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PostPosted: Wed May 11, 2005 10:57 pm 
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Location: I dropped the screw in the tuna!
Remember how I said that level 3.1 was the hardest level? Well, I take it back, 5.2 is the hardest level!

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PostPosted: Thu May 12, 2005 1:51 am 
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HARD! 5.2 was extremely hard. However, I love the higher jumping. The downtant part is all timing. I can do the level fast now that I learned the timing and where to jump.

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PostPosted: Thu May 12, 2005 3:43 am 
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Methinks the silhouette bears a stronger resimblance to a Coach Z Sigma than a Coach Z Dr. Wily.

Coach Zigma?


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PostPosted: Thu May 12, 2005 6:05 am 
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Dark Grapefruit wrote:
Does anyone else think the spinning kick might be a reference to "The pipes are broken" from Dangereque 3? I dunno, that's what I thought of when I saw him do it.


Yes. At least I think so. Besides, he can't really do anything else.


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PostPosted: Thu May 12, 2005 6:42 am 
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Out of curiousity, does Stinkoman 20X6 have cheat codes? If not, is there a possibility for cheats to be added in a later version?

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PostPosted: Thu May 12, 2005 2:12 pm 
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I'm seriously thinking TBC needs to tone down 5.2 a bit. I mean, after you get past the section with the 3 downtants, and go up the ladder, it just gets stupid. And it's pretty stupid with the jump section too.


Yeah, I know 5.2 is difficult... but isn't that the point? You know, for all stages to be tougher and more challenging than the stage before it?


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PostPosted: Thu May 12, 2005 5:07 pm 
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I can beat it, but I think parts of it cross the line from "diffucult" to "stupid"

The jumps seem to be that sometimes you make it or sometimes you don't, and that last jump onto the opening/closing platform is all luck. If the Downtants Shots don't line up with it, you're screwed.


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PostPosted: Thu May 12, 2005 5:47 pm 
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New animation! Seen in my siggie. Kudos to that guy called Power Crunch who gave me the idea. I guess it's free game for anybody.

There's actually a really small area in which you can patiently bide your time until the right chance comes along. It's right below where the diagonal bullets intersect.


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PostPosted: Thu May 12, 2005 7:05 pm 
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YORK wrote:
Coach Zigma?


Ooh, that'd be nice.
I was thinking that his name would have been Master Z or Coach Zeta...

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PostPosted: Thu May 12, 2005 7:10 pm 
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I beat level 5! Yay me! I guess you play as Stinkoman next, since 1-up was kidnappped.


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PostPosted: Thu May 12, 2005 11:58 pm 
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I haven't posted in a while because I was busy trying to beat level 5.2 and Nebulon...friggin hard! I'm positive that Coach Z is the bad guy...I mean the games menu he has the freaky Wily eyebrows, so he has to be the villain (the sillohete shows his hat)
:coachz::I'm a villain!

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PostPosted: Fri May 13, 2005 12:00 am 
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weirdguy wrote:
New animation! Seen in my siggie. Kudos to that guy called Power Crunch who gave me the idea. I guess it's free game for anybody.

There's actually a really small area in which you can patiently bide your time until the right chance comes along. It's right below where the diagonal bullets intersect.


I know, that's where I stand. But, it's not like if you wait long enough, the shots will change their timing.


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PostPosted: Fri May 13, 2005 12:01 am 
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OmegaMage wrote:
:coachz::I'm one of them vorllain guys!


Translated to Coach Zish.


Last edited by Shopiom on Sat May 14, 2005 12:04 am, edited 1 time in total.

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PostPosted: Fri May 13, 2005 12:05 am 
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Super Orange! wrote:
weirdguy wrote:
New animation! Seen in my siggie. Kudos to that guy called Power Crunch who gave me the idea. I guess it's free game for anybody.

There's actually a really small area in which you can patiently bide your time until the right chance comes along. It's right below where the diagonal bullets intersect.


I know, that's where I stand. But, it's not like if you wait long enough, the shots will change their timing.


It doesn't matter how much time you spend in there. What you need to do on the first two, is you jump when one foot is over the pit. The last one requires PERFECT TIMING, IE; you have to jump on it a second after it switches down, so that it switches up for you to land on it. THEN there's the latter, where you have to find the two spots where no lasers are, after waiting for bothe meteors.

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PostPosted: Fri May 13, 2005 1:43 am 
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Location: Fighting off the advancing undead horde...
Yeah, that opening and closing platform is a pain in the butt...though I find the end boss to be rather easy compared to 4.3.

I really hope the next level IS a sky level, they were always my favorites in old platforms.

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PostPosted: Fri May 13, 2005 1:45 am 
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Nah, they already did a sky level. I don't think they'd do another one.


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PostPosted: Fri May 13, 2005 2:17 am 
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Thanks weirdguy... Im-a gonna use it!


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PostPosted: Fri May 13, 2005 2:24 am 
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Flash Decompiler found this for me:
Code:
if (GlobalData.sublevel == 1) {
   StinkoGame.sScrollA = new SeamlessScroll ("sky",StinkoGame._mc.skyA_mc,false,true,2,{x: 0,y: 0},StinkoGame.viewBox)
   StinkoGame.sScrollB = new SeamlessScroll ("sky2",StinkoGame._mc.skyB_mc,false,true,0,{x: 0,y: 0},StinkoGame.viewBox)
}
else if (GlobalData.sublevel == 2) {
   StinkoGame.sScrollA = new SeamlessScroll ("sky",StinkoGame._mc.skyA_mc,false,true,0,{x: 0,y: 0},StinkoGame.viewBox)
   StinkoGame.sScrollB = new SeamlessScroll ("kitchenWall",StinkoGame._mc.skyB_mc,false,true,2,{x: 0,y: 0},StinkoGame.viewBox)
}
else if (GlobalData.sublevel == 3) {
   StinkoGame.sScrollA = new SeamlessScroll ("sky",StinkoGame._mc.skyA_mc,false,true,2,{x: 0,y: 0},StinkoGame.viewBox)
}
else if (GlobalData.sublevel == 4) {
   StinkoGame.sScrollA = new SeamlessScroll ("cavern",StinkoGame._mc.skyA_mc,false,true,0,{x: 0,y: 0},StinkoGame.viewBox)
   StinkoGame.sScrollB = new SeamlessScroll ("level4_foreground",StinkoGame._mc.skyB_mc,false,true,2,{x: 0,y: 0},StinkoGame.viewBox)
}
else if (GlobalData.sublevel == 5) {
   StinkoGame.sScrollA = new SeamlessScroll ("moonsky2",StinkoGame._mc.skyA_mc,false,true,2,{x: 0,y: 0},StinkoGame.viewBox)
   StinkoGame.sScrollB = new SeamlessScroll ("moonsky1",StinkoGame._mc.skyB_mc,false,true,0,{x: 0,y: 0},StinkoGame.viewBox)
   if (GlobalData.subsublevel != 3) {
      StinkoGame.sScrollC = StinkoGame._mc.skyC_mc.attachMovie("shipFlyBy","shipFlyBy",1)
   }
}
else if (GlobalData.sublevel == 6) {
   StinkoGame.sScrollA = new SeamlessScroll ("cloudskyback",StinkoGame._mc.skyA_mc,false,true,0,{x: 0,y: 0},StinkoGame.viewBox)
   StinkoGame.sScrollB = new SeamlessScroll ("cloudskymiddle",StinkoGame._mc.skyB_mc,false,true,0,{x: 0,y: 0},StinkoGame.viewBox)
   StinkoGame.sScrollC = new SeamlessScroll ("cloudskyfront",StinkoGame._mc.skyC_mc,false,true,0,{x: 3,y: 0},StinkoGame.viewBox)
}

Plus the bluetant and the cloud platforms, level 6 is probably going to be in the sky...

[edit]
Hacked together a wrapper (like I did with the subtitles thingy) and ran "LevelSelect.choose(6,1);" at the continute screen:
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 Post subject:
PostPosted: Fri May 13, 2005 2:29 am 
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Shopiom wrote:
Nah, they already did a sky level. I don't think they'd do another one.


Well, the new level's more like a Cloud level. And if (when) it is a cloud level, it'll be plenty different from level 3 to set it apart.

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PostPosted: Fri May 13, 2005 3:25 am 
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My opinion of the silhouette: 20X6 Coach B
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PostPosted: Fri May 13, 2005 7:55 am 
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Location: 5th Dimension
Here's my prediction for level 6:
Stinkoman continues to slack off by playing video games, eating, or whatever. Then he watches "television" and learns that 1-Up is kidnapped. He realizes that since 1-Up lives with him, Stinkoman's the legal guardian, and that 1-Up still has his power crunch. So, he's forced to go to the moon, but the warp to the moon used by 1-Up is blocked.
Then Stinkoman has to go to the moon by going up the sky without doing that super jump like he did in level 3. This is supported by the cloud platforms and probably the Bluetaunts, an enemy Stinkoman has to face. In the end, Stinkoman will probably take on a flying enemy and after that, he will go to the moon.
Well, that's my prediction. Pretty logical, eh?

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PostPosted: Fri May 13, 2005 8:27 am 
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maybe Stinkoman goes to get Dr Z (Thats what I'm calling him for now) thinking that he might be a worthy CHALLENGE!!!

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PostPosted: Fri May 13, 2005 10:58 am 
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This game is totally frikin' awesome, but it makes me fear: does this mean The Brothers Chaps won't make any more 20X6 cartoons?


Last edited by Shopiom on Sat May 14, 2005 12:00 am, edited 1 time in total.

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PostPosted: Fri May 13, 2005 11:04 am 
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Shopiom wrote:
This game is totally frikin' awesome, but it makes me fear: does this mean The Borthers Chaps won't make any more 20X6 cartoons?

well they should have a full toon of 20X6

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PostPosted: Fri May 13, 2005 11:14 am 
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Yeah, they made parsnips a plenty and that a ghost. Why not make any 20X6 toons?

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PostPosted: Fri May 13, 2005 12:29 pm 
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Shim-Sham-Sam wrote:
and after that, he will go to the moon.


I doubt they'll have two moon levels, unless it's very different, like a factory on the moon or something.

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PostPosted: Fri May 13, 2005 8:59 pm 
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I finnaly beat Nebulon! Hooray! Now to work on getting pictures for my Stinkoman spritessheet....

Anywho, I guess we are getting a cloud level after all. Sort of dissapointing, I wanted an ice level....

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PostPosted: Fri May 13, 2005 9:46 pm 
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1-UP wrote:
I finnaly beat Nebulon! Hooray! Now to work on getting pictures for my Stinkoman spritessheet....

Anywho, I guess we are getting a cloud level after all. Sort of dissapointing, I wanted an ice level....

we might get one after the cloud level

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PostPosted: Fri May 13, 2005 10:24 pm 
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Grass. Lava. Space. Cloud. They're doing lots of classic sidescrolling level themes. I'm sure other classic themes like Ice, Castle and Cave will appear, or at least some of those.

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PostPosted: Fri May 13, 2005 10:27 pm 
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Joshua wrote:
Grass. Lava. Space. Cloud. They're doing lots of classic sidescrolling level themes. I'm sure other classic themes like Ice, Castle and Cave will appear, or at least some of those.


Grass?

If you're talking about level 1, then that's morr of a future-city level.


A REAL grass level would be jungly and have that cabbage-monster in it.

Level one had robots and stuff, like it was all, hi-tech.

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