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*sigh* Fine, I'll get started.
The way you're saying it, Half-life, Metroid Prime, Resistance, Gears, and any other FPS are all the same. That's not true. They all have different content.
Environments(Campaign) The environments that Bungie has created are extremely beautiful, in my opinion. You can see huge expanses with mountain ranges, forests, or canyons, depending on your current location, be it on earth, on a gigantic shield world, or on a Halo itself. Level of detail is also magnificent. There are minute scratches and bumps everywhere. Almost any detail that should be there, is.
Weapons(Campaign) The weapons are all theoretically possible, but not at this time. For example, the plasma weapon systems utilized by the Covenant are controlled my manipulating magnetic fields. Scientists are doing this right now. They are shaping plasma with magnetic fields, but the equipment is huge. However, this is 2008, whereas the game takes place in 2552, and we're not even the ones utilizing it. The enemy is.
Gameplay The control system was very new at the time of Halo: Combat Evolved. Quick melee, and grenades at the tap of a button instead of having to switch through multiple weapons and equipment. It's kept this scheme, because it works. In fact, several shooters have adopted some parts of that scheme. You're limited to carrying two weapons at a time, which is more realistic than hauling around an entire armory along with you. It also allows the players to think with more strategy. Meaning, "Sure, that rocket launcher's a good weapon, but how good is it going to be in close range?" Dual wielding, while I'm sure is often used to defend Halo, was actually started with a Bungie game. Marathon featured dual wielding. To be fair, another game released at the exact same date also featured dual wielding. "Rise of the Triad". Vehicles, which were not exactly prominent in FPSs at the time of Halo: CE, are much more controllable in the Halo series than in other FPSs, in my opinion.
Customizability, File Sharing, and DLC Halo allows players to do a whole lot of stuff, from gametypes, to map variants, to screenshots and video clips. Whats more, you can share these with other people. Armor can be customized to your liking, with different colors, logos, and armor pieces. Multiplayer environments come in different shapes and sizes, and can be further changed in the Forge. Spawn points, weapon and equipment placements, scenery, vehicles, and objectives can all be modified in the Forge. Brand new maps are being released as downloadable content, which just adds more to an already feature-rich game.
Weapons & Equipment(cont.)There are many weapons to choose from, given the players style. Sure there's the standard rifles and rockets, but there's also the plasma pistol's charge shot, which can disable shields and vehicles. The needler, which fires homing crystal shards, and of course, the gravity hammer. Equipment is also usable in Campaign and Multiplayer. Bubble shields, flares, energy drainers, it's all there. Power-ups can be placed, and can be customized to better suit a map.
Multiplayer Multiplayer is deep, but not too complicated, and allows up to 16 people to go on any environment you choose, with any rules you choose. What's more, you can communicate with people in-game with voice chat.
With all of this packed into one disc, except the additional maps, I think it is much different than other FPSs.
This can all come off as an advertisement, and I apologize for that. I'm not trying to sell the game, just listing stuff that comes to mind.
_________________ "If at first you don't succeed, call in an air strike." -Unknown
Last edited by gunluva on Wed Mar 26, 2008 11:17 pm, edited 1 time in total.
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