game!
PostPosted: Thu Sep 23, 2010 11:44 pm 
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kiuy2005 wrote:
CaptainPastHisPrime wrote:
Great up there (on SB, I mean)!

Here are some more ideas:

  • Imaginary Strong Bad Animals: Sterrance and Da Huuuuuudge appear to attack an opponent. First, Sterrance appears and distracts an opponent with his cuteness. Then Da Huuuuuudge falls out of the sky and traps the opponent inside him, doing some slow damage to that opponent.
  • The Horrible Painting: The Horrible Painting appears. The Rocoulm inside says, "Come on in here..." As he says this, green rays emerge from the painting and hit an opponent. This does some initial damage to the opponent and temporarily immobilizes him/her while he/she gets the jibblies for a brief period of time, while leaving them vulnerable to attack.

Nawww, don't mention it.
Hang on, I just got an Idea...
I have noticed that Strong Sad's moveset does not have a Final Smash.
Here's my idea:

FINAL SMASH: Doomy Tales of the Macbre.
Strong Sad Writes on a note and then everyone gets KO'D in their Tales Of The Macbre Form.

You like it?


Pretty good, but again, Strong Sad did have a Final Smash: Hyperactivity, where Strong Sad suddenly becomes hyperactive and becomes erratic, violent and really funny to watch toward an opponent.

Oh, and in regards of the Horrible Painting's jibblifying attack, it has no effect on Homsar or Senor Cardgage, given the types of people that they are. Instead, the rays will deflect off of them and hit another opponent.

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 Post subject: Re: A Super Smash Bros.-type game!
PostPosted: Sun Sep 26, 2010 12:45 am 
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Items:

BMW Lighter: Use it to set enemies on fire.
Battle Axe: Slash it at people.
Tony Stony: Pick it up and drop it down. Goes through floors, and wedges other players into the floor.
booOOMbox: Blast sound waves.
Ab-Abber 2000: Get temporary strength bonus.
Whatsit: Unable to be picked up. Anybody that touches it gets stuck in it until it goes away or someone kicks them out.

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 Post subject: Re: A Super Smash Bros.-type game!
PostPosted: Thu Dec 30, 2010 2:48 am 
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Senor Cardgage.
Standard smash: Bag hit: He hits the opponent with his bag of melty candybars.
Side smash: Creep Out: He says something creepy and stuns the opponent.
Up smash: Disapear: Self Explanatory
Down Smash: Feast: He eats a candy bar and regains health.

Final Smash: Oh, god, no.: A million more Senor Cardgages appear and start attacking the opponents

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All work and no play makes homestar a dull boy.
All work and no play makes homestar a dull boy.
All work and no play makes homestar a dull boy.
All work and no play makes homestar a dull boy.


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 Post subject: Re: A Super Smash Bros.-type game!
PostPosted: Wed Jan 12, 2011 6:46 am 
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Joined: Wed Nov 01, 2006 5:10 am
Posts: 1949
Location: Disneyland
Oh, and Senor Cardgage (and Homsar, too) would be impervious to the attacks of the Horrible Painting. The green rays that emanate from the painting would deflect off of these kinds of characters and hit another opponent.

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"Mekka-lekka-hi-mekka-The Cheat, throw a TV on 'im...ho."
--Strong Bad, about Homestar


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 Post subject: Re: A Super Smash Bros.-type game!
PostPosted: Thu Jan 13, 2011 6:09 am 
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Posts: 13
I remember seeing a Coach Z texture of questionable quality for Ness.

We might actually be able to turn this into a ridiculously complicated project that will ultimately fail.


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 Post subject: Re: A Super Smash Bros.-type game!
PostPosted: Fri Jul 15, 2011 6:04 am 
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Posts: 3
It can be like Wario Ware stage, in which the person may have to do a certain thing or they get KO'd or damage to the lot in the TGS-style death scene...


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