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 Post subject: SBCG4AP 2D platform Ideas
PostPosted: Sat Apr 25, 2009 12:11 pm 
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Posts: 9
I just thinking if anyone had any Ideas if SBCG4AP was 2D platform Like for levels bosses and so-on
My Ideas-bosses for 8-Bit Is Enough
1-Trogdor Arcade Machine-You'd have to be some type of idiot to take on Trogdor alone.
2-Colonial Ghost-8-Bit Ghost
3-GEL-ARSHIE-he Gel-Arshie he out of the T.V and in your house!
4-Strong Mad as Putchnya Shotski-he put shot
5-Copy Protector-you know what it is
6-Marzikong-from Lady Crate Ape
7-STINKOMAN-20X6
8-Scorpion Monster-GET THE Quest Thingie
9-Trogdor- TROGDOR!
10-Ultimate Trogdor!!!-only the best graphics

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 Post subject: Re: SBCG4AP 2D platform Ideas
PostPosted: Sat Apr 25, 2009 1:40 pm 
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Sounds great for DS or DSiWare.

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 Post subject: Re: SBCG4AP 2D platform Ideas
PostPosted: Thu Oct 15, 2009 9:48 pm 
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Joined: Thu Oct 15, 2009 8:41 pm
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Location: Every possible location.
Episode 2 would be something like:

Level 0: The house.
Level 1: The Cheat and Tire-Rea. ( :cheat: )
Level 2: Bleak House. ( :sad: )
Level X: Concession-Stantinople.
Level 3: Pom-Pomerania ( :pom: :bubs: )
Level 4: Homsar Reservation. ( :homsar: )
Level 5: Country. ( :sm: as Taranchula standee.)
Level 6: Marzistar. ( :marzi: / :hr: )
Level 7: The Castle. ( :kot: :poop: )
Level 8: Maps and Minions. ( :hr: :sm: :sad: )

Episode 3 would be something like:

Level 0: The Field/House of Strong/Marzipan's.
From there, levels 1-3 would be chosen like in Mega Man.
Level 1: Locker Room. ( :coachz: (Oh, this would be fun...))
Level 2: Club Technochocolate. ( :pom: While helping :hr: in a rhythm game battle.)
Level 3: Marzipan's. ( :marzi: :sm: :cheat: )
Level 4: Bubs ( :bubs: )
From There, levels 5-7 Would be chosen in Mega Man order.
Level 5: Pom-Star. ( :hr: )
Level 6: Cool Tapes. ( :marzi: :cheatgrin: :sm: )
Level 7: Two-O-Duo. ( :coachz: :bubs: )
Level 8: D.O.I. ( :kot: :homsar: :sb: ) or (Limozeen display...)

I have no idea, otherwise... But 8-bit is enough might have RPG elements intact if that were the case...

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 Post subject: Re: SBCG4AP 2D platform Ideas
PostPosted: Sun Nov 15, 2009 5:58 am 
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I got some for Dangeresque 3 :
Level 0: Office - this you start off here there not much to do here you can talk to Dangeresque Too and Renaldo to find out how to play the game or go to the door and you start in.... no boss here

Level 2: Strongborneo - So here you deep in the heart of the jungle this a easy and short level enemies are angry street piranhas ,Cannibals and the boss here is Bear Holdin... i mean prehistoric robot dinosaur

Level 3: Secret Lab - this one is short but a little bit harder than Strongborneo enemies are mad Doctors, Angry Scientists and crazy Professors the boss is Professor Experimento

level 4: Brainblow City - this a long one but not too hard the cops have found out about your "Undisclothed Violations" but you have to get the Stickanee Tree

level 5: Brainblow City Prison - this one is short but hard there many guys you sent to the pokey so looks like you got to get past them the boss is Diamonocle!!!!

level 6: Catacombs - this just a boss and that is Strong Sad The Monster! :O

level 7: Old Club - this one is just a boss too it is PERDUCCI!!!

level 8: Hideout - this one is short you have to get Cutesy Buttons past them to win

mini game: Car Chase - try and get past killingyouguy and on to Helicopter

level 9: World Locations - this one is long and hard enemies are the locals the boss is Sultry Buttons

level 10: The Sun part 1 - this one is short and hard there is no enemies here but there is BAAZZOOOKAAAA!!!!

level 11: The Sun part 2 - this one is long and hard no enemies there is BAAZZOOOKAAAA!!!! and Craig


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